I attended a tournament yesterday here in the UK. It was quite well attended, with 30 people, and the standard was good overall. I took my usual 7 tie swarm (list below) and was interested to see at least 4 other swarms (6 or 7 ships) in attendance, as this usually isn't a hugely popular list in the UK.
my list, for those interested, although it isn't really relevant to the topic:
Howlrunner, Stealth
Dark Curse
Black Squadron Tie, DTF
4x Academy Tie
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100
as it turned out, i faced 3 of the other 4 swarms over the course of 6 games, winning 5 overall but losing to the winner and his 6 swarm. since i was on 100 points, and so were all of the others, we rolled off for initiative, and i lost it all 3 times.
for me, all three games felt like a forgone conclusion as soon as i lost that initiative roll. if the other player can block you and deny your actions, they are almost guaranteed to win the ensuing first shootout, and therefore the game.
as it happened, i was facing much less experienced players in two of the games so i was able to scrape a victory in each case even though i lost the initial exchange (with some serious help from the dice i must add), but in the game against someone of equal skill, there was never a contest and i was torn to bits.
this is where i would be interested to know peoples thoughts:
when two Tie swarms face off, and you do not have initiative and move second, what are your tactics?