"Three Amigos" or "Sharing is caring" or "Helpyhelperton" (Name to be determined later) 100pts
Airen Cracken 19pts
Decoy 2pts
Assault Missiles 5pts
Garven Dreis 26pts
R2-D2 4pts
Proton Torpedoes 4pts
"Dutch" Vander 23pts
R5-D8 3pts
Munitions Failsafe 1pts
Ion Cannon 5pts
Proton Torpedoes 4pts
Proton Torpedoes 4pts
So I just got both the X-Wing and Z-95 expansions last week. And I always liked playing guys that help each other so I grabbed all my pilots who can buff allies and looked em over to see if i could find any fun synergies. Sure enough, I think I found some!
So first off, everybody has some kind of one-time secondary weapon. Dutch's ability helps everybody get those lock-ons without having to spend the effort to lock-on to things.
Garven gets to throw Dutch a focus token to help him get those torpedo hits.
Airen has the highest pilot skill, so he gets to attack first. Early game since Dutch has lower pilot skill, he may very likely move first and have to accept that the enemy team will get to range 3 after he's already activated too far away to lock-on. Cracken fixes this by shooting first and giving Dutch a free action to lock-on who then gives Garven a Torpedo lock as well.
Decoy comes in handy if you want Garven to shoot first and give him focus token to Airen or if you need Dutch to shoot early. Ion Cannon of course helps Dutch nail fighters who outmaneuver him. Both Astromech droids have repair abilities to try and help Dutch and Garven survive longer. Airen's pilot ability can also be used to let dutch activate R5-D8's ability without having to lose the target lock action while Garven keeps him focused. There's so many choices with this squad that I found it very fun to play. I might want to throw a Hawk-290 in there at some point....
What do you folks think?
