I guess I've seem many types. Seen them get up and leave when it didn't go their way; one guy likes to concede after the second turn if he doesn't have an advantage; another while playing D&D insisted the GM fully roll the stats and abilities for an NPC to see if he could actually attack. One guy even liked to target individuals but when the tables were turned he pouted for weeks.
Those are, thankfully, the exception. Most often we have lots of fun playing a variety of games. I like to play competitively, i.e. play to win and I like the other player to play that way as well. But fun is the first rule so we've allowed people to take back mistakes. It all depends on the players, their experience and the specific mood of that game and night. I've purposely lost many-a game because the opponent hasn't won often enough, IMHO. To remain fun for me it needs to be fun for everyone. I have friends that aren't as good at tactics, or better at tactics but not as good at strategy. It sucks always being the looser of one game. I'm referring to both adults and my grand-kids. I'm not doing them a dis-service but allowing them to have fun and hone their skills. Allowing them to win or take back a bad move isn't the same as rolling over and playing dead.
IMHO 'Fly Casual' is playing to have fun for the group. For us it is still competitive but relaxed and occasionally forgiving. ![]()
