If a PS8 Corran with initiative fires at a PS10 Corran in the End Phase which one shoots first? I assume it isn't simultaneous fire?
Corran vs Corran in the End Phase
From the most recent FAQ:
If both players field Corran Horn, the player with initiative chooses first whether or not to resolve his ability and attack. If the second Corran Horn is destroyed by this attack, do not remove him from the play area. He still has the opportunity to resolve his ability this round before he is removed.
So, both get to shoot. PS doesn't matter, the one with Initiative shoots first.
From the most recent FAQ:
If both players field Corran Horn, the player with initiative chooses first whether or not to resolve his ability and attack.
The rulebook happens to say the same. Page 16:
If multiple abilities resolve at the same time, the player with initiative resolves his abilities first.
The one with initiative attacks first, regardless of PS. The PS8 Corran with initative attacks before the PS10 Corran without.
If the second Corran Horn is destroyed by this attack, do not remove him from the play area. He still has the opportunity to resolve his ability this round before he is removed.
That partially contradicts the rulebook. The FAQ supersedes the rulebook. I'd like to point it out anyway:
According to the rulebook, simultaneous fire only triggers if both ships have equal PS. Under simultaneous fire, the destroyed ship is removed from play after it had a chance to attack. So far, rulebook and FAQ say the same.
However, according to the rulebook, if both Corrans have different PS, simultaneous fire does not trigger. The PS8 Corran with initative shoots first and destroys the PS10 Corran. The PS10 Corran is removed from play without a chance to attack. The FAQ changed that: The one without initative always gets to attack, even if he has higher or lower PS.
Because Corran is the only guy that gets to attack in the end phase (thus far), the only time this is ever going to be an issue is when he's fighting his evil clone. But because it's in the end phase, PS is ignored as it's an ability that is initiating the attack. So when multiple abilities resolve, initiative determines who attacks first, but also because both abilities have triggered, both get to resolve.
Oh wow somehow I missed that in the FAQ, despite the fact that I run Corran in every game. Thanks.
Corran v Corran in the end phase has nothing to do with simultaneous fire, which explicitly applies only to the combat phase.
Our best understanding is that once an ability has been triggered, it will resolve even if the ship is destroyed. The same situation occurs with Vader'ing your own ship to death before a Gunner shot, so it's at least consistent, if not really explicit.
Corran v Corran in the end phase has nothing to do with simultaneous fire, which explicitly applies only to the combat phase.
It does? I cannot find that reference to the combat phase on page 16 of the rulebook.
Corran v Corran in the end phase has nothing to do with simultaneous fire, which explicitly applies only to the combat phase.
It does? I cannot find that reference to the combat phase on page 16 of the rulebook.
2nd paragraph of the simultaneous fire rule
"It may perform an attack as normal during the combat phase"
Corran v Corran in the end phase has nothing to do with simultaneous fire, which explicitly applies only to the combat phase.
It does? I cannot find that reference to the combat phase on page 16 of the rulebook.
2nd paragraph of the simultaneous fire rule
"It may perform an attack as normal during the combat phase"
That does not limit the entire rule to the combat phase.
Corran v Corran in the end phase has nothing to do with simultaneous fire, which explicitly applies only to the combat phase.
It does? I cannot find that reference to the combat phase on page 16 of the rulebook.
2nd paragraph of the simultaneous fire rule
"It may perform an attack as normal during the combat phase"
That does not limit the entire rule to the combat phase.
It does unless something else says otherwise. Nothing else says otherwise.
That does not limit the entire rule to the combat phase.
Well, not necessarily... but consider the rule:
Although ships perform their attacks one at a time, ships with a pilot skill value equal to the active ship’s pilot skill value have the opportunity to attack before being destroyed.
If such a ship would be destroyed, it simply retains its Damage cards without being removed from the play area. It may perform an attack as normal during the Combat phase, although any faceup Damage cards just dealt to it may affect this attack.
After this ship has had its opportunity to attack this round, it is immediately destroyed and removed from the play area.
The three parts I bolded are the important ones. If you're in the end phase, there is no active ship - so it's impossible to be equal to the pilot skill. Even if you could trigger it, the rule just lets you attack as normal during the combat phase - but you're not in the combat phase. And finally, even if simultaneous fire does apply, the ship is removed after it has had its opportunity to attack this round - and during the end phase, every ship has already had its opportunity to attack this round.
So the rule isn't necessarily limited to the combat phase, but both its trigger and effect are meaningless outside of the combat phase, so... <shrug>
So the rule isn't necessarily limited to the combat phase, but both its trigger and effect are meaningless outside of the combat phase, so... <shrug>
That makes sense to me. All right.