I dont know if somebody has alredy suggested this but... Could it be a fix to release a title that makes the advance able to shoot twice every round? At 0 points I mean, just for not making a rule that automatically gives one ship a special ability.
I thought about this after playing rogue leader. You get to use the tie advanced in two missions, and I noticed that, even if it has only 2 laser cannons, it has a very high fire rate. Then, i think this fix could make this a more unique ship, without more obvious fixes like the "+1 attack dice" thing, which will nearly convert it into an imperial X-wing. This will make the ship equivalent in firepower to 2 regular ties, at the cost of 3 points less than the two ties (talking about academy pilots vs PS2 advanced)
Also, imagine Maarek Stele being able to attack twice a round with the EPT marksmanship. It could be able to deal two crits in one round with some luck.
Thoughts? Hope to hear from the master-mathwinger
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Interesting idea, though I don't know that I'll run the numbers on it. It would mathematically be extremely close to simply giving the ship an extra attack die. 3 attack dice is ~70% more damage than 2 attack dice, so adding a 2nd 2-dice attack would probably actually be slightly better than giving a 3rd dice. You would essentially have the same tradeoffs with the 3 attack options.
It would be additionally effective against low AGI ships but worse against high AGI ships. Also, at point blank range, two 3 dice attacks would be quite brutal. Two attacks also has the ability to clear defensive tokens for the second attack, though given the low quality of the attacks, I'm not sure how much an effect this would have.
Maarek+Marksmanship would be a strong synergy, but in addition Maarek could have an Experimental Interface to still grab defensive tokens or do some arc dodging. Likewise, Vader+marksmanship+EI could be very powerful though I wonder if dropping Engine Upgrade would be worth the trade.
I really like this idea.