Keyan Farlander

By Kepler, in X-Wing

It's interesting people prefer the maneumaneuverable Keyan to the hlc Keyan.

I'll give it a try I guess, but it's hard to give up killing 5 HP or less things with each shot.

you can HLC any B-wing, but only Keyan is maneuverable ^_^

What the point in HCL on Ten Numb? Doesn´t his auto-crit pilot ability get nerfed by the HLC?!

Just advanced sensors and veteran instincts will do for me. His ability triggers very often, you get the most out of your movement options and not go to far overboard with pointcosts.

I have flown Keyan with PTL and engine upgrade, makes him very unpredictable, after this you can decide between advanced sensors or sensor jammer, in the games I played sensor jammer saved so many hits it was unreal. He was alive at the death with one one hull only because of this upgrade.

Advanced sensors adds another dimension to what he can do but will he stay alive as long.

I play this build with 4 A wings wrih refit, may not win the worlds but bloody fun to use.

Keyan

PTL

Engine upgrade

Sensor Jammer

4x Prototype pilot with Chardonnay refit

100 pts

Love it

Why are you running Keyan with Push The Limit and Advanced Sensors? Seems excessive? Plz do elaborate... in situational detail :-)

Farlander built in this fashion rules the asteroid field. PTL and Advanced Sensors allow you to assess the board and make moves that place Farlander reliably out of arc and with at least one action plus a stress to spend, i.e. he can be flown like an beefy interceptor - except that he can take actions BEFORE he reveals his dial. If you have never boosted before taking a two k-turn I highly suggest you try it!

Edited by LordVogl

I tried him with this:

Keyan

-B-wing/E2

-C-3PO

-Opportunist

Wes Janson

-Veteran Instincts

Kyle Katarn

-Moldy Crow

-Jan Ors

-Determination

-Ion Cannon Turret

Not sure how good it is, I've have only flown it one time. But Wes stripping a token for Keyan to use Opportunist was really great. And Kyle with Jan passing one of them free evade tokens adds some nice defense. Will be trying it again soon.

What the point in HCL on Ten Numb? Doesn´t his auto-crit pilot ability get nerfed by the HLC?!

ONly on the first roll all crits are turned into hits with a HLC. If he uses a target lock and gets a crit, it stays. Or is flying with Etahn as well. Or if he has Marksmanship.

So it's not totally nerfed by HLC. But probably better (and cheaper) to not use HLC with him.

It's interesting people prefer the maneumaneuverable Keyan to the hlc Keyan.

I'll give it a try I guess, but it's hard to give up killing 5 HP or less things with each shot.

you can HLC any B-wing, but only Keyan is maneuverable ^_^

But Keyan can 5 attack die focus and target lock every turn without stress, other B-Wings can't.

Fat Han (60 - VI, C3P0, Gun, EU, MF) with Farlander (40 - VI, HLC, AS) ... thoughts.

I ran the following at Worlds:

Han Solo, Veteran Instincts, C-3PO, Luke, Millenium Falcon, Engine Upgrade

Keyan Farlander, Push The Limit, B-Wing/E2, Jan Ors, Advanced Sensors

Went 3-3 in the end, might have done 4-2. My first loss was against Ron Brannon with Fat Han and 3 Z-95. It was Han vs Han in the end, his Han with more overall HP. Second loss against Patrick McDonald with 3 B-Wings and 1 Z-95 (or so, check the Top 32 lists for details), made the mistake of putting Keyan directly in front of two of his B-Wings.... he suffered heavily and the game was basically decided in that round. Last loss was in the last round where I was way too tired to think properly (came in that day on a red-eye flight) and put my Han in a position (also brilliantly predicted by my opponent, blocked me with his Lambda) where I allowed my opponents TIE swarm to shoot at me for 2 rounds - just Keyan didn't have any chance anymore.

Overall it's quite fun to play, with some more experience playing that list (only did so a few times before) some good results are possible.

So after colluding with Galactic Funk yesterday I tried out his Farlander configuration in the following build.

Farlander + AS + EU + VI (37)

Celchu + VI + PTL + AWTP + PR (33)

Janson + VI (30)

So two 10's and a niner.

Tycho goes plaid to get in the backfield for the 5d proton rocket launch then gains a stupid amount of stress tokens to remain a PS10 irritant. Keyan dances and prances around the dance floor, while Wes does his striptease on an opponent.

However I can't help but think perhaps Wedginald with Determination or VI might be a harder hitter either for setup or cleanup.

Edited by Darph Nader

39 Keyan + PTL + Adv Sens + Engine

Absolutely amazing mobility!

Trying to figure out the different situations.

I guess AdvS is good the turns where you don't want to be stressed and when you are doing a red maneuver (to still get your action)? Anything I missed?

The 39 point keyan is very strong ( adv sensors, engine upgrade, ptl). He eats up ships with less pilot skill then him. Sadly he can suffer vs higher ps ships - I have had my bell rung by soontir and whisper , with keyan pointed in the wrong direction and stressed out :(

But yeah it is a super fun ship to fly!

Just advanced sensors and veteran instincts will do for me. His ability triggers very often, you get the most out of your movement options and not go to far overboard with pointcosts.

I have so much fun with EU on Keyan (and it undoubtedly makes him better) but I can't help but think dropping that 4 point upgrade and letting Keyan check in at 33 is the way to go.

Keyan has so much red on his dial that he absolutely does not require PTL to consistently become stressed. PTL is a waste on him. VI is where it's at so he can react to the nasty high PS ships out there folks.

Keyan has so much red on his dial that he absolutely does not require PTL to consistently become stressed. PTL is a waste on him.

I beg to differ.

He has six red maneuvers. If you rely on those to gain stress you are limiting yourself to just six maneuvers.

Stay on target I think may beat PTL, you can ensure the facing you want and it stresses you as well.

Keyan has so much red on his dial that he absolutely does not require PTL to consistently become stressed. PTL is a waste on him.

I beg to differ.

He has six red maneuvers. If you rely on those to gain stress you are limiting yourself to just six maneuvers.

You also have to look at point costs, he is already expensive.

Next to that if you find yourself in a position that you are stressed and cannot shoot, Keyan has a hard time getting to were he needs in the following turn(s). I just like to move last shoot first...thats what I learned from Han. ;)

As soon as stay on target becomes avaliable to the world I would argue it is worth the 2 extra points and loss of PS.

Note: I rate VI high because this guy should be for his points be able to wressel with other high PS stuff, like falcons with EU or phantoms. If he cannot he is just a point sink.

I think the note about using PTL as opposed to VI is that Farlander wants to be stressed. Also, with the new FAQ he is able to burn stress even if you don't roll any eye balls. I completely agree that sporting him at PS9 is a fantastic way to make the most out of him but at the same time why not just take Numb and VI for three more points and get an ability that you can make the most out of every turn?

I think the note about using PTL as opposed to VI is that Farlander wants to be stressed. Also, with the new FAQ he is able to burn stress even if you don't roll any eye balls. I completely agree that sporting him at PS9 is a fantastic way to make the most out of him but at the same time why not just take Numb and VI for three more points and get an ability that you can make the most out of every turn?

You gain more mobility out of Keyan, this is were he shines, his 6 red moves become white and give a damage boost. Ten Numb just gives you an expensive B with no real way of ditching stress and gaining more out of its options.

But you will have to shoot something otherwise you have a stressed B-wing in a crappy position.

The PTL is more for damage output, the VI is more for board control. My opinion is that rebels have more than enough options for solid damage output.

Those red maneuvers only make up 6 out of 15 moves and with the largest spread at speed 1 and 3 with 2 maneuvers each. Do you think that with such a small red movement pool you might be throwing easily expected maneuvers? Lets also not forget that his 6 red maneuvers are still red maneuvers, you still draw stress preventing actions (unless you are taking advanced sensors). You can only burn that stress if you have a target to shoot at, which if you didn't plan your movement out well you might not have a target in front of you.

Just an observation, but I think keeping Farlander's cost down does also make a lot of sense too.

Which is why I like opportunist Keyan.

You only stress (unless k turning for position) when you shoot, so you're guaranteed to clear it. And it synergizes with his ability to get a free shooting focus by giving him another die to roll.

HLC does the same thing, but also lets him sit at range and dish out massive hurt. HLC is the most optional part of the build, but I like it.

Opportunist leads to Wes for utility and more synergy. And with the last few pts, Biggs helps survivability and you have a few pts for upgrades. I take VI and R3 on Wes to add more utility vs PtL and cloaking ships, and adv sensors on farlander to ensure he always gets to shoot.

Ideally, Wes shoots someone and strips their token, Keyan then hits them with 5 dice with TL and focus that doesn't gain agility for being at r3. Almost guaranteed 5 hits and since they don't have a token, most ships will take 4 damage.

Edited by Koshinn

A few days ago I came to the realization that Ten Numb's ability is a 'Control' ability once you give him an Ion Cannon. 34 pts for a ship that will always do 1 damage and Ion small targets on a Critical.

Those red maneuvers only make up 6 out of 15 moves and with the largest spread at speed 1 and 3 with 2 maneuvers each. Do you think that with such a small red movement pool you might be throwing easily expected maneuvers? Lets also not forget that his 6 red maneuvers are still red maneuvers, you still draw stress preventing actions (unless you are taking advanced sensors). You can only burn that stress if you have a target to shoot at, which if you didn't plan your movement out well you might not have a target in front of you.

Just an observation, but I think keeping Farlander's cost down does also make a lot of sense too.

Advanced Sensors is an absolute must, no ifs ands or buts.

And yes, it may be just 6 out of 15 but if you regularly fly B-Wings you know how frequently you are using that 2 K, especially when you have AS and can kick to one side or the other so you can get the maneuver in.

They also have red 1 turns on the dial and again w/ an AS barrel roll is remarkably effective in a dogfight. Even w/o a barrel roll it's very easy to throw down a 1 turn and block him from executing with your own ship, make him stressed and keep him in line for the shot. There are all kinds of tricks you can pull.

And of course the other unspoken thing is that you don't even NEED him to be stressed for him to be dangerous. There is nothing wrong with executing a 1 bank, picking up a TL and pummeling an opponent w/ 4 dice at range 1. The ability to stress him on purpose amidst that sequence is just gravy.

I've flown him with PTL. I've flown him w/ VI. I've flown him with AS. I've flown him with FCS. More often than not I've kept EU on him but it isn't essential. Advanced Sensors is absolutely essential and imo the tactical advantage of moving last w/ VI far outweighs PTL shenanigans.

Again, it's my opinion and people are perfectly entitled to their own preference but I honestly believe VI is truly that much more superior to PTL in this case.

I have got to admit that Keyan Farlander is probably my favorite pilot right now. He is interesting in that there several viable ways to outfit him – unlike, say Soontir Fel, who is a very sad man without Push the Limit.

Perfectly valid arguments have been made for Farlander with Veteran Instincts or Opportunist; others stated he is too expensive, that he is a points sink and that Advanced Sensors on him is overkill. I think that each and every one of above mentioned builds are great and each brings different things to the table; however, I really, really like him with Push the Limit, Advanced Sensors, and Engine (39pts). Truth be told, I have never really flown him any other way. That is because once you have chased the dragon you can never go back.

Spending a stress as a focus during attacks has some interesting downstream effects on movement, i.e. you can turn the stress from invoking of PTL or taking red maneuvers into an combat advantage and nullify it for subsequent maneuvers. Couple this unique stress mitigation with the ability to take actions before revealing your dial you have a truly unique combatant!

Some examples of his mobility: suppose you have a TIE placed just beyond range one directly in front of Farlander. Using advanced sensors you can boost left or right and K-turn OR boost, barrel roll, and hard 2. Both options net you a nice range one shot with a stress you can spend on your attack. His stress is literally shot at his target, freeing him to ruthlessly take a similar action next turn – again, and again, and again.

K_boost_2.jpg

Next, suppose you have hidden yourself behind and asteroid and a TIE positions itself for a range one shot on your flank. Again, using advanced sensors to barrel roll and boost before your maneuver, your can position Farlander for a range one shot with a stress to spend.

Around_an_Asteroid.jpg

These situations are completely contrived; however, they illustrate the dynamic movement potential inherent in the 39 point Farlander. Next are two examples from an actual game I played on Vassal. Now, I must confess I lost this game but not because of Farlander. I was testing ships I found interesting, not playing for keeps (yeah, excuses right?). Indeed, in spite of the fact that his squad mates weren't pulling their weight , Farlander was still delivering the Peoples Elbow!

Pincer_coming_don_t_like_it.jpg

The above picture sets the stage; I had chosen lame straight movements with my squad and found myself in a situation where I was inevitably going to get pincered. Most unsavory. In order to be competitive in a 3 on 5 battle, I felt I somehow needed to get a ship with outside leverage on my adversary's squad. I had set my dial to 1 straight with Farlander, but using advanced sensors, I was able to reposition him with a barrel roll and boost to gain an outside edge as well as a range three shot on a A-Wing.

Reposition_around_Jek_2.jpg

Later in the game I found myself needing to chase down a fleeing Corran Horn. I knew that he wanted to regenerate a shield, so he would certainly choose a green maneuver – most likely a green 2- bank or straight 3. Predicting this movement, I chose a 2-bank then used PTL to boost and barrel roll into position for an excellent shot with a stress to spend.

Chasing_down_Horn.jpg

The 39 point Farlander is not unbeatable and IS vulnerable to high pilot skill – but then again, what ship isn't? I would also add that ion control really bums him out. It is also true that he is expensive - but not prohibitively so. You can certainly field a competitive squad with him. I have won with the 39 point Farlander plus Heavy Laser Cannon (46 pts!), Roark and 2 Protos. I have won with a control Farlander – adding an ion cannon to the 39 point framework, and flying him along side 2 blues with ion cannons and fire control systems. With that list, I absorbed a range one shot from Whisper, then proceeded to ion him, repeatedly until he vaporized in a puff of sad faced smoke – then never got shot at again as I was able to effectively arc dodge for the remainder of the game.

Keyan Farlander! By this axe, I rule!

Edited by LordVogl

Who wins between a head to head Keyan vs Keyan match up? 39 point PS 7 Keyan w/ AS, EU, and PTL or 37 point PS 9 Keyan w/ AS, EU and VI?

I say PS9 VI Keyan because he moves last and will likely have more opportunities to keep you in his arc and stay out of yours. Heck even the 33 point non-EU version might be better and that's just talking head to head and not factoring the better support he can afford.

Supped-up Keyan is probably more fun but that doesn't necessarily make him better.

I'd much prefer to have the stress, makes him so much more face-punchy.

I'm going to try the Advanced Sensors Engine Upgrade PTL version looks fun. Also room for a HLC if wanted.

I played the face-punchy style today for a casual game. Loads of fun:

Keyan HLC Opportunist

Wes VI

Wedge VI

5 dice TL F at all ranges. 4.6875 average hits.

The more ideal option is

Keyan HLC Opportunist B/E Jan Ors

Wes VI

Biggs

But this assumes you can keep an Phantom in arc with that configuration and I can't. Probably would die to the mini swarm with version 1 anyway though. However it does give you a tournament option of trying to dodge or ignore Whisper while easily 2 shotting ties each turn. (Wes 3 dice, strip, Keyan 5 dice TL F, should end them.)