Nera Daniels, Stress Machine

By benbaxter, in X-Wing

Here is what I am thinking to go into my three rebel build:

Nera Daniels (26)

Accuracy Corrector (3)

Flechette Torpedos (2)

Munitions Failsafe (1)

For a third of your points

I am thinking of using a plain Wedge and Corran with FCS VI to round out the team.

Is the stress on demand worth it?

I find her far more useful with regular proton torps and advanced proton torps and MF

Its a killer blow at any range and in any direction. Usually you can get the regulars off on the way in but even if you close too fast you can use the advanced then disengage.

yep the flechette torpedoes are cheap but i'd rather knock a ship out in one go with ordnance than mess it up a bit.

i use nera with that loadout flying alongside a regular dagger then the knock out punch is Keyan Farlander with HLC & PTL

He flies down the centre getting the dagger to get in the way a bit. nera races up the flank shooting ordnance out to the side.

A single stress at such a low PS rating will not bother most fighters. Named phantoms will find it slightly annoying, but they will recloak before the stress is applied, so you will basically only force them to do a green maneuver next turn (there are worse fates).

Give it a shot if you wish, it might be useful in your local meta.

Try her with the new Ion Torps and Advanced Proton Torpedoes.

Try her with the new Ion Torps and Advanced Proton Torpedoes.

Add Deadeye and a Recon Spec for more fun

You'll only get 1 stress on the enemy if you actually hit. They might even let a torp get through if it means you won't be able to shoot it again. I would at least run 2 Fletchette torps with Nera if you want to pass the stress.

Try her with the new Ion Torps and Advanced Proton Torpedoes.

Add Deadeye and a Recon Spec for more fun

I already do. Paired her with 2 daggers with Ion Cannons, Tacticians, and Fire Control Systems, and went on a murder rampage.

I went back to flying super falcons cause my gaming group perfered that over the 3B list.

You'll only get 1 stress on the enemy if you actually hit. They might even let a torp get through if it means you won't be able to shoot it again. I would at least run 2 Fletchette torps with Nera if you want to pass the stress.

It was my understanding that I can use the Accuracy Corrector to cancel out all attacks without adding back the 2 hits.

You'll only get 1 stress on the enemy if you actually hit. They might even let a torp get through if it means you won't be able to shoot it again. I would at least run 2 Fletchette torps with Nera if you want to pass the stress.

It was my understanding that I can use the Accuracy Corrector to cancel out all attacks without adding back the 2 hits.

You're right. The way it is worded suggests that adding 2 hits is optional. That's interesting.

A single stress at such a low PS rating will not bother most fighters. Named phantoms will find it slightly annoying, but they will recloak before the stress is applied, so you will basically only force them to do a green maneuver next turn (there are worse fates).

Give it a shot if you wish, it might be useful in your local meta.

Put Roark in with Nera.

And in my opinion, Deadeye is a cheap investment to make her work.

Put Roark in with Nera.

And in my opinion, Deadeye is a cheap investment to make her work.

Those are both excellent ideas.

An Ion cannon Roark with Nera will ruin people's day. Don't face away from the board, or you may be walking out the door.

If I pull wedge for Roark I can add Deadeye and give Corran an R2-D2.

oh, e-wings with r2d2. So powerful, that they wont know who to kill first.

You'll only get 1 stress on the enemy if you actually hit. They might even let a torp get through if it means you won't be able to shoot it again. I would at least run 2 Fletchette torps with Nera if you want to pass the stress.

It was my understanding that I can use the Accuracy Corrector to cancel out all attacks without adding back the 2 hits.

I guess you are right. Interesting... but is it worth it to just stress someone instead of actually shooting them? I highly doubt it. Heck, just run a Dagger with an Ion Cannon. Better control and at least it does actual damage.

You'll only get 1 stress on the enemy if you actually hit. They might even let a torp get through if it means you won't be able to shoot it again. I would at least run 2 Fletchette torps with Nera if you want to pass the stress.

It was my understanding that I can use the Accuracy Corrector to cancel out all attacks without adding back the 2 hits.

I guess you are right. Interesting... but is it worth it to just stress someone instead of actually shooting them? I highly doubt it. Heck, just run a Dagger with an Ion Cannon. Better control and at least it does actual damage.

But that doesn't really help against the Falcon, nor the Phantoms.

That mode of stress doesn't work against falcons anyways. Or anything with 5 or more starting hull.

Nera Dantels' ability is most useful for rounds when a Range 1 or 2 primary weapon shot isn't available when equipped with flechettes. Is the cost/benefit of spending more points on better torpedoes worth it? I've yet to try it but on the surface it doesn't seem so.

That mode of stress doesn't work against falcons anyways. Or anything with 5 or more starting hull.

Touche.

I have had the most luck with nera when equipping dead eye/recon spec combo, and using her as a guaranteed phantom kill with APT's, cause you can't arc dodge a turret. Then I have 2 wing mates farther back at the range 2ish from her, facing nera.

Its like a pincer move, they can't dodge the turret, but if they try to get out of range 1 they are in range 1 of another b-wing. The only way is to move backwards away from the trap, and most people don't think like that. They feel like they need to go forwards or sideways, backwards is a foreign concept to them.

This list might be interesting.

____

List Name: R&B's [100 points]

Roark: ion cannon turret, Jan Ors

Nera Dantels: Deadeye, Adv Sensors, 2x Flechette Torps, Munitions Failsafe

Keyan Farlander: Push the Limits or Stay on Target, Adv Sensors, Engine Upgrade

____

Roark & Nera lock down a target for Keyan to eradicate. Jan Ors crew helps keep the B's alive. There are some cool mechanics in this list. Keep in mind though, ions and Flechettes are awesome but they don't do a ton of damage as others have pointed out. With this type of set up is to concentrate on one target at a time. The B's have enough hit points to weather some early strikes but it will be an uphill battle if you don't quickly bring the opponent's numbers down. I'm going to give this a try. It will be a good exercise with a control list.

Edited by Rhoaran

While I like the Mis-Stress build for Nera. I think the same build on an E-Wing with R3-A2 is more bang for your buck. E'Tahn built the same way costs 8pts more and his wing mates' get his in arc ability. Corran (+11pts) or with Outmaneuver instead of Deadeye (+13) since PS8 is manageable with TLs.

They like nera because of the 360 torpedo ability, and you can fly poorly and still stress people.

I don't like the nera build, but I will gladly face it. That's 33% of the list that's not having that much of an impact on the battle field.

I can live with one ship having a stress token added each turn. Can you live with only 2/3rds of your list to fight me?

(And then there is Tycho....)

Nera with flechette torpedoes seems like a tragic waste. Her ability actually makes proton torps and adv proton torps usable. I don't think I'd ever run flechettes on her unless I didn't have enough points for a different torpedo.

How about this then?

ROARIN' B'S

99 points

Roark Garnet (26)
HWK-290 (19), Ion Cannon Turret (5), Jan Ors (2)

Nera Dantels (37)
B-Wing (26), Advanced Sensors (3), Proton Torpedoes (4), Flechette Torpedoes (2), Deadeye (1), Munitions Failsafe (1)

Bandit Squadron Pilot (12) x 3

Edited by Rhoaran

@benbaxter

For your list of Wedge, Corran FCS + VI, and "MisStress" Nera.

I suggest dropping FCS and equip R3-A2 for Wedge or Corran. A single Stress Token is not a strong enough Lockdown function on its own (even if 360Arc).

Or drop Wedge or Corran and get some generics and soup-up whichever you keep.

Try and mix in some Ion or as mentioned with R3-A2 other Stress Guns (Flechette + MF, Tacticians)

Another possibility is drop FCS and VI for an Ion Cannon and keep Wedge and Corran. But at 33-36pts for a PS5 and obviously the sole 'board control' element in the list paints a big and easy target on her with only 1 Agility and no way of deflecting damage (biggs, or DTF R2D2 / R5P9).

Running Nera with Nien Numb can be fun. 4 green straight through a formation and shoot out your ass. Couple that with adv sen and PtL. Take what ever torps suit you best. I would use the more expensive ones personally. She's expensive though with all the upgrades. But at least she's not useless after you've spent your torps. Most players will try to shoot her down before she spends them so making her faster helps. She's a 5 though so Roark or a high level with swarm is a good consideration.

Edited by Trubble