[Idea Megathread] #JustScumThings

By ObiWonka, in X-Wing

There's a lot more to the Scum and Villainy faction than what we've seen so far, but it's pretty clear they will be capable of highly unusual tactics and maneuvers. After I came up with the following, I thought I'd create a thread for just those kinds of things that will be unique to the S&V faction.

Firesprays with white K-Turns?! #JustScumThings

2x Mandelorian Mercenary (35)

+ Outlaw Tech (2)

+ Wingman (2)

Sure, other factions can pull "stress-less" K-Turns with Wingman, and the Imperials can even do it with Kath and Boba. However, they won't have their actions, making it much less effective than an actual white K-Turn like the Defender's. Granted, the Defender is still the only one of these ships that can do it while stressed. However, with the addition of Outlaw Tech, Scum Firesprays can get their action (Focus) too, making it much closer to a true white K-Turn.

And because the above build would have 22 points left, here's a complete squad with my favorite PS7 X-Wing:

2x Mandelorian Mercenary (35)

+ Outlaw Tech (2)

+ Wingman (2)

N'Dru Suhlak (17)

+ Hull Upgrade (3)

+ Lone Wolf (2)

So, what other Scum-specific shenanigans can we get up to?! #JustScumThings

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"Enter Sandman" theoretical build: 5 agility starviper? Yep. Turns a hit into a focus? Yep. Passes off damage to buddies? Yep.

Guardian Firespray: Mando Merc + bodyguard + recon specialist = boost that agility.

Fat Bottom Kath: Any number of nasty things including: Bombs; multiple bombs with the new title; K-4 security droid crew + PTL for triple action fun; Lone Wolf...She's pretty dang awesome.

Firesprays with lots of bombs.

Firesprays 3-4 k-turning and dropping proximity mines 6-9 ship lengths away with some one giving them a squad leader action. FUN.

And that's all without even mentioning all the crazy HWK and Ywing things floating about and we havn't even seen previews for 3.5 ships (aggressor, Scyk, Heavy Scyk, StarViper).

5 Target Locks in one turn?! #JustScumThings

Drea Renthal (22)

+ BLT-A4 Y-Wing (0)

+ R4-B11 (3)

+ Autoblaster Turret (2)

Turret could be anything, but this build clocks in cheapest at 27 points. Regardless of the turret choice, her turn looks like this:

Move, use action to acquire Target Lock #1.

Attack with primary weapon. Spend Target Lock #1, acquire Target Lock #2.

Spend Target Lock #2 via R4-B11, acquire Target Lock #3.

Attack with secondary weapon via BTL-A4, spend Target Lock #3, acquire Target Lock #4.

Spend Target Lock #4 via R4-B11, acquire Target Lock #5.

Congratulations, you are now buried under a pile of 4 stress tokens and wish you were Tycho Celchu! But you aren't going to see either of the other factions do that!

@Cptnhalfbeard: Fine, go start 400 threads on a similar topic and clog a forum that's already lacking structure. Excuse me for trying to make it easier to find threads around here.

Build your own R2-F2! #JustScumThings (OK, so it's not unique to Scum, but it's still pretty interesting!)

boba-fett.png Squad_Leader.png

guri.png bodyguard.png

Forget the crappy Bodyguard squad in the preview article, Guri/Boba Fett is where it's at. Guri moves first into Range 1 of the pair's prey, taking a Target Lock action and getting a free Focus token. Then Boba moves in and uses Squad Leader to let Guri take a Focus action. Guri then uses one of her Focus tokens for Bodyguard, increasing Boba's Agility to 3 (see? R2-F2!). Now you have two ships with 3 Agility (one with at least one re-roll) and two attacks of 4, one with Target Lock and Focus, the other with at least one re-roll.

And at 73 points, you still have room for another ship and some upgrades!

I'm loving the idea of lots of Y-Wings with Unhinged Astromechs doing crazy turret shenanigans

ICT+Greedo would be murder against shieldless ships.

I thought Y-Wings couldn't take crew though? :( Although there's always the regular Ion Cannon on a Firespray.

Edited by Kilkakon

I thought Y-Wings couldn't take crew though? :( Although there's always the regular Ion Cannon on a Firespray.

No, but the HWK can. I'd probably run it on Torkil since he's got a good chance of finishing something off with it and may not get shot at too much.

Which turret do people consider the best?

Ions only do one, but really ruin the targetted ship

Blasters are regular attacks but need focus tokens

Autoblasters are undodgeable for the most part but have tiny range

Personally, Ion Cannon Turrets are by far my favorite. I love the control they provide, and the damage restriction isn't as bad as spending a focus or only having Range 1, IMO. Rather than Torkil, I think I'd have fun with one and Greedo on Dace Bonearm. An Ion token, a crit, and another damage? Yes please! #JustScumThings

Personally, Ion Cannon Turrets are by far my favorite. I love the control they provide, and the damage restriction isn't as bad as spending a focus or only having Range 1, IMO. Rather than Torkil, I think I'd have fun with one and Greedo on Dace Bonearm. An Ion token, a crit, and another damage? Yes please! #JustScumThings

Yeah, that definitely looks fun.

What I was thinking with Torkil, though, is you take something like a Phantom, drop it to PS0, and murder it before it gets a shot off.

"Enter Sandman" theoretical build: 5 agility starviper? Yep. Turns a hit into a focus? Yep. Passes off damage to buddies? Yep.

This sounds weirdly similar to this list that I was working on earlier, but the 5 agility here is only at Range 3.
Enter Sandman
99 Points
Prince Xizor (42)
StarViper (31)
Predator (3)
Sensor Jammer (4)
Inertial Dampeners (1)
Autothrusters (2)
Virago (1)
Palob Godalhi (28)
HWK-290 (20)
Blaster Turret (4)
Recon Specialist (3)
Inertial Dampeners (1)
Kaa'To Leeachos (17)
Z-95 Headhunter (15)
Bodyguard (2)
Binayre Pirate (12)
Z-95 Headhunter (12)
This has the added benefit of Palob Godalhi taking away focus and evade tokens, making Xizor's Sensor Jammer even better.

How about some Emon Azzameen sexiness? If you can ionize a ship the previous turn you can plan where to shoot his bombs while still firing at targets. Giving him the crew with the ability to look at dials can help you predict where a unit will move for your front and rear arcs and planning out your actions. He would pair well with two ion Y-wings, and you can give him and the Y's up to 17 points of upgrades and bombs.