Howdy and or Hail!
UPDATED SEE BOTTOM OF POST!
So after playing the game system for a few weeks now I've noticed - like with other game systems that the mechanics aren't too forgiving when it comes to playing with Minis in a tile-based Environment; usually within 30 boxes/squares of each other...
(Table Top w/ Minis or Fantasy Grounds, Rolld20 Type of gaming environments W/ Tokens & Tiles)
Most of the values given like with D&D Missile Range Values is more closely aligned to Battlefields where teams or companies or combatants go at each other from vast distances - for 40k I image something akin to WW1 and the Trenches when applied to shooting guns and the values given for range.
Now Im not saying one cant shoot as far as whats been listed in Meters - but for my game this value is used as a NARRATIVE Time exclusive mechanic, meaning all the events happen in your imagination not on the table with Minis or in the virtual gaming table with tokens.
Once Initiative is rolled we enter into what I call Structure Time, aka Combat. From here-on we use the vaules listed on my revised Weapon Matrix which is set to Boxes/Squares.
The logic being once combatants know they are being shot at from those vast Battlefield distances it becomes a difficult prospect to single one out and have a "gun battle" - for me a "gun battle" more closely resembles what went down at the O.K. Corral rather than the WW1 Battlefield...
Now the logic can be argue both ways but for a GM who wants to utilize combat in Drinking Holes, Courts, Corridors, and the Like - these rules maybe the way for you to go!
+Also; I did weapon sizes and assigned both a Sleight of Hand & Scrutiny values therein – so you can either show weapons on your person or detect them on others! (woohoo)
As always comments, advice, or info is welcome.
Stay Gaming!
Morbid
Edited by MorbidDon