How do you guys play this? I know this might be considered a home brew topic as the rules are quite clear, but those rules where made for the base game and desperately needs some modification now, I think.
Me and a friend where discussing the idea of having the thief being able to steal from the magic emporium, armoury and stables(with a small twist I will explain soon) but not from the potion and pet shops (as they're random draw - or if you prefer brewed on demand or in cages).
As for the other shops the thief will have to roll a die, when stealing something, above the gold value of his theft. This makes it more difficult or impossible to steal any of the really good stuff.
We were discussing going to jail if failing or on a 1 roll but decided against it as abilities really shouldn't be bad for you.
What do you think of this modification? Do you've better ideas?
Edited by Rigmaster