Crit Machine!

By Deadshane, in X-Wing

Rear Adm Chiraneau

-Merc Copilot

-Merc Copilot

-Ysanne Isaard

-Expose

-Experimental Interface

Omnicron Group Pilot

-Darth Vader

Winged Gundark (not a typo...hells yea!)

-100pts

Strategy

Turn 1

-Move so's you can shoot

Turn 2

-Shoot

Turn 3

-Moar Shoot

Turn 4

-Watch things go all explodey and junks

Turn 5

-Profit.

Edited by Deadshane

what happens if *we* get shot Admiral?

To the lifeboats!

Seriously though, you could also take Marksmanship over Expose? :P

You really want to go crit mad, drop Ysanne and Expose and get Marksmanship and a Gunner :-)

I think you need expose with the Adm for more dice. Also, in a way you challenge the Dash lists with 4 red dice vs 4 red dice....but you throw auto-crits at Dash.

I played with the Adm a couple of games now...gunner isn't really needed. Range 1-2 you get 4 hits all the time.

Ysanne is key to getting the third action with EI in the later game.

ACTIVATION PHASE

Move

Target lock

COMBAT PHASE

Ysanne activates

EI activates for Expose

Stress

Fire with mini-marksmanship ability....AND CRIT!

Marksmanship isn't a good investment on the Adm. It's poor at shorter ranges, not as efficient as on other pilots.

Edited by Deadshane