We all know about the common forum advice of maximizing the number of ships in your list. However, what if you have all the necessary parts and you now have about 12 points or 24 points to spend? How do consider spending it?
How do you consider what roles a single or two ties would do?
How much do you consider the ease of death of the single tie?
How much do the points bother you when you lose one?
How do you plan to incorporate blocking as part of your lists strategy as a REQUIRED force to let your list function? This question is different from: How do I block? Yes, blocking is a good tactic, learn to use it.
In what builds is blocking literally required to make the build function? For instance, setting up a tie and a lambda diagonal to each other so that they block each other and dont move the first round, drawing the enemy closer.
In what builds is it required to have blockers, where those are objects that you fill in first in the builder?
The build that Paul Heaver used in this video intrigues me:
http://community.fantasyflightgames.com/index.php?/topic/127158-oicunn-shenanigans/
What do those two ties do for him?
How does one know that the non-obvious, smaller loadout on the main ships will actually do the job perfectly fine?
Note the requirement of the shuttle or the ties to close the ram-trap.
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We've also seen Shuttle Black SQ Wingman Fortresses and other fortresses that require certain ships.
How do you find the more important parts of the concept and decide how to buff its weaknesses versus strengthening its already good matchups?
Edited by Blail Blerg