Conceding vs. Margin of Victory

By Scurvy Lobster, in X-Wing

With the new rules for using Margin of Victory at tournaments to match players, how do you handle scoring against players who concede?

Earlier this wasn't a problem since all you needed was 12 points difference to get a full win but now you also get rewarded by going for the biggest possible victory. So you are actually denied the chance to fully destroy your opponent if the match is conceded ahead of time.

Extra question: the FAQ states that "A bye counts as a Match Win with a Margin of Victory of 150."

Why is it 150 points and not 100?

Tournament rules, bottom-right of page 2: If a player concedes the match, treat all of his remaining ships as destroyed.

So his opponent is assumed to have destroyed all 100 points of the enemy force. The final score would be based on how many points the conceding player took out.

Edited by DR4CO

Thanks DR4CO! I wonder how I missed that.

I've only played at 3 tournaments. Before I started I read somewhere (I think it was an ffg source) that if you're down to your last legs with no chance of victory and time is tight it is good form to concede the game.

I've done the above but appear to be the only one doing it where I play. I've now read somewhere on this forum that many folk consider conceding to be bad form.

I have therefore decided to stop conceding and to play to the end attempting to minimize my loss in such a situation.

Yeah, I'd say that in the day of Margin of Victory you should fight it out to the end. Only acceptable time to concede would be if you know you're going to lose get finished without killing another ship. Or maybe it's a dang long tournament and you just need a break, lol.

Yeah, I'd say that in the day of Margin of Victory you should fight it out to the end. Only acceptable time to concede would be if you know you're going to lose get finished without killing another ship. Or maybe it's a dang long tournament and you just need a break, lol.

I would agree with these sentiments. In casual play, feel free to concede if it means you can get extra games in.

In a tournament, it's worth fighting to the bitter end. The points you end up destroying could be the difference in your overall finish which could impact your possible prizes. Every ship counts!

Thanks DR4CO! I wonder how I missed that.

We're you trying to read the Braille version on a tablet?

Thanks DR4CO! I wonder how I missed that.

We're you trying to read the Braille version on a tablet?

That must have been it ;)

Btw. I still don't understand why a tournament bye nets you 150 points. That seems like an unfair advantage against any regular full win (100 points).

Edited by Scurvy Lobster

Or maybe it's a dang long tournament and you just need a break, lol.

Haha...I've done this. It was a choice between playing the remainder of a game I will almost certainly lose or eat pizza. I ate pizza. I was hungry.

Thanks DR4CO! I wonder how I missed that.


We're you trying to read the Braille version on a tablet?

That must have been it ;)

Btw. I still don't understand why a tournament bye nets you 150 points. That seems like an unfair advantage against any regular full win (100 points).

MOV gets you 100 points(or however many points the match is for) +/- the net points killed by you and your opponent. For example if I killed 80 and my opponent killed 20, I would have an MOV of 160 (100+(80-20)) and my opponent would have 40 (100-(80-20)).

The bye gets you a 150% of the match points as an MOV. So for a 100 point match that would be an MOV of 150. For a 120 point escalation match it would be an MOV of 180.

It basically puts you right in the middle of the MOV spectrum. A 100-0 win would get you an MOV of 200 and a perfect tie win would get you an MOV of 100 (yes it can happen, see Fel's Wrath vs Corran Horn errata). So the bye MOV puts you in the middle so you don't really benefit or get hindered.

I hope this unnecessarily long explanation clears things up.

Edited by Killerardvark

Thanks DR4CO! I wonder how I missed that.

We're you trying to read the Braille version on a tablet?

That must have been it ;)

Btw. I still don't understand why a tournament bye nets you 150 points. That seems like an unfair advantage against any regular full win (100 points).

MOV gets you 100 points(or however many points the match is for) +/- the net points killed by you and your opponent. For example if I killed 80 and my opponent killed 20, I would have an MOV of 160 (100+(80-20)) and my opponent would have 40 (100-(80-20)).

The bye gets you a 150% of the match points as an MOV. So for a 100 point match that would be an MOV of 150. For a 120 point escalation match it would be an MOV of 180.

Ok, thanks! This is new to me since I haven't played a tournament with Margin of Victory. But it's nice to know since there is a small tournament in my area in a few weeks.

Thanks DR4CO! I wonder how I missed that.

We're you trying to read the Braille version on a tablet?

That must have been it ;)

Btw. I still don't understand why a tournament bye nets you 150 points. That seems like an unfair advantage against any regular full win (100 points).

MOV gets you 100 points(or however many points the match is for) +/- the net points killed by you and your opponent. For example if I killed 80 and my opponent killed 20, I would have an MOV of 160 (100+(80-20)) and my opponent would have 40 (100-(80-20)).

The bye gets you a 150% of the match points as an MOV. So for a 100 point match that would be an MOV of 150. For a 120 point escalation match it would be an MOV of 180.

Ok, thanks! This is new to me since I haven't played a tournament with Margin of Victory. But it's nice to know since there is a small tournament in my area in a few weeks.

MOV can be a bit of a bear to learn and understand.If the person running your tournament isn't using some sort of software then doing it by hand can be obnoxious, and exponentially the more players you have. As a shameless plug, my software calculates MOV perfect for any style of game (standard, escalation, epic, or custom). That's the only reason I've managed to understand MOV so well.

Check out the Cryodex at http://www.afewmaneuvers.com in their Download section.

I've now read somewhere on this forum that many folk consider conceding to be bad form.

I really think the whole thing is kind of nuanced.

There was a thread about people conceding the game, but that was after losing one ship or even just taking more damage than the other guy on turn 2. Which is not the same thing as giving up when you're down to your last Academy Pilot.

Even for MoV it's not cut and dry, lets say you have a X-Wing left with no shields and you're facing a healthy Defender and 2 Tie Fighters. There's little chance to win that match, so should you give up?

It depends on first, is your win/loss good enough to even get you into the next round? If not your MoV doesn't matter either way. If you might, do you have a chance of taking out either one of those Ties before your X is killed? If not, then it may not be worth fighting to the end. How much time is left in the game? If there's 5 minutes left, and you are going to the next round and your MoV is good, then it may be worth saving that X. But if there's still 30 minutes left you're not going to run that long.

I've only played at 3 tournaments. Before I started I read somewhere (I think it was an ffg source) that if you're down to your last legs with no chance of victory and time is tight it is good form to concede the game.

I've done the above but appear to be the only one doing it where I play. I've now read somewhere on this forum that many folk consider conceding to be bad form.

I have therefore decided to stop conceding and to play to the end attempting to minimize my loss in such a situation.

In some conditions, especially in a tournament, it can be considered polite to concede. Not so much when each kill you score before losing could impact your end result, though. In that case there's a valid reason for wanting to fight to the bitter end. In a game like Magic or Star Wars: The Card Game where you can't really track how close the loser was to winning it's generally frowned upon to insist on playing when the game is clearly lost but actually concluding it will take a while, because ultimately the end result is the same but now you'd be wasting everyone's time.

In casual, opinions vary. Some people loathe the idea that you would concede for any reason, ever. Most people just have differing opinions on when the best thing to do is concede and start another game. Very few people really get all that upset about it.

We had a tournament on Sunday where the TO announced time was up and to finish the current round. Once we finished movement, I had no ships able to even fire that turn (one was on an asteroid and the other had no targets in their arcs), and there was no way I could do anything to change my score. And my remaining two ships had too many shields and hull points left for my opponent to take one out and increase his score. So we both just agreed to call it at that point rather than playing out the combat phase that would have changed absolutely nothing. We didn't call it a concession; it was more a mutual nod to the pointlessness of rolling dice that turn.

Although there is the official tournament ruling that the conceding players ships are all considered destroyed I think there should be a lesser concession which will end the game at the current MOV. Perhaps that would open to the door to collusion but in a tournament environment it can also encourage calling games early allowing both players a longer period between rounds.

My thought is that a "partial concession" could be offered which will end the game with its current "killed" ships being used to determine MOV. That may be refused by the guy who is being offered it, presumably wanting the chance to kill more, where it could turn into a full concession or the offer could be rescinded.

I'll concede in a friendly game, especially if we're trying out new list ideas so that we can get in more games. However in a tournament, I'll play it out to the end.

I doubt anyone will complain their opponent concedes in a tournament. I've only conceded 1 game of xwing in a tournament; we were close to running time and it was either concede or pee my pants.

I personally don't like to concede in friendly games either, I'd rather play a good game. Winning is not the only determination of a good game. Concessions has its places though and I think the only time it is really an issue is when you see "that guy" who always concedes early if he is not winning. That is the guy who will soon find himself in solo games.