More Mini-rig stats!

By Hysteria, in Star Wars: Edge of the Empire RPG

So, I've decided to do some more mini-rig stats. For those of you who don't know what mini-rigs are, they're small toys Kenner made for the classic Star Wars line back in the 1980s. They were vehicles that could conceivably have been used in the Star Wars movies off-screen, and I personally think some of the designs are pretty neat. I've also wanted some practice homebrewing stats, and this seemed like a good place to start. This time around, I'm statting out the MTV-7, which would appear to be an Imperial scout vehicle. It looks like this: mtv7_side.jpg

MTV-7

Silhouette 2

Speed 2

Handling 0

Defense 0 for all quadrants

Armor 1

Hull 5

Strain 4

Hull Type/Class: Groundcar/MTV-7

Manufacturer: ???

Hyperdrive: None

Navicomputer: None

Sensor Range: Close

Ship’s Complement: One pilot

Encumbrance Capacity: 6

Passenger Capacity: None

Consumables: Two weeks

Price/Rarity: 8,000 credits, ® 6

Customization Hard Points: 1

Weapons: Auto-Blaster [Fire Arc: Forward, Dmg 3, Crit 5, Range [Close], Auto-fire]

So, for the MTV-7 I again started with the stats Keith Kappel used for the ISP-6 in the Age of Rebellion GM screen as a baseline. The MTV-7 is somewhat fast, but I would think a speeder bike could probably beat it in a race, which is why I gave it a speed rating of 2. The MTV-7 looks like it is more maneuverable than your standard tank vehicle like the MLC-3 mini-rig, but I wouldn't say it is maneuverable enough to give it a bonus. It has minimal armor--the vehicle looks like it was more designed for rapid deployment and scouting, not to take a hit. This is also why I didn't give it much hull or strain. For weapons, the MTV-7's blaster gun doesn't seem to be as large or powerful as either the ISP-6's or the MLC-3's. On the other hand, I do think that a lightweight scouting vehicle like this would probably have an auto-blaster. It would make sense when engaging infantry.

Edited to show image of MTV-7

Edited by Hysteria

Another Mini-rig stat! This time around, it's the PDT-8, a curious little droid shuttle that's...well, it's good for transporting two people at the same time. Here's an image:

pdt8-catalog.jpg

Silhouette 2

Speed 2

Handling 1

Defense 0 for all quadrants

Armor 1

Hull 3

Strain 4

Hull Type/Class: Shuttle/PDT-8

Manufacturer: ???

Maximum Altitude: 10 meters

Sensor Range: Close

Ship’s Complement: One pilot

Encumbrance Capacity: 20

Passenger Capacity: One passenger

Consumables: None

Price/Rarity: 3,000 credits/3

Customization Hard Points: 1

Weapons: Forward mounted heavy blaster rifles [these weapons use personal scale, not planetary scale] (Fire Arc: Forward, Dmg 10, Crit 3, Range [Long], Linked 1]

Again, taking the ISP-6 stats and working with them. There are definitely a few points that can be argued--a Speed of 2 seems a little generous, but it would seem to be the bare minimum speed necessary for the vehicle to even be useful. Otherwise, you might just be better walking. I gave the PDT-8 a very generous 1 handling based on the fact that the twin engines on either side are can be adjusted vertically and horizontally on the toy, so I figured that might translate into a bit of an advantage while piloting the ship. This doesn't look like a ship that can really take a hit, so the hull is a mere 3, with one point of armor. On the other hand, it does have an encumbrance capacity of 20. I took the standard encumbrance of a person, doubled it, and gave some extra points to make it more useful. It could be a good choice as a personal cargo hauler for an adventure! Lastly, we have the two small guns. I made them personal scale--they are capable of taking someone down, but you wouldn't want to use the PDT-8's gun on any kind of serious threat!

Edited by Hysteria

there was an orangish-brown mini-rig I think from RotJ (related to the dune sea/sarlaac scene), it was a cool looking fighter type thing whose "wing" folded over so it could stand up. Could you post a pic and stats for it.

Edit: I searched around the link you gave, it was this one

http://members.home.nl/siegie1/vintage%20speelgoed/AST-5.jpg

Edited by EliasWindrider

Wow, I had most of these!

Our Driver PC would like these smaller craft, I think. Thanks guys.

Here are the stats for the INT-4, an Imperial Interceptor. It looks like this: int4-catalog.jpg

INT-4

Silhouette 2

Speed 4

Handling 1

Defense 0 for all quadrants

Armor 2

Hull 4

Strain 6

Hull Type/Class: Airspeeder/INT-4

Manufacturer: ????

Maximum Altitude: 100 kilometers

Sensor Range: Close

Ship’s Complement: One pilot

Encumbrance Capacity: 4

Passenger Capacity: None

Price/Rarity: 16,000 credits, ® 6

Customization Hard Points: 1

Weapons: Light blaster cannon (Fire Arc: Forward, Dmg 4, Crit 4, Range [Close])k

I figured anything that was supposed to be an interceptor should be able to move fast, so it has a speed of 4. It's got the Hull and Strain attributes of the ISP-6, because I figured they had roughly the same capabilities. I think the INT-4 could get blown apart with one good hit from an X-wing, but it should have enough strain so it isn't completely useless. I figured 6 strain would give a PC piloting it the chance to get in two maneuvers for about two rounds. I debated whether to give it the same altitude as a Cloud Car or a snowspeeder, and ultimately opted to go with the Cloud Car. I think it should be able to get to the upper atmosphere. Plus, I think it gives the INT-4 a bit more flexibility as far as where it can be added in an adventure. The picture shows it having what looks like a light blaster cannon, so one light blaster cannon it is. I think a squad of them could prove to be a decent encounter for smugglers in a YT-1300.

Okay, I statted this out for EliasWindrider. The multi-positional mini-rig, the AST-5!

ast5.jpg

AST-5

Silhouette 2

Speed 3

Handling 0

Defense 0 for all quadrants

Armor 2

Hull 6

Strain 5

Hull Type/Class: Multi-positional vehicle/AST-5

Manufacturer: ????

Maximum Altitude: 100 kilometers

Sensor Range: Close

Ship’s Complement: One pilot

Encumbrance Capacity: 2

Passenger Capacity: None

Price/Rarity: 18,000 credits, ® 7

Customization Hard Points: 1

Weapons: Two light blaster cannons (Fire Arc: Forward, Dmg 4, Crit 4, Range [Close], Linked 1]

Okay, I started with the idea that this mini-rig had to be good at a little bit of everything. It's apparently supposed to be a speeder/shuttle that can turn into a gun emplacement. I gave it a speed of 3, so it's able to keep up with a speeder bike, but a Cloud Car or airspeeder can outrun it. It has the same 100 kilometer maxmum altitude as I gave the INT-4, since wookieepedia says it should be able to enter space. It has the same light blaster cannons as most of the other mini-rigs, and while I was tempted to give it heavy blaster cannons, I ultimately settled on using light blaster cannons.Using the ISP-6 stats as a good baseline, I would say a light blaster cannon is what passes for average firepower on most of the mini-rigs. It would be pretty nasty to any characters who got in its sights, and it should be able to do enough damage that a squad of these could spell trouble for your average space transport. Also in keeping with its role as an all-around vehicle, I gave it a 6 in Hull and a 5 in strain. It can squeeze out a couple of extra maneuvers with a very slim safety net, and it can probably take more than one hit in a ship-to-ship battle. I think it's a bit tougher than the INT-4, but not by much. It has a handling of 0 because while I was tempted to give it a negative number, I also thought that since it's a multi-purpose vehicle, it should at least not have any penalties when attempting to use it in ship-to-ship combat.

Edited by Hysteria

Okay, next up is a vehicle that was like a mini-rig, but it could hold more people, up to and including a snowspeeder. So...maybe the best term would be a maxi-rig? :D (Okay, I'll stop now...) This is even more obscure than the mini-rigs, since it was never publicly available. This is the SRV-1. starwarssrv-1.jpg

SRV-1

Silhouette 3

Speed 1

Handling -1

Defense 0 for all quadrants

Armor 1

Hull 10

Strain 8

Hull Type/Class: Scout and Retrieval Vehicle/SRV-1

Manufacturer: ????

Sensor Range: Medium

Ship’s Complement: One pilot, one co-pilot, two gunners

Encumbrance Capacity: 30

Passenger Capacity: 8

Consumables: One week

Price/Rarity: 10,000 credits, 6

Customization Hard Points: 2

Weapons: Two turret mounted heavy blaster cannons (Fire Arc: Forward, Dmg 5, Crit 4, Range [Close], Linked 1]

Okay, I put the SRV-1's silhouette down as a size 3. It's supposed to be able to haul downed snowspeeders, so it should be reasonably bulky, although not as big as a space transport. As far as its -1 handling, it seems like it would be hard to maneuver, although not as hard as maneuvering a speeder truck. It is not heavily armored, but its 10 hull and 8 strain do allow it to take two or three hits. It has a pretty high encumbrance, and it can hold 8 soldiers according to the details supplied by wookieepedia. I went with the heavy blaster cannons as it seems like the SRV-1 could accommodate them. They also look like heavy blaster cannons!

Holy crap, I remember the stats you made for not only the d6 system, but also the d20. Could you put up the link to the AoR forum? The initial link only goes to the imperial troop transport and the MLC.

Yeah, I can do that. Hang on. . . .

https://web.archive.org/web/20050207100117/http://www.the-chaos-crew.com/swrpg/vehicles/vehicles.htm

The pictures might be broken thanks to archive.org's archiving system - but the text should be there.

Desslok, this is great! I remember this website from awhile ago. Did you ever continue the story of the Chaos Crew through other editions?

Back from Thanksgiving holiday! This time around is one of the most unique mini-rigs--the Endor Forest Ranger!

forestranger-front.jpg

Endor Forest Ranger

Silhouette 2

Speed 3

Handling 0

Defense 0 for all quadrants

Armor 3

Hull 5

Strain 6

Hull Type/Class: Speeder/Endor Forest Ranger

Manufacturer:

Sensor Range: Close

Ship’s Complement: One pilot

Encumbrance Capacity: 7

Passenger Capacity: None

Price/Rarity: 13,000 credits, ® 7

Customization Hard Points: 1

Weapons: Two light blaster cannons (Fire Arc: Forward, Dmg 4, Crit 4, Range [Close], Linked 1],

Two heavy blaster cannons (Fire Arc: Forward, Dmg 5, Crit 4, Range [Close], Linked 1]

Notes: I started with the usual Silhouette and Defense scores. I used a speed of 3, since this seems like it was created to give the Rebels a vehicle to compete with the speeder bike. I was going to give it a handling of 1, but then decided to drop it to 0 since it seems a lot bulkier than the Aratech speeder bike. It seems pretty solidly built, so I didn't have much of a problem providing it with slightly higher armor, hull and strain ratings. I see these as being the X-wings to the Imperials' speeder bikes.

The two most controversial things about this are probably its altitude and its weaponry. The altitude is due to the fact that it seems like it could be an air vehicle, even though it's explicitly labeled as a forest vehicle. I figured an altitude of 150 meters would let the enterprising pilot use it in the air above the treetops, while at the same time sufficiently limiting it to planetside use. As far as the guns...well, I think it's overpowered, but based on the weaponry this thing displays, I would have to say the side guns are a step up from the usual light blaster cannons, so heavy blaster cannons they are. The front-mounted guns I elected to make auto-blasters, so the Forest Ranger has both anti-personnel and anti-vehicle capability. Seriously, though--if the Rebels had used more than one of these on Endor, I think the scout troopers and their speeder bikes would soon go extinct. While I was initially thinking of the Forest Ranger as being a speeder bike's opposite number, this thing beats it in the armor and weapons categories. Perhaps that's why the action figures are all standing around in the photo. They're trying to decide who is the lucky stiff who gets to pilot it during the mission?

Edited by Hysteria

One more for the night. I have a soft spot in my heart for this one, for some reason. Maybe it's the combination of the skiff and Jabba's sail barge?

DesertSailSkiff-Front.jpg

Desert Sail Skiff

Silhouette 2

Speed 2

Handling 1

Defense 0 for all quadrants

Armor 1

Hull 4

Strain 3

Hull Type/Class: Skiff/DSS Desert Sail Skiff

Manufacturer: ????

Maximum Altitude: 25 meters

Sensor Range: Close

Ship’s Complement: One pilot

Encumbrance Capacity: 10

Passenger Capacity: None

Price/Rarity: 10,000 credits, 5

Customization Hard Points: 1

Weapons: Two light blaster cannons (Fire Arc: Forward, Dmg 4, Crit 4, Range [Close], Linked 1]

Notes: This one was fairly easy to put together. Standard Silhouette and Defenses, with a speed of 2 since, as a relative of the cargo skiff seen in Return of the Jedi, this didn't seem like it would win any prizes for speed. If it's at all like the cargo skiff, then I wouldn't think it would have much armor, and you don't want to get into a prolonged dogfight with this, which is why the hull and strain scores are so low. On the other hand, it does seem a little more agile than normal, so I gave it a score of 1 for handling. It has an encumbrance of 10 thanks in large part to the extendable plank. It should have some decent carrying capacity to hold a wide variety of sentients--before they get dropped into the Sarlacc's maw!

Okay, here we go, the last official mini-rig! (Technically the SRV-1 wasn't an official mini-rig either, but I won't tell if you won't.)

This particular mini-rig is by far the oddest of the bunch. Presenting, the CAP-2!

cap2-front.jpg

CAP-2

Silhouette 2

Speed 2

Handling 0

Defense 0 for all quadrants

Armor 3

Hull 5

Strain 5

Hull Type/Class: Walker/CAP-2

Manufacturer:

Sensor Range: Close

Crew: One pilot

Encumbrance Capacity: 17

Passenger Capacity: One prisoner

Price/Rarity: 20,000 credits, ® 7

Customization Hard Points: 1

Weapons: Forward mounted heavy blaster rifle [this weapon uses personal scale, not planetary scale] (Fire Arc: Forward, Dmg 10, Crit 3, Range [Long]]

One claw arm [this weapon uses personal scale, not planetary scale] (Fire Arc: Forward, Dmg 6, Crit 4, Range [short], disorient, knockdown, ensnare]

One hook [this weapon uses personal scale, not planetary scale ] (Fire Arc: Forward, Dmg 8, Crit 4, Range [short], disorient, knockdown, ensnare]

Notes: I saved this one for last because it was honestly the most difficult. It's kind of a walker since it does walk on two legs, but also kind of not, since the suction cups are supposed to enable it to cling to walls (or at least cling as well as any 1980s toy with suction cups would). In the end I decided to go with walker, since it's primary mode of transportation is on two legs. I gave it the same speed as an AT-PT, since they're roughly the same size, and I think that a walker that moves as fast as, say, a speeder truck wouldn't be much of a threat. It looks more armored than other mini-rigs, so I gave it a bit higher armor, as well as body and strain. It's built to capture, so it needs to take more punishment in face-to-face encounters than the other mini-rigs. It does have a higher than average encumbrance, though. I figure it can carry two prisoners, one in the rear claw and one with both arms. One of them can even be a bit hefty.

Now for the weapons...it's got a small gun in the front, and I thought that a heavy repeating blaster rifle would do well to injure opponents without outright killing them. Besides, the gun is tiny, much too small to be a light blaster cannon, in my opinion. Then there are the claw and hook weapons...I decided to make them personal scale first, but give them a range of short instead of engaged. I made them personal scale as well, again so they could fight people instead of other vehicles. They don't do a lot of damage and their crit rating is comparatively higher, but to balance that out I gave them ensnare and knockdown. If one of these things hits, it's more likely the opponent will suffer some sort of setback that makes fighting back harder rather than being put down for the count.

[Just to keep all the mini-rigs in one place...]

I thought I'd try my hand at a vehicle homebrew and wanted to get some feedback on it. For those of you unaware, the mini-rigs are rooted in the history/trivia of the Kenner Star Wars toy line. They wanted to create some smaller-scale vehicles that could conceivably have been in the Star Wars galaxy "off-screen," and so the mini-rigs were born. Keith Kappel statted out one of them in the Age of Rebellion GM screen adventure, so I used that as my base. Having said that, here are my stats for the MLC-3. It looks like this:

mlc3-front.jpg

Silhouette 2

Speed 2

Handling -1

Defense 0 for all quadrants

Armor 2

Hull 5

Strain 6

Hull Type/Class: Mobile weapons platform/MLC-3

Manufacturer: ???

Hyperdrive: None

Navicomputer: None

Sensor Range: Close

Crew: One pilot

Encumbrance Capacity: 8

Passenger Capacity: None

Price/Rarity: 12,000 credits, ® 6

Customization Hard Points: 1

Weapons: Two light blaster cannons (Fire Arc: Forward, Dmg 4, Crit 4, Range [Close], Linked 1]

I used similar body stats as the ISP-6 in the Age of Rebellion GM screen--I figured both of them were about the same size. I reduced the MLC-3's handling, since it's a small tank, but decided that since it was smaller it would be more mobile. I also increased the armor, hull and strain so it could take one or two shots. I was debating whether to give it light blaster cannons or auto-blasters, and what ultimately decided it for me was that the light blaster cannons would be able to pack more of a punch against other vehicles.

Edited by Hysteria