I Really Hope We See...

By Corellian Corvette, in Star Wars: Armada

In that episode the ship took damage and a pilot hit his head on the hyperspace activator... it was an accident but there was no preparation before hand... they were actually in the process of docking at the time. Furthermore if anything it also shows that a ship can jump to hyperspace without calculating the path with the navcomputer. Shortly after that the ship was discovered to be headed for a sun and the crew had to manually pull out of hyperspace, then they crashed on a nearby planet.

However, there did not appear to be any problems associated with jumping from within a gravity well. In fact in the clone wars ships jumped in and out of hyperspace very close to planets and moons all the time... no problem.

We may have to get used to old explanations and technologies getting trumped by new canon somewhat regularly at this point.

But at least we have something new to watch.. right? :)

Edited by Cannis0013

I think you will see a Vindicator class, but I have reservations about the Immobilizer class variant or its usefulness in the game. of course this all hinges on weather current canon overrides EU in this game.

There definitely are Interdictors in the new canon, The Tarkin novel alone makes almost every Interdictor model known to be operational in the Rise of the Empire and pre-Endor GCW eras of the EU canon. The Immoblizer 418 Interdictor Cruiser, CC-2200 Detainer Interdictor Cruiser, and CC-7700 Frigate are all mentioned by name and the only EU Interdictor class that I remember from that period not mentioned in it is the Interdictor Star Destroyer.

That is interesting... I wonder how the detainer works now that we know that a ship can enter hyperspace within a gravity well

Grand Moff Tarkin, a true Patriot, true Visionary, Hero and Champion of The Empire and The New Order.

And the man had style .

And it appears that he is the savior of the Interdictor class as well :-)

That is interesting... I wonder how the detainer works now that we know that a ship can enter hyperspace within a gravity well

From what I recall ships always could enter hyper in a grav well but it was very dangerous to do so and hyperdrive equipped ships came with safety systems to prevent the ship from umping to hyper in the danger zone and to drop them out if the sensors detected that they were flying too close to the grav well of a dangerous object. The one time we saw a ship jump to hyper in a planet's atmosphere the nav sysetm was damaged so its likely that the safeties were knocked out by the damage.

Right, but if its possible make the jump (even if dangerous) desperate captains would do that all the time. Better to take a chance than face the certainly of death by turbo laser fire.

And if its possible by accident I would think it possible to duplicate that in a safer way.

Just my opinion

Later

Edited by Cannis0013

You know, now that I think about it if I were a smuggler/pirate/rebel and I had heard about imperial ships that created a gravity well to keep enemy ships from escaping... The first thing I would do would be to create an override in my nava-computer so I could escape if I ever ran across one... I would think the rebels would do the same after they lost s few ships to that stradgy.

I think you need access to the physical hyperdrive itself to remove the failsafes, and flighterpilots don't like evacing to mess with a very delicate price of machinery under fire.

Any modifications would definitely have to be made before a Battle, but if they were possible I would have expected people to have done it. I think in the EU it was not supposed to have been possible... Now we need to try to make sense of the ship's ability on the light that the technology can be defeated

Ultimately, I fear that those who control the canon don't think about it - and the consistency of that canon - with as much detail as us übernerds tend to do.

I suspect your right about that... And I'm not trying to be a buzz-kill about it. But there is an issue here that had not really been addressed. If what we see on screen trumps the EU and most of the rules of hyperspace (espically the limits from gravity wells) come to us from the EU... Doesn't that simply cancel out the EU?

Edited by Cannis0013

I suspect your right about that... And I'm not trying to be a buzz-kill about it. But there is an issue here that had not really been addressed. If what we see on screen trumps the EU and most of the rules of hyperspace (espically the limits from gravity wells) come to us from the EU... Doesn't that simply cancel out the EU?

Yes, it does.

I think it's unfortunate. I do hope that with the institutionalization of the Lucasfilm Story Group, that they catch that sort of thing more and maintain the coherence of the SWU. But to what degree are these people really going to be able to tell J.J. Abrams what he can and can't put into his movies? More than likely, if it's really glaring, they're going to just come up with some chump excuse for what we saw.

Remember that there are different pressures. The biggest pressure is to tell good stories. That's much more powerful to our desire for a coherent SWU. Storytellers don't need that consistency the way that gamers need it.

Ultimately: mass audience > gamers.

EDIT: and even then, we're a small subset of gamers who notice this stuff.

Edited by Mikael Hasselstein

Agreed on all points... Thanks for your input

Of course that still leaves us with the Detainer issue ;-)

I suspect your right about that... And I'm not trying to be a buzz-kill about it. But there is an issue here that had not really been addressed. If what we see on screen trumps the EU and most of the rules of hyperspace (espically the limits from gravity wells) come to us from the EU... Doesn't that simply cancel out the EU?

Yes, it does.

I think it's unfortunate. I do hope that with the institutionalization of the Lucasfilm Story Group, that they catch that sort of thing more and maintain the coherence of the SWU. But to what degree are these people really going to be able to tell J.J. Abrams what he can and can't put into his movies? More than likely, if it's really glaring, they're going to just come up with some chump excuse for what we saw.

Remember that there are different pressures. The biggest pressure is to tell good stories. That's much more powerful to our desire for a coherent SWU. Storytellers don't need that consistency the way that gamers need it.

Ultimately: mass audience > gamers.

EDIT: and even then, we're a small subset of gamers who notice this stuff.

The thing is the EU has always, AFAIK said that ships dropping out of hyper or failing to jump due to a gravity well was a safety feature rather then a limit of the drive, and given that the one ship we have seen jump in a gravity well had just taken a hit which had damaged the nav system and presumably disabled that safety system. and given the extreme dangers of hyperspace travel without the safety engaged I seriously doubt that there are many captains, or pilots willing to risk disabling it intentionally.

Now that I think about it there was a ship which apparently jumped with the safety down mentioned in Dark Force Rising. They hit the mass shadow of a come which severely damaged the ship and killed or mortally wounded most of the crew, a perfect example of why disabling the safety is a very bad idea.

Here is my problem with the damaged computer idea... It is possible, but it is purely speculative. In all of SW cannon gravity was never mentioned as an issue.

Distance from planet was never a problem either... In fact we see ships jump in the shadow of planets and moons that would still have a gravity well much stronger than a comet or large asteroid... Both of which are said to have enough mass to pull a ship out of hyperspace.

On screen the only limits to jumping seem to have been physical objects... Asteroids, debris and blockade ships... Once past these obstocals ships were free to jump, regardless of distance from gravity producing masses.

It appears to me that the gravity well limitation only exists in the EU... Otherwise it would have been (at least) eluded to in the Clone Wars cartoons.

Edited by Cannis0013

Here's the thing. We know the Falcon could jump from just outside Tatooine's orbit but that is still a large area that it couldn't jump in. An Interdictor preventing ships from jumping in an area a little larger then the size of a planet would be a big deal and still fit with what we saw on screen, with the exception of that one episode of The Clone Wars.

That's the thing... We assume that the falcon couldn't jump earlier because of the EU... That might not be true. It could just as easily be the optimal condition for clear open space, not necessarily a gravity issue.

In fact everything I have seen on screen suggests a clear path with good nav-computer coordinates is all that is needed... Gravity is not an issue... Except in the EU.

Except its no longer just in the EU now that Interdictors are canon.

That is true and is the one piece of actual evidence that supports the gravity theory... However I have not read the Tarkin novel so I don't know if those ships work like their EU counterparts... They could easily just create a field that a nav-computer reads as an obstacle or create a hyperdrive flux dampening field or other tecnobable reasoning. I seriously doubt that the people at SW editing have discovered this issue or just how much it effects canon. After all a hyperdrive that automatically drops you out of hyperspace when nearing a gravity well is much safer than what Han Solo describes to Luke. He should have said "we could pop out of hyperspace as we approached a star or supernova... And that would be real incovient, wouldn't it?"

In fact not having things like safe hyperspace lanes and percice coordinates are far less problematic with the EU hyperdrive system. Making Han look like a liar

Edited by Cannis0013

And while I agree that popping out of hyperspace unexpectly can be a serious problem under certain circumstances, its not quit the same as flying through a star.

Flying into the gravwell of a supernova would dump you in the path of a shockwave that would vape any ship. except for KJA's Fanboy superweapon.