Hi All,
Are there any guidelines for when to Boost, when to Upgrade, when to Set-back and when to Upgrade?
A large number of the talents in all the books indicate to remove Setback Dice, downgrade difficulty, etc, but I can't really find anything to give a guideline. By way of example, I am currently working on my own Sector's Gazeteer. Some of the routes will give setback dice, and when travelling in hyperspace through a system, you'll get another. Based on some of the routes, a check could get up to 5 setback dice. Is this too much, or should it be a case that after you get to a certain point, the check should be upgraded?
Conversely, for Imperial Supply lines (i.e. between Imperial bases - but only if you have the astrogation data codes), the skill dice are upgraded, whilst a Sector Ranger Database (between Sector Ranger Bases), +1 Boost Dice is applied.
Now obviously, this is my own invention to add something extra to the campaign, but when I start playing, I'm sure it will be a case of applying setback and boost dice to regular skill checks, and so I want to get a grasp of benchmarks people might suggest or any handy "rules" people apply.
Thanks in advance.