Any good rules of thumbs for a relatively new player? I'm looking at these two different lists. The EZ A's list seems like the "right" answer to me, but it's hard to say. Especially when all the upgrades added to the ships feel like they help them do their job better.
And yes, I realize the ultimate answer is "if you want to find out, just fly them and see what you like best" but my time to play is limited and I'm curious what resources exist that will get me thinking.
EZ A'S
100 points
PILOTS
Jake Farrell (23)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Veteran Instincts (1)
Gemmer Sojan (21)
A-Wing (22), A-Wing Test Pilot (0), Chardaan Refit (-2), Veteran Instincts (1)
Corran Horn (44)
E-Wing (35), R2-D2 (4), Fire-Control System (2), Outmaneuver (3)
Bandit Squadron Pilot (12)
View: http://xwing-builder.co.uk/view/151206/ez-as
Tweak: http://xwing-builder.co.uk/build/151206
EAA (issue one with this list: not as fun of a name)
100 points
PILOTS
Jake Farrell (28)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Veteran Instincts (1), Shield Upgrade (4), Adrenaline Rush (1)
Gemmer Sojan (24)
A-Wing (22), A-Wing Test Pilot (0), Chardaan Refit (-2), Stealth Device (3), Veteran Instincts (1)
Corran Horn (48)
E-Wing (35), R2-D2 (4), Fire-Control System (2), Outmaneuver (3), Engine Upgrade (4)
View: http://xwing-builder.co.uk/view/150817/eaa
Tweak: http://xwing-builder.co.uk/build/150817