Top gun list

By Scoundrel, in X-Wing

Back when the Phantom came out i made this to counter. Flew it for a long time with great succes but dropped it eventually as my playtest buddy learned how to beat it. Its very simple and looks a bit frail, but it Can deliver a really mean alpha at PS 10, 10, 9 that Can often take out almost any ship in the game. after this the three dudes Can really either do great by Them selves or stay in formation. The main thing is, that you always shoots first which is really Big at the moment, imo. Im considering to start Playing the list again.

Luke, vi, r2

Wes, vi, r2

Wedge, PTL, r2, shield upgrade.

98 points for initiative

Also, what do you guys think of 3 ship rebel builds in general. Are they viable? Ive been trying out a lot of combos after this one and Have done fairly Well with both:

Keyan, jan, b2, PTL, adv sensors

Jake, PTL, test, outman, Refit,

Nera, fcs, apt (strong counter vs whisper vi wich Can be a problem for this list)

And:

Corran, PTL, r2-d2, EU, fcs

Blue, adv sensors x2

Edited by Scoundrel

Bump?

First list is definitely solid. I'd change two things: drop Wedge's Shield for an Engine Upgrade, and throw someone a Flechette Torpedo. I'm not a big fan of burning points on initiative bids.

With 10/10/9, initiative isnt hugely important as you'll alway shoot before phantoms anyway. Therefore, I would take R3A2 on Wes. Lock down big threats even more.

What three ship rebel lists lack is damage output. They have to deal enough damage to offset what they lack on longevity, unless you have ahyper durable ship like a Fat Falcon. Therefore, I don't think A wings have much of a place in three ship lists, even with the Refit. To make Jake effective can sink a lot of points into a ship with 2 attack. Swap him out for another 3 attack ship like Biggs to protect Keyan. I do like that you didn't drop a bunch of points on Nera. Her ability is a dangerous point sinking trap.

I do think that the third list could probably do well as is, with some careful maneuvering.

I like this three ship list:

Wes Janson

++ Veteran Instincts

++R3A2

Keyan Farlander

++ Opportunist

++B wing/E2

++ Jan Ors

Biggs Darklighter

Feed the evade to Biggs while he's up, then keep it for Keyan. Stress and strip with Wes, then wail with Keyan. Has given me great success.

I quite like taking Wedge with Outmanoeuvre, 1 shotted a Phantom before when at range one behind him - he fluffed a K turn and landed in front of me to be fair but the dropping of 2 agility is nasty, especially against a ship that only has 2 to begin with

I tried to use biggs and a hull instead of jake actually. 28 points. Flew it twice and it totally changes the dynamic of the list because you have to stay close. Biggs died first turn every turn and i just couldnt make it work. Biggs used to be in the 3x list too but i really realized that Luke was just better. He aids an offensive flavour and the list tries to take control of the game instead if trying to make two ships survive by sacrificing one.

With this version of the bba list there is no obviously target and i usually setup nera in the middle and the two guys on the flanks. Often i then hold back and roll Keyan towards nera to form a strong middle while jake shoots a straight five and Rolls to flank. I then have a lot of options to open the confrontation to my favor and have jake ping with outman as needed. He deals a lot of Damage in most games.

That being said i am still trying to find a 3 Attack ship to put in there as the third ship instead of jake. Dutch with ion is more HP but still not a very big Damage output. Naked luke is an option, maybe one of the mid PS xwings. naked ibtisam is 28, i think. Any othe ideas?

Edited by Scoundrel

You don't need VI on both Luke and Wes if ya give Wes R3 A2. Phantom can't relcoak, so Luke can fire back fine. With this in mind, you're going to want to increase the chance of shtting a Phantom while e's uncloaked, as it might be your only chance to shoot all your ships at him. So I'd give Luke Predator.

With 10/10/9, initiative isnt hugely important as you'll alway shoot before phantoms anyway. Therefore, I would take R3A2 on Wes.

Sorry, got trouble with the editor. The charm of VI for Wes is, that he shoots before Wedge, which is a way to get the better of turtles.

With 10/10/9, initiative isnt hugely important as you'll alway shoot before phantoms anyway. Therefore, I would take R3A2 on Wes.

Sorry, got trouble with the editor. The charm of VI for Wes is, that he shoots before Wedge, which is a way to get the better of turtles.

No no you keep VI on Wes and switch his astromech for R3A2. You don't need initiative with such high PS. The match ups where initiative matters are already lower than you.

that is true. But being able to one shot an agility 1 whisper is just so key in this meta, though. thats why i opted for 98 points to have wedge being able to do that. Just the threat of it really changes those games and how whisper approaches. And actually i would rather have the r2 than the stress droid. I do see your point though. The init bid is not 100 pct needed at all.

I love having r2 unit on x´s. Do you guys find it irrelevant?

also: anybody got an idea for that third 28-ish point 3 attack ship for the BBA list? What about running dutch with ion even though he's not a true 3 attack dude?

This is a list I really want to try when I get my Outrider and Aces:

Keyan

Opportunist

AS

Tycho

CR

EI

PtL

EH

ATP

Ibtisam

VI

AS

Ibby strips tokens for Keyan to hit hard with opportunist, and Tycho flanks.

yeah, looks cool. but if you like that, you'll LOVE my build above with jake, nera and keyan. try it out. maybe put in ibby but then theres no direct counter for whisper vi.