Part 1:
Part 2:
Part 3: https://www.youtube.com/watch?v=Jg-rJrJmkAU&list=UUT0_zqao2b2kJBe-bmF_0og
Part 4:
No more unboxing videos. No more previews. Just a bunch of guys giving us raw footage of two campaign missions!
The purpose of this thread is for members to post any questions, thoughts, concerns, likes/dislikes that you found while watching.
Numerous *spoilers* about the results of the sessions/campaign surprises will be mentioned throughout! You've been warned!
1) Overall, game looks fantastic! The narrative element seems to suck you even more
2) So. Many. Tokens. I literally cringed when I saw how messy the table looked. A tackle box of some kind for the tokens seems mandatory
3) It was nice to see the Imperials win the first mission. For such a small map, I thought the Imps would just get steam rolled by the Rebels but the alternative activation really gives those stormtroopers a shot or two before they go down
4) So it seems that the majority of missions will require the Imps to wound all the heroes. I think most of here are familiar with that notion, but it was odd seeing it in action only because once a hero is wounded, the Imp player will most likely ignore that hero and focus elsewhere. Thematically it's just weird: Wookie dives in the middle of stromtrooper force to go on a rampage, but will most likely be gunned down after his fury. In this game, once wounded, the stroomtroopers will most likely shoot a non-wounded hero instead of finishing off the wookie who is clearly in vulnerable position.
5) I was literally grinning form ear to ear when the door slammed shut during the first mission.
I'm going to really love these little surprises. I've mentioned this in my thread about replay value but my biggest concern still remains: 2nd run through, the rebel player is going to make sure that everyone enters the building at the same time. It was nice to see that there was an alternative trigger than could've been activated at that time, and I'm hoping that the majority of scripted events will offer choices for the Imperial player (If Darth Vader is going to spawn when a door opens, I'm hoping there is choice for his deployment on the board)
6) Passive accuracy bonuses on some of the cards are appreciated, I didn't even pick up on this throughout the previews. Makes missing from 1 to 2 spaces impossible, which makes sense.
7) White defence dice is going to epic! I feel there will be plenty of memorable dodges
8) It's important to reiterate that: "During a campaign, a hero performing an attack may spend 1 surge to recover 1 strain." Could've helped the Rebels a bit during the first mission
9) 2nd mission: "Walls are not terrain and are not affected by abilities that