Anyone try a super Def biggs yet?

By Krynn007, in X-Wing

Just playing around on the squad builder and trying to find a way to make biggs an even bigger pain by making him as defensive as possible. Increase his survivability as much as possible

I'm sure I'm not the first to come up with this, which is why i ask, does it work as well as it looks?

Kyle

Moldy crow

Ion turret

Jan Ors

Garven

Biggs

Hull upgrade

R5-p9

Bandit Squadron.

100 pts

19 hit points

8 total agility range 2-1 or 12 at range 3

9 attack dice range 3, 11 @ range 2, 14 @ range 1

4 ship build better than 3.... Possibly

Guess the idea is

Biggs focus

Kyle can pass biggs a focus, which turns into evade.

Garven passes biggs a focus.

Giving biggs 2 focus and evade.

After the attack round, if lucky enough to still have a focus, and took dmg, use the left over focus to recover a shield.

Not overly heavy on offense, but i guess making biggs the target, keeps your other ships alive longer to be able to focus fire.

Ion turret hopefully shut down the more maneuverable ships

On paper looks good. Just wondering if others have tried, and how did it do?

Edited by Krynn007

Someone beat me on Vassal with

Kyle + Moldy + Recon + Blaster

Garven

Biggs + R2-F2

Prototype

I guess he could have downgraded his Proto to a Bandit and given Biggs a Hull upgrade. I find it to be a very strong list. Either you give Biggs two focus tokens , or you daisy chain a focus token Kyle->Garven->Biggs while Garven TLs for his action. I'm still at a loss on how to properly beat this list with what I'm running right now.

Well, from what I understand, the second focus in combination with R5-P9 is to regenerate a shield. Which means R2D2 can do for 4 points what that combo is doing for 29 points. So if we sub R2-D2 in for R5-P9, that gives us 25 points to play with (instead of Garven). Then, we can go and put a Blue squadron in his place for 22 points, and the E2 mod for a 3 point (2 to play with). Move Jan over to the B wing, and drop the ICT down to a Blaster, and add Recon Spec to Kyle.

Kyle w/ Blaster, MC, RS

Biggs w/ HU, R2D2

Blue w/ E2, Jan

Bandit

Now you have 3 3 attack ships and a 4th 1 attack ship. I would recommend running Biggs, Blue, and Kyle together, and sending the Bandit out front. Ideally, you want to have the Bandit at R1, Biggs at R3, and the Blue+Kyle at R2. Kyle can still hand out an Evade token to Biggs, the Blue still shoots with the same deadliness as Garven did, Kyle is more deadly (which would be required imo in this list), and Biggs can still recover a shield.

Except now when Biggs goes down, there's not a clear #2 target - do you go for the Blue, who has Jan providing the free evade token, or Kyle, who has the blaster that does damage, and can toss out candy.

If you're one of those that thinks the blaster turret has no place whatsoever in this game (who can blame you really) then you can keep with the ICT on Kyle, and add a FCS to the blue, which would allow him to take an evade action every turn, and then have a TL to modify his attack with, not to mention he can get a free focus from Kyle.

The leg work on a fat Biggs has been done already. Since you are forcing the shots at Biggs he tends to not live very long at all. The more points you dump into t target you want to die the worse things get since you don't have the points to spend elsewhere. You can get moderate success with a fat Biggs but the better players out there will chew that list up.

Ya, that's not what I'm going for.

That is a totaly different build.

The idea is pass biggs as many focuses as possible, and turn one into an evade, giving him 2 focus and 1 evade.

If I downgraded the ion turret on Kyle to a blaster turret then I could fit in R2-D2, but I'm not a big fan of the Blaster Turret.

Could take hull upgrade off biggs, and maybe add the Droid to Garven that gives him an elite slot. And give him vet instincts

The leg work on a fat Biggs has been done already. Since you are forcing the shots at Biggs he tends to not live very long at all. The more points you dump into t target you want to die the worse things get since you don't have the points to spend elsewhere. You can get moderate success with a fat Biggs but the better players out there will chew that list up.

I've seen 3 ship lists with biggs do quite well.

By giving him two focus and an Evade the idea is of coarse better evade % which equals less dmg, and the R2 unit which can possibly regen a shield.

Like any list it has its weakness.

This is not something I would consider competitive, so let's get that out of the way.

I'm just wondering if it works as well as it looks.

Looks like it could be frustrating, but all depends on what your opponent is flying.

And yes I know green dice sucks

I've had whisper one shooted through an asteroid at range 3 while the cloaked, with an evade and focus. So I know you can never rely on the green dice

If you build a list to directly counter a list ya, that's gives you a disadvantage, but if we are putting together a list without knowing the others are flying, then it could work well.

I'll likely give it a try this week. Or next

Edited by Krynn007

the Ideal use of Biggs isn't a bullet sponge though. It's to have 2 ships (Luke and Biggs) who are defensive, where the opponent can't focus down either of them, so Biggs dodges some with R2 F2 and Stealth, Luke dodges some with his ability and then regens shields with R2, and then you have a 3rd Offensive ship (Wedge) who sticks near Biggs and dishes out the pain without being shot at.

That's how Biggs is meant to work.

You are spending a lot of points to make Biggs harder to kill. Those points are negated if your opponent is able to keep Biggs out of their arc or block to break up your formation.

I think Biggs works best when he's in the list to keep a higher priority target alive. You don't have a higher priority target in your list. He's also more effective in the first couple of rounds of combat when you have more control over which targets your opponent can shoot at and the formation that your ships are in.

the Ideal use of Biggs isn't a bullet sponge though. It's to have 2 ships (Luke and Biggs) who are defensive, where the opponent can't focus down either of them, so Biggs dodges some with R2 F2 and Stealth, Luke dodges some with his ability and then regens shields with R2, and then you have a 3rd Offensive ship (Wedge) who sticks near Biggs and dishes out the pain without being shot at.

That's how Biggs is meant to work.

But biggs can work quite well without either lukevor wedge, as I've had alot of success without having either if them in a list with biggs so I'd have to disagree with with that above statement

Yes biggs works well with that build, but to say only that kind of build is wrong.

Look at biggs walks the Dogg for example

Edited by Krynn007

Ok, just for fun here's another obnoxious Biggs idea:

Biggs + R2-D2 + Shield Upgrade (33)

Kyle + Ion + Jan + Moldy Crow + Shield + DTF (36)

Garven + R2-D6 + Hull + DTF (31)

You can't really go super DEF Biggs given his limited amount of upgrade space, but I think you're on the right track with the focus allocation/action stacking

Personally, I'd advocate:

Airen Cracken + Swarm

Biggs + R7 Astro

Some means of getting Jan Ors (crew) [blue Squad is a favorite]

R7 Astro is absolutely hilarious paired with Airen's free action, letting you potentially dodge fire from two sources (one higher PS, one lower) or benefit from target-lock both offensively and defensively. Airen also quite likes hiding behind Biggs, and turns him into a pretty elite pilot with PS 8 and two actions.

Edited by ficklegreendice
Ok, so I get some here don't seem to think it'll be all that good. Fair enough, maybe not.

But biggs can work quite well without either lukevor wedge, as I've had alot of success without having either if them in a list with biggs so I'd have to disagree with with that above statement

Yes biggs works well with that build, but to say only that kind of build is wrong.

Look at biggs walks the Dogg for example

Oh, I'm sure using Biggs as a PURE meat shield works, that's what I used to do before I learned how to make best use of him. But the opponent wants to focus down one ship anyway, so giving them Biggs to blow up isn't the most optimal move, especially if you sink points into him.

My - pun intended - golden rule is to never use a HWK if I can use a Y-wing instead.

That's not down to any kind of cunning plan or anything - I just really like Y-Wings.

Ok, so I get some here don't seem to think it'll be all that good. Fair enough, maybe not.

But biggs can work quite well without either lukevor wedge, as I've had alot of success without having either if them in a list with biggs so I'd have to disagree with with that above statement

Yes biggs works well with that build, but to say only that kind of build is wrong.

Look at biggs walks the Dogg for example

Oh, I'm sure using Biggs as a PURE meat shield works, that's what I used to do before I learned how to make best use of him. But the opponent wants to focus down one ship anyway, so giving them Biggs to blow up isn't the most optimal move, especially if you sink points into him.

Using biggs also worked very well vs bombers because some were and were not able to target lock him.

I've heard some people refer to him as cheap, or cheese, where I don't see it as that.

He dies pretty easily, but for every extra round he is alive, then so is your other ships.

Even if he dies in the second round, if it took all your opponents ships to do so, your now entering the third round, and hopefully by that time he is hurting more than you. He killed biggs, but maybe you were able to clear off his heavy hitters by this point

How about this:

Biggs Darklighter (25)
Blue Squadron Pilot (22)
Jan Ors (2)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Fire-Control System (2)
Garven Dreis (26)
Total: 100
You're not sinking extra points into Biggs but he will have a focus evade every turn until he is killed. While he is alive you have 4 3 dice attacks. Once he's dead you can still use Jan Ors on the other ships to help them survive a little longer and you still have the Bees durability to go through while retaining their attack power.

In my lists Biggs is buffed just enough to protect another "fat" ship (Y-wing, E-wing or B-wing with all sorts of toys) so i just give him the Astromech that grants +1 agility and stealth device. I could see a HWK getting the fat treatment when S&V comes around.

my third ship is usually a flanker of some kind (Etahn in my original build...Corran in my current build)

How about this:

Biggs Darklighter (25)

Blue Squadron Pilot (22)

Jan Ors (2)

B-Wing/E2 (1)

Blue Squadron Pilot (22)

Fire-Control System (2)

Garven Dreis (26)

Total: 100

View in Yet Another Squad Builder

You're not sinking extra points into Biggs but he will have a focus evade every turn until he is killed. While he is alive you have 4 3 dice attacks. Once he's dead you can still use Jan Ors on the other ships to help them survive a little longer and you still have the Bees durability to go through while retaining their attack power.

More attack power

Couple more beefy ships

I may try that one out

How about this:

Biggs Darklighter (25)

Blue Squadron Pilot (22)

Jan Ors (2)

B-Wing/E2 (1)

Blue Squadron Pilot (22)

Fire-Control System (2)

Garven Dreis (26)

Total: 100

View in Yet Another Squad Builder

You're not sinking extra points into Biggs but he will have a focus evade every turn until he is killed. While he is alive you have 4 3 dice attacks. Once he's dead you can still use Jan Ors on the other ships to help them survive a little longer and you still have the Bees durability to go through while retaining their attack power.

Ya, I do like that.

More attack power

Couple more beefy ships

I may try that one out

I also forgot to point out that after Biggs goes down, Garven can give the Bee with FCS the focus so it can possibly end up already having a TL then doing a barrel roll and getting a focus to attack all in one turn.

I've had some success with:

Biggs + R2-F2

Cracken + VI

Garven

Roark + ion turret + Jan Ors

Ideally Biggs would get two actions thanks to Cracken (droid and focus) and Garven can give him an extra token which Jan can turn into an evade. With Garven and Cracken shooting at PS 12 and 10 the odds of him getting both tokens before being shot at are quite high. That being said, once the formation breaks up or if your opponent forces you to bump, this list really falls apart.

Biggs + r2f2 28

Garven + r2d6 + bodyguard 29

Cracken + swarm 21

Blue 22

Biggs gets 4-5 evade dice plus a focus from garven and cracken. Blue for fire power. He's basically phantom biggs

Bodyguard is scum only and not out yet

Bummer, I stand corrected

Biggs w/ Shield Upgrade, R2-D2 (33)

Kyle Katarn w/ Draw Their Fire, Ion Cannon Turret, Jan Ors (29)

Garven (26)

Green Sq. Pilot w/ Chardaan Refit, Draw Their Fire (18)

TOTAL: 100 points

Enjoy winning Worlds next year, OP

Biggs, R2F2 and experimental interface, now Biggs gets +1 agility, and 1 focus token by himself.

Then you can add Kyle/jan/Garven....

Biggs, R2F2 and experimental interface, now Biggs gets +1 agility, and 1 focus token by himself.

Then you can add Kyle/jan/Garven....

Going from there, how about this:

Biggs Darklighter (25)
R2-F2 (3)
Experimental Interface (3)
Garven Dreis (26)
Flechette Torpedoes (2)
R2-D6 (1)
Predator (3)
Engine Upgrade (4)
Outer Rim Smuggler (27)
Tactician (2)
Jan Ors (2)
Tactical Jammer (1)
Millennium Falcon (1)
Total: 100
He focuses (Jan makes it an evade) then EI for + 1 green die then gets another focus from Garven and hides behind the ORS with Tactical Jammer for another +1 green die for a total of 4 green dice with focus and evade.