Pricing droids with special "racial" abilities

By SavageBob, in Star Wars: Edge of the Empire RPG

Hey, all. One of my players has come with a cool character concept that we're trying to figure out how to build. He wants to play a rogue IT-O interrogator droid (the model that Vader uses to interrogate Leia in A New Hope), taking the Colonist: Marshall specialization.

Unlike the vanilla Droid "race" in the core rulebook, the IT-O has a couple of unique qualities. First, it can hover, and second, it seems to be Silhouette 0. Now, incidentally, these are both special traits of the Toydarian species from Enter the Unknown. Toydarians get 90 XP to spend compared to Humans, which get 110. Is it, thus, fair to assume that Silhouette 0 and the ability to hover are worth 20 XP? And that the player should get 20 less XP to spend at character creation on this particular character?

Thanks!

I would say yes. The different silhouette and the hover ability could be valued at non-career skills or mid-level talents so that could account for 20 XP off the top. I would give the player those starting abilities and 155 starting XP.

Has there ever been any rule or discussion about raising or lowering the cap on characteristics for characters with a different silhouette? I'm just wondering if the relatively small IT-O droid with Brawn 5 is a little ridiculous even by Star Wars standards.

Toydarians start out with 90 XP because they start with a 3 in willpower and a 3 in presence.Depending on how much difficult terrain you put in your games, hover can be vary in its usefulness. The same can go for Sil 0 size. The primary benefit is that Sil 0 creatures are more difficult to target by larger creatures/vehicles.

At a glance those two abilities combined are worth 10 XP at most. But were it me, I would just give it to them as starting abilities at no extra cost in XP. Those situations outlined above do not come up often enough in my games for it to be worth the cost.

Edited by kaosoe

Yeah, Sil 0 and Hover aren't huge bonuses. Sil only matters if one party in a fight is two higher then the other, so 90% of dismounted enemies will be Sil 1 and won't trigger any effect from. And if you're regularly using vehicle scale weapons against your players, then you've got bigger problems then his Sil.

Hover also isn't a huge bonus because it's not like actual flight. It'll come in handy from time to time and allow him to ignore the occasional setback die, but you won't see him cruising all over the place.

Good luck with the game, sounds like a character concept that might be very entertaining.

Love the concept except for one thing. The player should have taken the Doctor specialation instead of Marshall.

Love the concept except for one thing. The player should have taken the Doctor specialation instead of Marshall.

(Scene opens to the interrogation scene aboard the Death Star with Darth Vader, Princess Leia and

Dr. Ball floating into the room.)

Vader: "Make her tell us the location of the rebel base."

Dr. Ball: "Good God, man! I'm a doctor, not a savage! This is a flu shot! (begins to float out of room) Good day sir!"

Vader: "You will make her..."

Dr. Ball: "I said good day sir!" (Floats out of room)

Toydarians start out with 90 XP because they start with a 3 in willpower and a 3 in presence.Depending on how much difficult terrain you put in your games, hover can be vary in its usefulness. The same can go for Sil 0 size. The primary benefit is that Sil 0 creatures are more difficult to target by larger creatures/vehicles.

At a glance those two abilities combined are worth 10 XP at most. But were it me, I would just give it to them as starting abilities at no extra cost in XP. Those situations outlined above do not come up often enough in my games for it to be worth the cost.

I thought about that, but isn't the bump to Willpower and Presence offset by the 1's they get in Brawn and Agility? That's why I was thinking the hovering and Silhouette 0 might be what the Toydarians' fewer starting XP are paying for. Then again, I can see that Silhouette 0 may just be a special effect and not something that really costs anything. That would leave the hovering, at least. And, yeah, I can see 20 XP being too severe to pay for that ability.

Love the concept except for one thing. The player should have taken the Doctor specialation instead of Marshall.

Yeah, we're debating taking both specs. The idea is for the character to be more cop than doc, but the droid's natural... er, proclivities lend easily to adding some medicine abilities to the mix!

Edited by SavageBob

I'm already stealing the idea. :)

Dr. Ito Ball (IT-0 B411) will be my next character.

Yeah, kaosao and Ghostofman make strong points. I would say they changed my mind, but this is the Internet and I'm not allowed to do that.

Love the concept except for one thing. The player should have taken the Doctor specialation instead of Marshall.

(Scene opens to the interrogation scene aboard the Death Star with Darth Vader, Princess Leia and

Dr. Ball floating into the room.)

Vader: "Make her tell us the location of the rebel base."

Dr. Ball: "Good God, man! I'm a doctor, not a savage! This is a flu shot! (begins to float out of room) Good day sir!"

Vader: "You will make her..."

Dr. Ball: "I said good day sir!" (Floats out of room)

Did anyone else have Dr. McCoy's voice in their head when reading Dr. Ball's lines?

Has the Imperial Probe Droid appeared in any FFG Star Wars material? That seems like it would have popped up as an adversary, but I haven't found it yet, not even in the AoR core rulebook.

Both the Imperial Probe droid and the interrogation droid is in F&D beta

Incidentally, I just noticed that Swift is a 10-point, second-tier talent in the Big-Game Hunter specialization that allows the character to ignore terrain difficulties. Seems a good argument for hovering to also cost about the same amount.

My two cents, I'm in accord with kaosoe and Ghostofman. At most, Sil 0 and hover are worth 10 XP. The benefits are minor at best. If I were to do it, I'd even allow the character to buy the hover part using starting credits.

I think the fact that the character is an Imperial interrogation droid will have enough in-game consequences and social stigma to offset the fact that he can hover and have Sil 0. It seems like the total package will offer some interesting role-playing opportunities, so much so I'd waive any cost and just let it be free.

Just my two credits.

Give it the British accent that Lucas was fond of giving Imperials.