Extended shooting range.

By Gadge, in X-Wing

I was just thinking (and not too deeply) about the possibility of a weapon/upgrade that extended shooting range to '4'.

Perhaps something like 'precision laser cannon'.

Before anyone says 'but you'd need a tantives range ruler', you could get around this by having 'range 4' as a card punch out extension piece with the ship that has this card.

You can get after market shortrange rulers to make measuring easier in packed spaces anyway but a piece of card that goes at the end of the existing ruler would be easy enough to do.

Problem solved.

Having the option to take a 'range 4' cannon would mitigate hefty falcon builds perhaps, also stop people fortressing if (and its unlikely) that ever became a problem.

So essentially lets say its like a HLC but with extra range but only 3 red dice at any range which can only do regular damage, or perhaps only one point regardless of whats rolled like an ion cannon.

Again, not put any real thought into this, just bored and its a slow tuesday :)

Edited by Gadge

Not necessarily, there is still plenty of room to get within range 3 at the combat phase of turn 1, Tie fighters/interceptors going 5 straight and another squadron directly across the table no less than speed 3 and you will have range 3 shot available. Making an extension for range 4 shots will prevent the cautious delay until the 3rd-4th turn engagements when players are looking for favorable positions to engage pointless because there won't be any place to set up other than off the play area. 3' x 3' is not that large of an area.

Im not sure if you're saying thats a good thing or a bad thing preventing a deliberately cautious advance?

My thought was if a potential problem is some guy forcing you to come to him by circlling in the corner you just stay at range 4 and whittle them down.

Likewise if range 3 turrets are seen as a problem (or part of a problem build) but range 2 ones are not as they can be outflown then perhaps, again being able to harass someone with long rang fire forcing them to stop hugging a table edge could help alievieate what some might see as a problem.

and with the same avatar this is going to be confusing looking convo :)

and with the same avatar this is going to be confusing looking convo :)

WHICH ONE DO I SHOOT?

You guys jarking yersevs off? I guess ye havin a gut time

Good idea on ruler extension.

I'm not find of range four as its a huge amount of the table. I think it invites weird design too. I'd rather they come up with something else.

Might open up some more interesting ordnance as well though.

'extended range torpedoes'etc

I don't think a repeatable attack, like a cannon or primary is a good idea. I do think extending ordnance out to range 4 would be good way of fixing it.

Perhaps a X point modification that lets you fire any secondary, and extends the range by 1 for both the min and max range. So a APT becomes range 2, a Proton Torp becomes range 3-4. You could have it discarded once used. So you could use it once with a HLC.

Edited by VanorDM

I don't think a repeatable attack, like a cannon or primary is a good idea. I do think extending ordnance out to range 4 would be good way of fixing it.

Perhaps a X point modification that lets you fire any secondary, and extends the range by 1 for both the min and max range. So a APT becomes range 2, a Proton Torp becomes range 3-4. You could have it discarded once used. So you could use it once with a HLC.

Give everyone Ryhmers ability? He is already on the border of being useless due to his outrageous price.

Edited by Jo Jo

I don't think a repeatable attack, like a cannon or primary is a good idea. I do think extending ordnance out to range 4 would be good way of fixing it.

Perhaps a X point modification that lets you fire any secondary, and extends the range by 1 for both the min and max range. So a APT becomes range 2, a Proton Torp becomes range 3-4. You could have it discarded once used. So you could use it once with a HLC.

Give everyone Ryhmers ability? He is already on the border of being useless due to his outrageous price.

If you reread, it's subpar to Rhymer's ability. Rhymer decreases the min, and increases the max. So if you had a weapon that had a range of 2, Rhymer would make it a range 1-3. Whereas this suggested card would make it a range 3. While similar, the two are completely different ways to modify the existing range... Though I would say an APT at R2 would be OP. You either face a 5 dice attack at R2, or a 4 dice attack at R1 - there is no way to really play it safe.

Give everyone Ryhmers ability?

It's not the same. It's a one time deal, that takes up a modification slot. Plus it doesn't let you decrease the range only increase both the min and max.

Ryhmer lets you use a proton torpedo or a concussion missile at range 1-3, normally you can only use them at range 2-3. This upgrade would let you use either at range 3-4, so it's not the same thing.

It'd be better if certain weapon systems specified a longer range, came with a range ruler extension as mentioned, but also were very restrictive.

Like say a 10point Canon that could fire out at ranges 3-4 but couldn't be fired in a turn if you moved faster than speed 1.

Or a 7pt Torpedo that can only fire at range 4 but ignores intervening models and terrain (thematically some kind of MIRV warhead) so no bonus to defense of target ship?

If you introduce new ranges however you run into major issues of unbalancing all the existing cards that only go up to range 3 for small and large ships, as its only huge ships that go beyond 3...

Ruthlessness already does this in certain situations (if you shot at an enemy ship at range 3 and there is another enemy ship within range that happens to be at range 4 of you, you can assign 1 damage to it). It doesn't sound very probably but in the 1-2 test games that I have tried ruthlessness the situation came up quite a bit.

Nah