Yay! I got my IH today! Even Avi won't ruin my mood
!
Spent about 3 hours sleeving, re-sleeving and organising my AH to fit it into 2 boxes.
*spoilers*
Okay, I looked at the cards. I prefer to clear things up front, not have to wonder about them during the game. Since IH is still quite fresh, can't do my usual MO of reading, reading and more reading to clear everything up.
#1: Esoteric Order of Dagon encounter reads: "A gate opens suddenly [...] Move immediately to Y'ha-nthlei and have an encounter there."
a) "gate opens" just flavor text?
b) What else bypasses the Y'ha restriction? Specific encounters that tell you to go to Y'ha only?
#2: Falcon Point encounter talks about changing weather, where you draw Mythos cards until you get an Weather one, and put it into play, ignoring everything from gate to monster move. Vs. Ithaqua, you draw, but then ignore it?
#3: Science Building encounter: "You may move any open gate from its current location to the unstable location of your choice." Now, don't see much point in it, but a sealed location can't have a gate appear, nothing about moving a gate there. Should it be "unstable location without a seal or an open gate"?
. Oddly enough, Cthugha nerfed himself at times, due to the "Weather" cards being straight up discarded. 2x Gardner's Place and 1x Devil's Reef gate openings were nulled. D. Reef and Order of Dagon did open though and Dunwich saw activity as well. Deep One Rising got 2 tokens that's all, several of the monsters in IH were either Yellow or Green (and Pete did lure a Deep One Hybrid to Arkham, instead of it hitting a Vortex off D. Reef). Had plenty of weapons to go around, if I'd done proper trading (there was very little trading in this game), each char would've probably had minimum of +5 to combat checks. Ursula starting with 4 Clues and a randomly drawn Elder Sign didn't hurt. Jim Culver got Find Gate as start-up and was rolling in Clues, sealing 2 gates himself with Clues. Rita Young was the one who suffered most from "Sweltering Heat" as I had her bouncing around DH and IH. As far as personal stories go, Pete failed his, even though there was a chance of him getting it done, as D. Reef opened on the 2nd Mythos card and it was a Dreamlands gate. Others didn't get close to their, Jim because no Undeads were drawn, Ursula had 0 monster trophies. Rita had a Cultist, but nothing else, Pete did the heavy-lifting in the killing line of work. Sealed off Cthugha in 1h 30 mins, with him (?) being at 8 of 13 doomers. Did a count at one point, I think I drew 15 Mythos cards, with 3 discard, re-draws for Weather.
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