Wave 5 answer to fat han- intimidation

By Popn618, in X-Wing

Intimidation.

Just like wedge and outmanuever render c3po useless and cripple the fat han. Blocking with intimidation would have similar effect.

Most options with an ept are two expensive to use as a jamming blocker and have too high a ps to be used consistently. But enter the black squadron pilot with intimidation. And tack on an engine upgrade for blocking.

Then simply add howlrunner with two points for upgrades (swarm tactics?) and 5 academy ties. 100 points even.

Black Squadron Pilot — TIE Fighter 14

Intimidation 2

Engine Upgrade 4

"Howlrunner" — TIE Fighter 18

Swarm Tactics 2

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Block with bsp giving han no action and intimidation makes c3po useless. Then throw 12 focused and howlrunnered attack dice from your swarm blocked by 0 defense dice.

Let the good times roll, and your opponent not.

Or if you play rebels put test pilot and intimidation on Arvel. Zero green dice and you roll 3 attack dice as long as he is in arc.

Intimidation.

Just like wedge and outmanuever render c3po useless and cripple the fat han. Blocking with intimidation would have similar effect.

Most options with an ept are two expensive to use as a jamming blocker and have too high a ps to be used consistently. But enter the black squadron pilot with intimidation. And tack on an engine upgrade for blocking.

Then simply add howlrunner with two points for upgrades (swarm tactics?) and 5 academy ties. 100 points even.

Black Squadron Pilot — TIE Fighter 14

Intimidation 2

Engine Upgrade 4

"Howlrunner" — TIE Fighter 18

Swarm Tactics 2

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Academy Pilot — TIE Fighter 12

Block with bsp giving han no action and intimidation makes c3po useless. Then throw 12 focused and howlrunnered attack dice from your swarm blocked by 0 defense dice.

Let the good times roll, and your opponent not.

And the Tie swarm continues to evolve to be a viable list in every meta!! Good thinking, Popn618!!

But Phat Han struggles with the TIE swarm anyhow. If you block Han, you cancel the evade from the MF title, and then C-3PO is only going to block one of the many hits that Han will take that turn. The swarm overcomes Han just fine currently.

But Phat Han struggles with the TIE swarm anyhow. If you block Han, you cancel the evade from the MF title, and then C-3PO is only going to block one of the many hits that Han will take that turn. The swarm overcomes Han just fine currently.

Good point. Nevermind Popn618, not good thinking. In fact, what were you thinking? :)

Well. Except that you need to block perfectly. Han moves after you. And if you're off by a bit well. Say hello to a range 1 one shot. No engine is needed IMO. A hill could be nice though.

Also YOULL stil have to prac hard vs phantom.

Just like wedge and outmanuever render c3po useless and cripple the fat han.

They don't unless every ship has them equipped or you're attacking Fat Han with one ship, in which case you're dead already. If you're not, C-3PO will trigger on another ship's attack: it's a once per round thing.

Intimitation would work though.

When the BSP carrying Intimidation dies, your idea falls apart. And it won't matter.

Don't get me wrong- it's a good idea, and it would work. But as was said earlier, a swarm does well against Fat Han as-is.

Shooting against a 0-agility, no action, no C-3P0 Falcon is just icing on the cake.

Echoing Blail Berg: consider what you will do against other lists, too.

Or if you play rebels put test pilot and intimidation on Arvel. Zero green dice and you roll 3 attack dice as long as he is in arc.

He just has to touch Hans to get 3 dice, granted there will be no action so all blanks or focus will = wiff. Still if you can capitalize on in with other fighters they will be glad to tear him a new one.

I've noticed this but 0 agility is a major Achilles heel weakness for the VT-49 Decimator. Sure agility dice don't do much as their chances to negate a hit are far less the chances to getting a hit but they do prevent some damage.

Or you could just DECIMATE him... just saying...

I've noticed this but 0 agility is a major Achilles heel weakness for the VT-49 Decimator. Sure agility dice don't do much as their chances to negate a hit are far less the chances to getting a hit but they do prevent some damage.

That is why it was given additional Hull, compared to the YT. :)

Block with bsp giving han no action and intimidation makes c3po useless. Then throw 12 focused and howlrunnered attack dice from your swarm blocked by 0 defense dice.

Sorry to be a downer but good luck blocking Han, Engine is useless as well in this context and as others have mentioned, Swarm is already a counter to the Fat King.

You need 5+ survivable ships (Headhunters are actually ace) with 2-3 attack dice each, (play-testing makes me feel comfortable when I'm sitting at 11-12 attack dice) and/or a Phantom counter of some sort - if you want to cover your bases against all current T1 lists + variants.

Edited by Keffisch

Or you could just DECIMATE him... just saying...

It would be interesting but Decimator vs Fat Han. Even if you build the dodgemator I will still put money on Han. Then again it also depends on both the players positioning and dice rolling.

Regardless of any EPT the Tie Swarm has always been the nemesis of the YT-1300. We saw the decline of the swarm as the Pilot Skill war was going on with highly maneuverable ships such as the Phantom take hold. This is what caused the rise of the Fat Falcone builds. Now with so many turrets running around the number of these high PS ships is dying down. This absaloutly opens the door to allow a Tie swarm back into the party.

Here's an idea...

Black Squad. w/ Outmaneuver x 3 (17 each)

Black Squad. w/ Intimidation x 2 (16 each)

Dark Curse (16)

TOTAL: 99 points

At the start, line up your Intimidation TIEs on the far left and far right of your start area — that way, you can pincer the Fat Han no matter which direction he goes and whether or not he tries to stall back there behind the asteroids.

Spread your Outmaneuver TIEs fairly evenly in your starting area between the Intimidation TIEs, then collapse them onto the Fat Han as they move up the board, so they're stopping C-3PO even if your Intimidation TIEs don't manage to base Han. They also can bring Z-95s down to one agility, which is a heck of a lot better than two agility.

Dark Curse can start anywhere — in the middle, I guess? He's your finisher, as he negates Han's ability and other YT-1300's Gunners, so consider hanging him back a bit behind the Black Squadron Pilots. (He also makes Z-95s' two attack dice fairly tame without focus and target lock.)

Never flown this list before, but it seems like something to try.

double deci build... One with the admiral the other with Oquin. Admiral has squad leader to feed Oicunn actions. Oicunn has Expose for a 4 dice slinging turret. both have weapons engineers for double TLs each turn... 100 point squad. or I could put Expose on the Admiral and perhaps dauntless and Jade instead of weapons engineer on Oicunn.. to send him in as a blocker. still messing around with different builds.

Edited by Swedge