Gathering Force pips?

By whafrog, in General Discussion

vodswyld's got a valid point in the suggested house rule begins trampling over the One with the Universe (Ow/tU) talent, at least in concept, and especially if it's something that any Force user can do in spite of their Force Rating.

Yeah, I'd say that pretty much nails the coffin shut on my OP, I hadn't thought about that talent. If a player asks unprompted and the moment is epic I might allow it with a DP flip and Discipline check, but not as a general course of action.

vodswyld's got a valid point in the suggested house rule begins trampling over the One with the Universe (Ow/tU) talent, at least in concept, and especially if it's something that any Force user can do in spite of their Force Rating.

Yeah, I'd say that pretty much nails the coffin shut on my OP, I hadn't thought about that talent. If a player asks unprompted and the moment is epic I might allow it with a DP flip and Discipline check, but not as a general course of action.

Hmm. That does not actually kill the idea of a Meta-Power. We already have precedent for a Talent and Power doing the same thing, with the Talent being the weaker of the two. Overwhelm Emotion and Influence Control both do the same thing, allowing you to roll Force Die with Charm, Coerce, and Deceit checks. However, the Talent can apply fails where the Power will not, and the Power also lets you add to Leadership and Negotiation checks, or add Advantage.

Something you have to spend XP for that allows you to manage Force pips (Including stretching) isn't necessarily off the table.

Now that the idea is in my head, I am working up a concept for a game I am running. The setting isn't Star Wars, but so flavor might be off.

New use of Destiny Point: Flip a Destiny point and make a Hard Discipline check. The user gains 1 higher Force Rating for his next check."

I would point out that if this stacks with one with the universe, it doesn't make it useless.

One with the universe also gives you a free pip "for the encounter" nothing quite like saying "I get to add one more light side to the 2 I rolled" probably the whole reason that Yoda overpowered Dooku with the force. Dooku probably doesn't have that talent and he doesn't look like he could've used it anyway. Yoda on the other hand came prepared...

This is what I am going to be playing around with:

f9e822c5a96bed16b0046aafcabfe3a7.png

I'd say for a "quick boost" that Balanceoftheforce's method is pretty solid as a "once per session" deal, as an extra Force die isn't a "sure thing" in generating the right pips depending on if the PC is a light sider or dark sider.

Played with this a bit. I find myself dipping into it more for simple uses of Sense than anything else, since I have trouble justifying using a Dark point there. Haven't bought far down the tree since its expensive. Might be too expensive, but haven't decided yet.

This notion of gathering force points and the other thread on performing force powers beyond knowledge (bought power and/or upgrades) smacks of power gaming to me.

I mean, I get it, why people want it and all, but I see no real need for it. The rules as is covers what we need 99.9% of the time, and we have Destiny points and GM discretion for the remainder.

This notion of gathering force points and the other thread on performing force powers beyond knowledge (bought power and/or upgrades) smacks of power gaming to me.

I mean, I get it, why people want it and all, but I see no real need for it. The rules as is covers what we need 99.9% of the time, and we have Destiny points and GM discretion for the remainder.

I definitely see where you are coming from.

That said, both examples you mention have some (arguable) basis in the observed setting of "Star Wars", thus exploring them to test their usefulness makes sense, to me.

Rather the point of playing in a pre-existing setting.

I think of it as more of a "cost/benefit analysis", I suppose.

If this were a non-beta forum it would be much more academic, whereas here these musing have more potential for impact ("yes, please do this... Force Users with this much more potential need this" or "ack, don't do that... it unbalances the system way too much").

Balance and playability should always win, in the end, however. I don't dispute that, certainly.

Edited by Aluminium Falcon

This notion of gathering force points and the other thread on performing force powers beyond knowledge (bought power and/or upgrades) smacks of power gaming to me.

I don't think it's "power gaming" if the drawbacks are on par with the benefits. It's simply to add flexibility in capturing the flavour of the universe. None of these things may be necessary as an official rule, but if nothing else they might serve as a useful discussion on how to adjudicate a player's request.