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THE RULES
Players divide up into Rebel and Imperial sides. Each player picks a pre built list that consists of 55 points of pilots (in this way, each side will have 110 points for 4 players or 165 points for six. With five players, one team gets to pick an extra page and divide its ships among them)
Win condition: destroy [110 or 165] points of enemy ships.
Special rules [a variant on the rebel aces scenario]: When a player loses a ship, if it had a pilot skill of 3 or less, it is removed from the game. Otherwise, he sets it aside for the end step. During the end step, this ship becomes the lowest-point-cost version of the same ship (e.g. Jake Farrell becomes a Prototype Pilot with no additional attached cards) and the new ship must be put in the faction set up area in the corner furthest away from enemy ships.
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The feedback I'm looking for
- What do you think of the rules above, specifically the respawning rules that I've used to prevent player elimination?
- What do you think about what can be done when Scum and Villainy comes out? I can't think of a good way to do a 2 vs 2 vs 2 scenario because it would be really easy for one faction to deal all the damage to, say, a Falcon and then someone just swoop in for the kill. Seems like I may have to limit it to one faction vs a different faction.
- If you wanted to propose different lists, I would hear them, but keep in mind that my goals for these lists is not to make tournament quality builds. I want lists that each feel like they do something a little bit special and also are easy to fly (you'll notice the A Wing Squad below both purposefully have 7 pilot skill). And I'm trying to avoid a TIE Bomber that doesn't have bombs or missiles since that doesn't make thematic sense to a new player. I'm also limited to the ships I own, but obviously if I'm printing out proxies for cards, that doesn't so much matter in that regard. But I can't have two different lists that each have my one Z in it since they couldn't be picked together. Basically I'm trying to divide my collection into 55 point chunks.
What I'm trying to accomplish with my rules
I don't get much of a chance to play X wing (I have a 3 year old and an 8 month old) but I do have my normal Sunday board game group. I wanted to make something that would be easy to dive into and set up but still give each player the ability to control the sort of thing that he or she flew. I also wanted to make sure that someone didn't get their ships knocked out and have nothing to do until the game is done. I also wanted to avoid the game getting drawn out to where there is one ship left and they're just chasing each other around and everyone's waiting for the game to end.
An example of a pre-built list and how the players would encounter it (you'll notice I omitted the A-Wing test pilot card just so as not to give the player too much to read)
Lists:
Rebels:
55 A-Wings
Jake Farrell [Cluster Missiles, Outmaneuver] (31)
Gemmer Sojan [A-Wing Test Pilot, Chardaan Refit, Stealth Device, Veteran Instincts] (24)
55 Chewie
Chewbacca (55)
YT-1300 (42), Draw Their Fire (1), Concussion Missiles (4), Luke Skywalker (7), Millenium Falcon (1)
55 XZ
Red Squadron Pilot [R2-D2, Shield Upgrade] (31)
Airen Cracken [Concussion Missiles, Munitions Failsafe] (24))
55 BB
Keyan Farlander (33)
B-Wing (29), Fire-Control System (2), Swarm Tactics (2)
Blue Squadron Pilot (22)
Imperials:
55 TIEs
Howlrunner (22)
TIE Fighter (18), Shield Upgrade (4)
Mauler Mithel (17)
Backstabber (16)
55 Kath
Kath Scarlet (55)
Firespray-31 (38), Concussion Missiles (4), Autoblaster (5), Proximity Mines (3), Slave-1 (0), Munitions Failsafe (1), Proton Torpedoes (4)
55 Whisper
"Whisper” (43)
TIE Phantom (32), Tactician (2), Fire-Control System (2), Predator (3), Advanced Cloaking Device (4)
Academy Pilot (12)
55 Interceptors
Soontir Fel (30)
TIE Interceptor (27), Push the Limit (3)
Turr Phennir (25)
55 Darth Bomber
Darth Vader (31)
TIE Advanced (29), Swarm Tactics (2)
Scimitar Squadron Pilot (24)
TIE Bomber (16), Proton Torpedoes (4), Cluster Missiles (4)
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Sets I own and can use in the lists above: 1 Core, 1 A, 1 B, Imperial Aces (so one more A and B), HWK 290, Z95, Falcon, 2 extra TIEs, 2 Interceptors, Bomber, TIE Advance, Slave 1, Defender, Phantom