Naked Jonus with 4 points left, what do you give him?

By bmwrider, in X-Wing

Ok I am sure the title will get abused but I am sticking to it.

I was inspired by a response to another post to try a 2 defender+HLC build using Jonus as the 3rd I have 4 points left with nothing on Jonus, my first thought is to give him Squad leader.

Any thoughts? :)

You could go that rout, but I don't know if giving one of the two defenders another action will do all that much. Jonus already gives re-roles, so target lock isn't all that useful. Being able to barrel roll could be useful, but it may also be nice to have Jonus keep his action. With the four points left I would be tempted to upgrade the defenders to Onyx squadron, or give Jonus shield upgrade.

I would go with Squad leader too. I used to use a four bomber list and it was awesome to have one of my bombers have a TL and focus and Jonus's reroll.

Well it is a Bomber so how about 2 Flechete torpedoes to add some stress into the mix. It will work great against those phantoms, and you don't need to worry too much about hitting.

Edited by Marinealver

When I run Jonus with two HLC Deltas, I give Jonus Swarm Tactics and a Seismic Charge. It's often nice to boost up a Defender to shoot at PS 6 and the bomb helps keep ships off of Jonus' tail.

When I run Jonus with two HLC Deltas, I give Jonus Swarm Tactics and a Seismic Charge. It's often nice to boost up a Defender to shoot at PS 6 and the bomb helps keep ships off of Jonus' tail.

You approve!

Perhaps I am finally learning to build a decent squad.

squad leader definitely. And either seismic or fletch or something else for your other ships

with squad leader, even lowly TIEs can do some amazing tricks like fly in take a focus, enemy rams into them, Jonus comes in to squad leader that TIE to do a barrel roll, who can now fire at that target that rammed into it at range 1 with a focus.

Edited by Duraham

squad leader definitely. And either seismic or fletch or something else for your other ships

with squad leader, even lowly TIEs can do some amazing tricks like fly in take a focus, enemy rams into them, Jonus comes in to squad leader that TIE to do a barrel roll, who can now fire at that target that rammed into it at range 1 with a focus.

Hey! I did not think of the rammed and still shoot situation.

This is my personal favorite squad, and I've liked Swarm Tactics plus Flechette/Seismic the best of them all. However, I've been throwing around the idea of Determination (avoid that dreaded "Injured Pilot" crit) and Ion Pulse Missiles to make sure your target will be right where you want them next turn.

I've found Squad Leader to be really handy. Being able to get a Defender off of an asteroid or back into range 1 of Jonus is easily worth 2 points. I usually take Seismic Charge as well but am not sold on it. I think I'm going to give flechettes a try next time I run it.

I've found Squad Leader to be really handy. Being able to get a Defender off of an asteroid or back into range 1 of Jonus is easily worth 2 points. I usually take Seismic Charge as well but am not sold on it. I think I'm going to give flechettes a try next time I run it.

Yeah the flechettes are easier to use but I think if I was better with setting up bombs, they could both do damage and affect opponents maneuver choices, knowing you have one in the pipe.

Determination or Draw their Fire and a prox mine.

I know he doesn't have any shields to eat the Crit with, but lets face it if he eats a crit that could be hurting one of those HLC wielding bad boys it's not a bad thing.

Determination and a hull upgrade is my usual 4 points of Jonus upgrade. That crit that takes away Jonus's ability pretty much negates Jonus (and thereby 28 points of your squad!).

I haven't run a Jonus list since trying out prox mines with the new rules though, and they are quite effective.

I prefer predator and the mini iniative bid.

Sometimes it is helpful to have PS1 ships, but last time I fought against this exact build (with Squad Leader/Flechette) with TIE fighters and Whisper, I distinctly remember the PS1 being the downfall of his list. I gave him the initiative over my ps1 TIEs so that he couldn't K-turn behind them because he moved first. Because you want to K turn, you want the enemy to move first to clear space for the 4 K. I'd recommend upgrading to PS3.

Hmmm Irontau, that sounds more like he didn't really abuse the PS1 with straight speed from 2 to 5, than a PS3 problem which, if you were able to block his movement at PS1, you can still do it with ties at against its PS3 just with a 1hard turn and barrel roll.