Hi All,
I have created the below map for my campaign (and before you ask, you its in the style of a Traveller sub-sector:

I did post this in the Game Master Section, but didn't really get much feedback.
Each "system" has some basic stats with the letter at the top being the spaceport type that the system contains:
A = Imperial Class Starport
B = Stellar Class Starport
C = Standard Class Starport
D = Limited Services
E = Landing Field
X = None
I am using a 5 hour per hex travel time, with a the following adjustments:
Using a minor route (grey line between systems) = +1 boost die
Using a major well travelled route (yellow line between systems) = +2 boost dice
Travelling through a system = +1 setback dice per system
Travelling through a gas cloud = Upgrade difficulty once per cloud hex travelled through
The following is where I am having difficulties.
The base difficulty for the check, as per EotE rules (p246-247), is Easy (one difficulty die), but I wanted to represent the difficulty of going "off the beaten path". To that end, I came up with the following modifiers based on the destination:
A = No modifier
B = No modifier
C = +1 difficulty
D = +2 difficulty
E = +3 difficulty
X = +4 difficulty
The issue I have is that the difficulty should be the same no matter which direction you travel. Therefore I came to these four options, that I would be keen on hearing people's opinions:
OPTIONS
1) Destination (Min 1) + Modified by destination
2) Origin (Min 1) + Modified by destination
3) Highest difficulty of the two + Modified by destination
4) Base (1) + Highest difficulty
RESULTS
1) Difficulty low but varies the difficulty on the return journey
2) Makes the difficulty high with up to 8 for X -> X
3) Makes the difficulty TOO high 9 difficulty occurring every time yo go anywhere near an X Class
4) I think seems the best fit as it makes the difficulties even no matter which direction you go.
Thoughts? Suggestions?

