Just got back from my third ever X-Wing tournament. Awesome turnout - 14 players! Rebels outnumbered Imperials 8-6, but there was only one Falcon and it was a not-so-fat Chewie (only DtF from what I could tell). Here's what I brought:
Rexler Brath + Outmaneuver
Captain Kagi + Enhanced Scopes
Carnor Jax + Hull Upgrade + Push the Limit
This list was adapted from a friend's dubbed "Kill What You Shoot" for 150 point games. It's not the kind of thing I'd normally come up with, but after watching it in action I came to really like the Kagi/Jax combo to screw with all but maneuvering actions.
Round 1 I was paired against a 3-ship Rebel build. E'tahn, Airen, and Horton. Tons of upgrades on Horton and E'tahn, none on Airen. I liked my chances in this one, since he had no positional ability, and having taken initiative I would get to move after him as well (except Kagi). Additionally, the turret Horton was sporting was a Blaster, which Carnor was more than happy to muck up. This game really went as planned, with Jax swooping in from the side to shut Horton down and Kagi using his Scopes to park in front of the Rebels and screw up their semi-formation. Horton got beat up early, clearing the furball for one turn and getting one shot off with the Blaster before being taken out. A 1-Hull Cracken went down shortly, though not before the Rebels got Kagi. That left E'tahn out-PS'd and at one point in the middle of a delicious E-Wing sandwich. Comfortable full game win 1-0.
Round 2 I faced Imperials. Two Shuttles (between us we had a whole herd of space cows!) and a Firespray. The Firespray plus one of the Shuttles had Tactician plus Ion plus various crew, while the other Shuttle was toting a Heavy Laser Cannon. If I could outmaneuver him I'd be fine, but any time spent in front of any of those guns was going to be really, really bad for me. With some good cow-herding early on, he managed to get an HLC shot at Jax...but I had wisely turtled up and saved both my tokens for defense, netting just enough Evades to cancel all damage. Meanwhile, though, Kagi got double-Ioned right off the bat. Uh oh. Stuck in the middle of the enemy guns, Kagi didn't last long. However, he was able to provide enough fire for my team to concentrate on and take out an enemy Shuttle as well. Brath got Ioned once, but was able to evade all further attempts, and after the first pass, the HLC Shuttle couldn't turn back into the fight fast enough. I focused the Firespray down second, as it was getting way too many shots with its extra firing arc. Down to just one Shuttle, there was no way my opponent could outfly my aces. Full win, 2-0.
Round 3 was again against Imperials. 3x Defender with Proton Rockets. Kagi was a goner if those shots line up on him, so I had to time my attack with Carnor to turn off their focus. Unfortunately, they could still fire, just not modify the dice. In the end, my opponent ended up firing one Procket at each of my ships over the course of the game. I did some shield damage to the Defenders early, but unfortunately arcs were off by just enough to force me to split damage between two ships instead of focusing one down. Brath constantly K-turned opposite the enemy, getting shots from the fringe where only one could shoot back. Jax got the perfect opportunity when a Defender barrel rolled to line up a better shot, leaving the perfect gap in the enemy formation for the Interceptor to squeeze into for a range 1 shot with focus... and promptly roll 4 blanks. If there was one roll this game that did me in, that was the one. As it was, Kagi died first, and I had to spend extra time taking out that Defender Jax just completely missed. I killed it, but Brath ended up limping at 1 Hull. Rexlar and Jax put up a good fight, but Defenders are tough on Interceptors, too, since it's much harder to stay behind a ship that has a white K-turn. Full loss, 2-1.
Despite the number of players, the need to keep tournaments short for everyone's health, sanity, and store hours meant a cut to top 4 after only 3 rounds. As my loss was against a 3-0 player, I squeezed in at #4!
My semi-final opponent was first seed with another 3-ship Rebel build. Wedge, Garven, and Gemmer. Wedge and Gemmer were both very tough customers. Scopes again enabled me to block the X-Wings, setting up brutal kill shots on Garven in just 2 rounds of shooting. Rexlar was able to use his barrel roll and white K-turn to Outmaneuver and get behind Gemmer, but it was a while before I managed to strip her Stealth Device, though by that time she was able to come around and smack Brath with Concussion Missiles. Kagi began making his slow turn while Wedge was flown excellently and able to stay on Carnor's tail, eventually killing him. However, Brath had knocked off Gemmer's shields, and somewhere in there Kagi, who had picked up a Target Lock on Wedge (who was sporting R2D2, so I knew I'd be wasting shots early if I couldn't focus him down, and planned on saving for last), blasted off all his shields and dealt a crit. This was possibly the best crit I've ever dealt, as it gave Wedge a second stress token. Brath also got unlucky, and was down to 1 Hull, carrying a crit of his own. I tried to have him go out in a blaze of glory, between Wedge and Gemmer, hoping to take the A-Wing down with him, but just managed to park on an asteroid and get blown up instead. So I was down to Kagi against Wedge and Gemmer with 2 Hull each. Kagi did have 2 shields, still, so I had that going for me which is nice. With two stress, Wedge decided to try to gun it away from Kagi, but I was just able to keep him in range, and with another lucky roll...no more Wedge! That certainly gave me a better chance of coming out on top, but if an A-Wing could get behind Kagi, there was pretty much nothing I could do. However, their positions meant that a slow turn would keep Gemmer in Kagi's sights as long as she tried a green maneuver to clear her stress (and not fly straight, over an asteroid). My opponent, savvy maneuverer that he was, guessed my move and attempted a 3-bank instead to crash into me, denying us shots, but giving him the perfect opportunity to get behind me next turn and make my chances of victory 0. He reveals the 3-bank...moves his A-Wing...and she's a millimeter out in front of Kagi!!! With 4 dice and a Target Lock against an action-less Gemmer, Kagi gets his second kill and puts me into the finals!!!
Holy space cow, Batman, I can't believe I made it. My final opponent is none other than my friend who beat me in the finals of my first X-Wing tournament. However, the he's hurting after hours of play, the friend he drove with has things to do, and so do I. We decide to roll dice to determine victory, but play our game out at a later date. His list is 3x B-Wing with Tactician, and a Y-Wing with Ion Cannon Turret and R3A2. It's going to be a very tough game (so any tips on how to beat it would be appreciated ). In the mean time, though, I won the roll for first place!
My competitive X-Wing record is now 11-2, with two second-place finished and a first. I'll update with the unofficial final game in about two weeks!
EDIT: Oh, and a shout-out to SableGryphon . Someone was playing the SableGryphon special, Doomshuttle + 4x Proximity Bombers. ...he went 1-2 (I think).
Edited by ObiWonka