Has anyone noticed it doesn't have to be a crew upgrade equipped to the ship that Moffra is on?
Not sure that it would help very much but could be a nice little side benefit.
Edited by Rakky WistolHas anyone noticed it doesn't have to be a crew upgrade equipped to the ship that Moffra is on?
Not sure that it would help very much but could be a nice little side benefit.
Edited by Rakky WistolHmmm, that's going to get FAQ'd
Edited by Englishpete"You" is intended to refer to his ship.
I can understand that reasoning, but that isn't how it works. "You" in the game refers to the ship. Thus, "you must discard" refers to the ship Jerjerrod is on. Since another ship cannot discard for the Jejerrod, it only applies to Jejerrod and the crew on the same ship as him.
Well... it only makes sense that it would target a ship he is on... if anyone told me they will ax a crew on another ship I'd tell them it doesn't work that way..
Seriously, he cannot effect a ship he isn't on.. plain and simple.. I won't put up with shenanigans.
Yeah its like saying when you are delt a face up damage card "Well i was delt a face up damage card on my tie fighter way out there so ill discard this intel opperative on this omicron shuttel over here to turn that crit face down" definatly going to get faq'ed
Well... it only makes sense that it would target a ship he is on... if anyone told me they will ax a crew on another ship I'd tell them it doesn't work that way..
Seriously, he cannot effect a ship he isn't on.. plain and simple.. I won't put up with shenanigans.
Shenanigans ... did you say Shenanigans? ![]()
Nice try, though!
And even if it didn't say "you", there's this:
Abilities on Ship cards cannot affect other ships unless explicitly specified by the ability.
No explicit statement of affecting another ship, gotta do it on the one he's on.
No FAQ response needed...
And yes, any2cards.. shenanigans. Haha
JerJer's ability has him killing other crew or JerJer kill himself for the ship he's on to negate a Critical.
If he's the only crew on the ship he is on he's the only one to be discarded.
I'm not a huge rules knows it all guy so it was just one of those weird thought moments.
I'd never try to use it as such but I bet somewhere someone else already is/has.
shenanigans...I've got my broom...lol
sacrificing a crew from a different ship...sound rather attack wing-y not x-wing-y lol
I think your thought is pretty cool. I could see it as potentially the ability of a "Darth Vader (crew), Huge Ship Only" If refined a touch. Vader may Kill crew on allied ships to turn Criticals face down or negate Damage to ships within range 1-5.
Would anyone actually use Moff JJ? Like ever? I'm actually curious I just use determination on my decimator.
As for the Vader crew suggestion for huge ships, I've always wondered... what exactly is the range of a Force Choke? :3
Moff JerJer would probably be best suited for the Decimators or future Imperial Huge Ships depending on the number of Crew slots. At 46 pts he and 2 intel agents can be placed on a 'Patrol Leader' which activates fairly early. It also allows the Decimator he's on be "Chewie" for up to 3 'Criticals Hits' which mitigates the Decimators High Hull value and Low Agility. My guess is you'll see him in Epic Play
Moff JerJer would probably be best suited for the Decimators or future Imperial Huge Ships depending on the number of Crew slots. At 46 pts he and 2 intel agents can be placed on a 'Patrol Leader' which activates fairly early. It also allows the Decimator he's on be "Chewie" for up to 3 'Criticals Hits' which mitigates the Decimators High Hull value and Low Agility. My guess is you'll see him in Epic Play
But I guess for competitive play taking Moff with IA for two* cancelled crits* costs 3 points that could be spent on something else. Determination flat out discards Pilot crits which is really nice for 1 point, though it does remove the elite slot where you could put a ptl. :/ choices choices
...Epic, however, seems like it's okay with sacrificing some points...and people apparently!
I'll just buy into Armada when I want to play big ships. Really excited for it! The tiny xwings are cute.
*edited thinking Moff did something slightly worse.
Edited by romulanwarbirdOkay, so I was soooo wrong about what Moff did. I seriously read it three times and kept thinking it was sacrifice both he and another crew member. So it cancels two crits.
Still I'd think chances are determination may serve you better. I may be totally wrong though, I'll have to see some people actually run Moff JJ!
Edited by romulanwarbirdActually, Determination and Moff Jerjerrod sounds like a solid combo against a high-critting list. Determination only applies to pilot cards, but since they're automatically discarded, that's more crits you don't have to use Moff J on, you can save him for ship damage, such as the ever-present direct hit, or damaged engines.
And since he can sacrifice other crew, that's three potential crits cancelled on a Decimator, which when it comes down to the line could be the difference between losing that significant point investment and not. I'd pair him with Isard and another random crew (whatever crewmember fits best based on my build). That way, Isaard keeps granting the free evade, essentially adding some health to the decimator, and when it gets to much lower hull, Jerjerrod can sacrifice the other crew then her, them himself, and potentially keep the Decimator floating. Probably best to put that combo on Kenkirk, another chance to keep it alive. Tank Decimator.
Actually, Determination and Moff Jerjerrod sounds like a solid combo against a high-critting list. Determination only applies to pilot cards, but since they're automatically discarded, that's more crits you don't have to use Moff J on, you can save him for ship damage, such as the ever-present direct hit, or damaged engines.
And since he can sacrifice other crew, that's three potential crits cancelled on a Decimator, which when it comes down to the line could be the difference between losing that significant point investment and not. I'd pair him with Isard and another random crew (whatever crewmember fits best based on my build). That way, Isaard keeps granting the free evade, essentially adding some health to the decimator, and when it gets to much lower hull, Jerjerrod can sacrifice the other crew then her, them himself, and potentially keep the Decimator floating. Probably best to put that combo on Kenkirk, another chance to keep it alive. Tank Decimator.
Honestly, I think it's a brilliant use for Merc Co-Pilot. He's best at range 3, but by the time you want to dodge crits, Range 3 is no longer where combat's happening.
Actually, Determination and Moff Jerjerrod sounds like a solid combo against a high-critting list. Determination only applies to pilot cards, but since they're automatically discarded, that's more crits you don't have to use Moff J on, you can save him for ship damage, such as the ever-present direct hit, or damaged engines.
And since he can sacrifice other crew, that's three potential crits cancelled on a Decimator, which when it comes down to the line could be the difference between losing that significant point investment and not. I'd pair him with Isard and another random crew (whatever crewmember fits best based on my build). That way, Isaard keeps granting the free evade, essentially adding some health to the decimator, and when it gets to much lower hull, Jerjerrod can sacrifice the other crew then her, them himself, and potentially keep the Decimator floating. Probably best to put that combo on Kenkirk, another chance to keep it alive. Tank Decimator.
That is actually exactly what I have been doing with my Decimator the last few months.(I got it at GenCon) I use Kenkirk, with Determination, Jerjerrod, Isard, and usually Intel Agent(hes only 1 pt)(and hull upgrade if I have the points) That way I can get rid of all Pilot crits, and up to 3 crits that are the really bad ones. I actually usually only get rid of the Intel agent with Jerjerrod, then Jerjerrod himself. I find Isard's evade to good to throw away.
Moff is almost a must on some Decimator lists. The Damaged Engine Crit, or Weapon's Malfunction can really hurt on a ship that costs half your squad points. Moff will be nice to avoid losing to more random chance than normal.
I don't find the damaged engine crit that significant on the decimator. The need to clear stress from experimental interface means I am always doing the 2-bank.