Need help point adjusting Sith Infiltrator.

By Dwing, in X-Wing

Hi all, long time lurker, first time poster. Today I have been playing aroud with making some pilots for a Revell Sith Infiltrator I bought years ago. Might as well ad it to the fleet, the scale fits :) !

I would like help on getting the points right for the different pilots and if you have any good ideeas for making them even cooler, please comment. Here we go...

Sith infiltrator/ Sienar systems star courier

Dial, same as YT-2400? Highly manoeuvrable. Stats about the same as YT-2400 to, but with 1 extra attack dice and no turret. Less shields. Something like: Attack 3. Agility 2. Hull 5. Shields 2?

Pilots

Sienar systems star courier (generic). Even though it being a large ship, the Star Courier was designed to be operated by a single crew member. The less who knows of the mission the better.

Actions: Stealth (Edit: Cloaking), Target Lock, Focus.

Options: Elite talent, System Upgrade.

*The Slither... Could be unknown pilot aka Top Gears “The Stig”?

This rumoured black Courier is the stuff of nightmares, striking stealthy only to disappear before the enemy crew knows what hit them.

Special ability: After firing at his target, The Slither can choose to cloak 2 backwards.

Actions: Cloaking, Target Lock, Focus.

Options: Elite talent, System Upgrade, Blaster Upgrade, Missile upgrade.

*Garth Ezzar's Infiltrator.

Foregoing cloak tactics, Garth attacks guns blazing.

Actions: Target Lock, Focus.

Options: Elite talent, System Upgrade, Blaster Upgrade, Missile upgrade, 2 bombs.

*Carnor Jax. (priced so it can have two Royal Guard Ties as support?)

Carnor flies a scarlet coloured courier and gets his secret missions directly from the Emperor himself.

When receiving stress Carnor can pass it on immediately, to any Tie Interceptor within 2 of him.

* Inquisitor Valin Draco.

Special ability: Choose one enemy ship as Valin's target at the start of the game. Valin gets two additional attack dice against that ship until it is destroyed.

Actions: Cloak, Target Lock, Focus.

Options: Elite talent, System Upgrade, Blaster Upgrade,

Cards:

*Title: The Scimitar (Darth Mauls Ship) Grants the engine boost upgrade. The aggressive Sith apprentice had the engines tampered with for added speed and manoeuvrability. 4 pts.

Prison Cell. The Courier is equipped with a single prison cell. This cards allows you to equip the Rebel Captive crew card. Price 1 pts.

Probe droids: The probes can detect cloaked ships. Cloaked ships within 1-2 loses their cloaking agility bonus.

Edited by Dwing

Is it a Revell easy kit pocket model? From what I've been able to gather the scale on that one is 1/257 so it is indeed very close to normal X-wing scale. BTW what kind of action would 'stealth' be?

Yup its the Revell pocket model.

By Steath, I meant cloaking., just like the Phantom, I think it would be interresting to try out on a huge ship.

Edited by Dwing

No mention of maul?

To be honest the Unique title should be the one that give it Cloak. As a "courier" ship the base stats should be 'fast' although the Engine Upgrade can easily be added to it.

The special that appears to allow a ship to move back two and cloak after firing is nuts.

A much better idea StevenO. Cloaking is a super-cool-guy ability only possessed by few, difficult-to-manufacture ships. That the empire would be sending them back and forth wily nilly is a bit silly. That super-cool-guy Darth Maul would have the one ship that did this is perfectly reasonable though. Would have to be a VERY expensive title card for a ship this tough and potentially Pilot skill that high.

You should avoid having different pilots have different actions and upgrades. If a certain pilot wants to have a single extra action not far beyond what would be normally expected, ok Jake Farrel go ahead. To have one pilot whose ship somehow can pack extra stuff inside it, nah.

Edited by TheJrade

Well for starters the Pilots should be Darth Plagueis, Darth Sidious, and Darth Maul. Generic should be Star Courier, in the vein of Outer Rim Smuggler: terrible and never taken. I'd go with 3-4 hull and 2-3 shields. Its a little bigger than the Aggressor but not built for combat. Lets say 4 Hull 3 Shields. I agree with Attack and Agility. Cloak is good, super fluffy. It should have the boost icon on its bar imo, along with T/L and Focus. Scimitar title: The good stuff: http://starwars.wikia.com/wiki/Solar_ionization_cannon . So to represent that when you'd deal damage with a primary attack half your damage, rounded up, bypasses shields. Cost it oh 5-6 pts. Maybe even 7. Give the ship System Upgrade, Modification, EPT for the named. I really wanna give it a Crew slot, but that just makes it a bigger phantom, and that's not a good design choice here. Hrmmm. It feels like its missing something. I dunno.

Named Pilot abilities: i like the "Slither" one, but i feel he should just be able to decloak 2 backwards at the normal timing. After firing makes it a nightmare. Imagine if Whisper could dance into range 1 and then back out when cloaking. Decloak 2 backwards before moving opens up a much bigger range of maneuvers.
Im sorry but Valin Draco's is wayyyyy too crazy. Punishes the hell out of Elite squads. Turn him into Maul at PS 9, and make it so he rolls an extra attack dice that can't be evaded.
Darth Sidious PS 7 decloak backwards. jedi couldn't find him neither can anyone else.
Darth Plagueis PS 6 he was all about life and death. Im thinking something about when friendly ships at range 1-2 suffer a crit, he can roll an evade dice. On an evade, flip the crit facedown.

Keep in mind that you can equip Stygium Particle Accelerator, but no ACD.

Edited by Bipolar Potter

PopN618: To keep the ship somewhat fitting to the time period of the X-wing game, I avoided making a Darth Maul card, though there is a mention of him, by having a title card, with his ships name The Scimitar. What that cards does is not completely decided yet :) !

StevenO: You are right about the title card, it could be something else than just an engine upgrade in disguise! I am thinking about it might grant the prison cell ability in stead. Kinda fits missions where Maul might have hunted down people and brought them back to the emperor?

As for cloaking backwards, it might be overpowered, but I think that because its a huge base ship, the times where you actually have the room to do so, will be limited. Either by table edge, asteroids, ships etc.

TheJrade: I think the courier, could be used by the empire as a ship for more undercover missions, getting secret stuff back and forth or as a huge knife for precision jobs. Cloaking is a rare ability for a ship, but I think it would fit a secret mission kind of ship.

Bipolar Potter: I think the courier could be the evil twin f the YT-2400, fast and agile. Where the rebels have turrets the empire uses it more like a precision knife.

I would like to avoid all those Darths and keep the ship to the current x-wing timeline. Even though it could be funny to have a pissed of Emperor go after people personally, I don't really see him as a pilot ;) !

Draco might be to over powered, I might give him twin Ion Cannons that grants i crit and two ion tokens to big ships. It would fit his inquisitor role to have the equipment to stop ex. ambassador ships in their tracks.

Thanks for the feed back so far, what about those points? I have no idea how to make the ships acceptable in friendly games.

Is it really bigger than a decimator?

We really have nothing to go on for huge ship costs. I think you are better off treating it as a large ship cloak on a large is going to be odd...on huge?

The real issue is that the basic Star Courier is just that, a courier. Jason Statham aside, couriers don't fight and this one is no exception. The Scimitar was a one-time deal equipped with all manner of badassery to make it viable in a fight. If we are being strictly 'realistic' than it is more like a Large-Sized GR-75 than a fighter in it's own right.

The real question is are we just going to throw all that out and assume an armed version for use in the game, with a cloaking Scimitar Title card? The shield penetrating guns are interesting, but would have to be done as a ferociously expensive Cannon upgrade, if at all.

My vote is yes we (read: the designers) should as the Star Courier is a frickin' sweet-lookin' ship.

Edited by TheJrade

The Jrade: I think if the Lambda shuttle can be in the game, so can a courier ;) Besides it is just for fun games anyways. Fluffwise I could see the Empire having a secret line of stealth couriers though.

Rakky Wistol: Im sorry, im Danish and don't quite follow your question?

Just had a new idea for Inquisitor Draco's ship. When attacking, if Draco hits, he can choose no negate all damage but instead remove one enemy crew card. Its a bit situational, but very inqusitor fitting. He is sitting in his ship, primary target might be that pesky c-3po or enemy gunner, and "snipes" the crew.

Also an idea for a new crew card.

Boarding party: Imperial Huge Ship Only. When a huge ship is in contact with an enemy huge ship, it may dispatch a boarding party.... Effect= Extra attack, Automatical critical, bypasses shields and takes away hull? After use dispatch this card.

Edited by Dwing

Only the phantom had that kind of cloak in the time period, the crystals needed were hard to find in fact to get the crystals they had to crack a planet open.

Stealth ships worked by reducing their sensor profile through superior ecm equipment.

The tie phantom is unique in that era.

Hobojebus: A line taken from the movies, " " They can't have disappeared. No ship that small has a cloaking device. "... Maybe its super rare om small ships, but this justifies it enough for me, to not have any issues with it play mechanic vise. I think a huge ship actually have to be carefull cloaking in the game, as it could be fairly easy to block its decloak options!

though cracking upon planets sounds cool and very Empire like ;) !

This was my take on the Sith Infiltrator:
pic1985074.jpg

Obviously, with the mini:
pic1954294_lg.jpg

Hobojebus: A line taken from the movies, " "[/size] They can't have disappeared. No ship that small has a cloaking device. "... [/size] Maybe its super rare om small ships, but this justifies it enough for me, to not have any issues with it play mechanic vise. I think a huge ship actually have to be carefull cloaking in the game, as it could be fairly easy to block its decloak options!

though cracking upon planets sounds cool and very Empire like ;) !

If you've ever read the Timothy zhan thrawn novels you'd know that kind of cloaking hides you from sensors not sight, only the phantom was actually invisible.

Thousands of years before it was more common but they used up the crystals needed to produce that effect, they had to use the prototype deathstar laser to crack the planet to get at the few remaining crystals to make a few thousand phantoms.

You don't waste a rare resource like that on a messenger ship.

pic1954294_lg.jpg

I have always been interested in these MelMiniatures, but I have a question about making the custom accessories. Do you guys typically place the proxy parts (like this ship base, or your maneuver dial) over existing bases and dial parts, or can anyone recommend what type of cardboard to seek out to make completely custom pieces? I like a lot of these custom models but don't want to ruin existing material. Thanks!

Hobojebus: I have not read any Star Wars books, but for play purposes, it does not matter to me which kind of cloaking it is.

Melminiatures: Awesome work, that was my next thing to do, mind if I use yours as a template? I see you put cloaking on it to, how does it feel on a big ship? i haven not had the time to try it out yet!

Smashotron: So far I have just printed out the dials and glued them onto a single peace of sturdy cardboard (from an old games box) and then I use a paperclip to indicate the choosen manouver. Super crude, but it works ;) !

I have to confess, I havent tried it out either. So I dont know if the (already overpowered) cloaking action would be too much on a Large ship. And of course you can use it as the base for your design.

Smashotron, I also have stands, but are not as nice as the one there which is an official stand. The tokens and cards are not included in the ship (and the ship is not painted). There is a pdf that you can print and get the tokens and cards. Its all very home-made.