Not sure how much or often this may have been discussed, but thought it be an interesting topic if it hasn't been brought up too much.
Anyone who flies a Phantom I'd say 8-9 times out of 10 probably flies either echo or Whisper.
Last couple weeks I've tried putting a generic in a squad, and see how it works
I've tried using the Sigma, but after some games with it, have found the shadow pilot a better choice.
Comin in at ps5 it'll shoot before some and after others, unlike the Sigma which in todays meta seems to be the last too shoot.
Advanced cloak imo is not good enough for either just because even at ps5 there is still plenty of other ships that can and will fire before it.
So I've been using Stygium Particle Accelerator on him, and if flown right, and with some patience makes him a little more slippery.
The real trick is make him less threatening than the rest of your squad. Or at least a tough decision for your opponent.
Here is one list I found it worked very well
Echo
Advanced cloak
Veteran instincts
Shadow Squadron
Stygium Particle Accelerator
Omnicron pilot
Vader
Academy pilot
100pts.
With this you have two Phantoms which of coarse echo is the bigger threat.
With the doom shuttle and tie fighter they are great to get into the asteroids if placed right and block the passage ways.
Your opponent will likely consider echo the bigger threat. Which leaves the shuttle to do his thing, and the shadow can do his. Blocking the highway is very important
You can keep your opponent from getting through, action deny and allow the two Phantoms to take shots off
Of coarse in some games my opponent has split up his squad and try to keep a ship on the shadow while the rest try to go through the shuttle and or after echo.
Which is great.
If he splits up his force he becomes weaker.
Making it easier for echo to avoid fire, and and less shooting at the shuttle.
If he sends a bigger force after the shadow, you just keep decloak and recloak, get your free evade and keep moving best you can, I like to try Come up behind the shuttle and tie, and get that perfect shot.
In s cases I'd opt not to decloak at all and focus instead of taking that one shot if I feel I'm going to be in a bad spot for around. Keeping the shadow close to the shuttle and tie, my opponent usually goes for the easier target,allowing the shadow to reposition for a better shot.
So far I've gone 4-0 with this against a few different rebel and imp builds. Ones that I found to be competitive.
Another build I've only used it once, and was very fun and promising was
Fel
Ptl
Target computer
Shadow
Stygium Particle Accelerator
Rebel captive
3 academy pilots.
100 pts.
Again here fel is ment to be the bigger threat, and you have 5 ships, 4 which are high agility, but squishy.
Again here the ties are ro junk up the highway, block and action deny.
Rebel captive on the shadow as a deterrent to want to shoot and fel does what he dies best.
This kind of makes your opponent question which he wants to kill first
Leave the phantom alone, you has fel, but he maybe able to shoot the phantom first, but if you take your time, keep decloak and recloak, you can have that evade, and 4 green dice, plus the captive to stress his ship.
Which makes fels job easier.
Plus don't forget three ties don't seem threatening, but if left along can get annoying, especially when they prevent you from taking actions.
In this case again your opponent may decide to split up his force some. Which can be used to your advantage.
Keep the shadow moving. Use your ties to take pot shots and more desirable targets. Block the highways and action deny. Fel flanks, and if needed turtle up if necessary, meanwhile you have a Phantom which not as deadly as his higher ups, still scary.
To be honest I flew this one once and lost. Was a very close game, and I believe I could have won.
For starters I flew it like a drunken sailor on leave, and forget about a crit that was on fel which took away his elite and pilot ability.
But even though I was forgetful and didn't fly it to its full potential, we both agreed at the end of the game it was a nasty build
Another build I have yet to try, but looks like fun is
Shadow Squadron
Stygium Particle Accelerator
Rebel captive
Academy pilot
3 scimitar
Proximity mines.
Idea here I'm thinking would be keep the shadow behind the mini swarm.
Proximity mines keep your opponent from getting behind, and the mini swarms will take the head on fire.
If needed break a bomber away and head towards your opponent if he try to come at ya with a flanker.
Using the Prox mines are a great way to block passages between asteroids, and throws your opponent off.
It's biggest weakness would be high ps, but even so bombers don't die easily.
Keeping the shadow behind the mini swarm allows the bombers to use the Prox mines to actually protect the shadow in a way, by not allowing your opponent to fly by and get behind
Edited by Krynn007