I recently played a great game of Descent on the Road to Legend expansion, but my friends and I ran into a couple questions that we were unable to resolve by consulting the rule books and the FAQ online. I would like to post them here to see if anybody has any insight or definite answers to these questions:
1. If the overlord cycles through his deck twice while the heroes are in a dungeon, causing the heroes to flee, are they barred from entering the same dungeon again? If so, for how long? And if they are able to enter the dungeon again, do they gain a conquest for doing so?
2. Does the overlord gain any conquest for cycling through his deck in Road to Legend, as he does in vanilla Descent?
3. Please clarify how dodge and stealth work when being attacked by a breath/blast attack.
4. If multiple players are affected by a breath/blast attack and one of those players dodges and forces a reroll, does it affect all players initially affected by the breath/blast attack?
5. If a blood ape is moving on ice into a position to do a leap attack and rolls a surge, but is still in a position to do a leap attack and still has movement points to spend, may it still do a leap attack although its initial movement has been stopped by the ice?
6. When affected by frost, do you roll a check for weapon breakage before or after an attack?
7. When affected by frost, does armor break when 5 wounds are rolled on the dice or if it gets through the armor causing the hero to lose 5 wound tokens?
8. How do traps (in general) affect a player with the fly ability? How do pit traps affect a player with the fly ability?
9. Please clarify ice and if it is counted as an obstacle for the overlord playing traps. In the FAQ for tomb of ice it says they do, but it is
not listed in the obstacles that affect traps in the FAQ for road to legend.
Thank you in advance!