Soooo... I could use some advice on how to better explain using Movement Points vs. Moving Spaces. The following two game mechanics were thrown at me the other day with one of my campaigns:
"Skirmish" Monster Ability:
This monster may move 3 spaces, then perform an attack.
"Charge" Berserker Class Ability:
Activate: Move up to your Speed and then perform an attack with a Melee weapon.
Basically, the warrior was trying to move across some water as quickly as possible in order to kill a monster that they needed to take down in a timely fashion. They argued that since the Volucrix Reaver could move 3 spaces during Skirmish, that the Charge ability should work the same. This is how I understand it:
Charge: The Hero gets a total set of movement points equal to their speed. They are still affected by terrain, such as water.
Skirmish: The Volucrix Reavers can move 3 spaces, ignoring terrain slow-downs, since the wording dictates they move SPACES rather than granting them movment points. This would also mean that any potential action/card that could be played by spending movement points could not be used in this instance, since there are no movement points to spend.