So before, when I was posting about this in the first half of they year, I was ironing out all the stats. Now, I will just be giving overall characteristics. First, lets start with the smallest and work our way to the largest:
-Gozanti-Class Cruiser
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So, size difference aside, what I would like to see from it: (EDIT: the cannon page from wookieepedia says 64 meters by 32 meters)
- One Card Epic Ship, like the transport
- A turreted Primary weapon, no other weapon hardpoints
- More of a support role like the transport, passing actions to the surrounding tie fighters
- Some docking mechanic that allows the replenishment of shields of small ships (helps Advanced and Defender). It would be time expensive though, requiring to do a green maneuver to dock (you got to get to the ship first) and then recharging the shields that turn, then undocking next turn. It sounds cool, but thats a few turns that your HLC defender isnt shooting rebels (or scum). Neat mechanic though, makes campaign players happy
-Imperial Escort Carrier


So, yeah its kinda obscure from Rouge Squadron III, but hey, it looks good!
- It should be a 2 card ship like the Corvette.
- In the game it is mentioned that it's the size of a CR90, so about 150-175 meters long. It seems significantly taller though, as the corvette is kinda spindilly in the front, and this seems to be bulkier.
- The front half has 2 hardpoints for special, giant turrets with what looks like 270 degree field of fire
- The rear half has a hard point for a quad turret situated by the hanger.
- The hanger can hold 6 Tie Fighters/Interceptors/Advance's or 3 TIE Bombers/Defenders/Phantoms at a time.
- If a craft preforms a green maneuver into the rear half of the ship, it "docks" in the hanger. Each Turn, at the beginning of the end step, you may: replenish ONE spent ordnance card OR Flip one face up critical damage face down, OR replenish 2 shields at the cost of 1 energy. Departing ships preform a green maneuver from the side of the Escort Carrier and are placed back upon the field.
- Good anti-capital ship frigate, but relies on TIEs to keep the fighters off of it.
-Lancer-Class Frigate

The Lancer! Length of 250 meters and has 20 quad laser guns all over it! So, if we assume they are distributed equally, about 5 per facing, so maybe 5 hard points overall.
- It is long enough to be a 3 ship card! Also, it seems heavily armored enough to have "armor" and not just straight hull. Give it 1-2 evade dice, with no way of modifying the rolls. Think it could represent the heavier armored plates absorbing the attack. Maybe call it an armor save or something.
- There is a turret pair in the front. Instead of giving it a hard point, just make it a 3 turret with range 1-3 and like a 270 degree fire arc.
- Each Section have decimator style heath. L.O.T.Z. (lots)
- The middle seems like it has the heaviest armor, so maybe give it a 2 dice armor save. Thinking 1 hardpoint, 1 crew, 1-2 teams. Maybe some modules. And this sweet ability: If this section is crippled, during the activation phase, assign 2 face up damage cards to all remaining sections.
- The rear has the most guns, so 4 hardpoints. Probably room for 1 team, 1-2 modules, and this sweet ability: Each Turn during the gain energy step, assign 1 free energy token to each attached card with an energy volume. In the fluff it says each tower has its own generator to reduce the drain on the ships own reactor.
- Also, the fore would have the recover action, as that is where all the shield generators are.
-Vigil-Class Corvette


The Fanmade Vigil! What a beast! 255 meters long, and probably close to 255 meters wide, it is a hell of a model, and will never be made by FFG. It is simply too massive! But if it was...
- 4 card ship, consisting of the aft, the port, the starboard, and the fore.
- Plenty of hardpoints, plenty of guns.
- Maybe in armada, but its too big for x-wing

For da Scum!

There actually isnt that much info on this thing. Need to do more research!
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Interceptor-Class Transport coming soon!
Edited by Corellian Corvette