Dialing In

By Guest, in News

The world has descended into chaos. Foul daemons have ravaged the countryside, cultists have thrown off their disguises and stalk the streets, and hideous monsters have swept south from the Northern Wastes. The minions of Khorne, Slaanesh, Nurgle, and Tzeentch are abroad and are no longer confined to the frigid northlands. The Old World has seen much corruption, and it only gets worse with every passing moment.

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Spin the Dial

Each god has a unique dial, and a unique way to advance that dial. Each dial has different powers and gifts that it will bestow, and each dial has a different number of stops along the way. Nurgle advances his dial swiftly, corrupting the lands in the center of the board with reckless abandon. Khorne wages eternal war upon the minions of the other gods, and lays waste to the puny mortals of the Old World. He advances his dial with every skull placed at the base of his throne of brass.

Yet every god, Tzeentch and Slaanesh included, has much to gain from advancing their dials. Each time a god accomplishes a dial advancement, they place an advancement counter on their dial. At the end of the turn, every player with one or more advancement counters gets to dial up one spot. The player with the most advancement counters gets to dial up an additional time.

Token-Warpstone.png Tzeentch

Found on the dial for the Lord of Change, is the ability to place the magical rock, Warpstone! This stone counts as a magic icon, putting Tzeentch that much closer to gaining another turn of the dial. Victory points and upgrades can also be found, if Tzeentch focuses on corrupting the magically charged areas of the map. The first upgrade is especially important as it can shape your strategy for the rest of the game. Do you improve your Lord of Change, gifting it twin magic symbols? Or do you increase the power you wield each round and out summon your foes?

Nurgle Token-Round-Nurg.png

The god who has the easiest time collecting advancement counters, Grandfather Nurgle has the farthest to go, but the most to gain from advancing. A number of spaces allow the Lord of Decay to remove corruption tokens from the board. While seeming to work against him, crafty players will see that this prevents a Region from becoming entirely ruined. This allows more tokens to be placed and more advancements to be gained.

Token-Noble.png Slaanesh

Luring the powerful and the pious is what Slaanesh is all about. Every time he corrupts a Region containing a noble or hero, he gains an advancement counter. Found on his dial is the ability to place two nobles and the ability to remove Old World tokens. The first, placing nobles, lets Slaanesh gain advancement counters much more rapidly. The second keeps the Old World from ejecting the gods of Chaos, and reclaiming their lands once more. A powerful set of abilities indeed.

Khorne Token-Dial-Counter.png

Blood for the Blood God! Skulls for the Skull Throne! Every life you claim is an advancement counter for the god of war and death. Beware the vile daemons of Slaanesh, once they get upgraded, they become very difficult to kill. Khorne favors Regions filled with units as each battle he emerges victorious from is an advancement counter. Hidden on his dial is the ability to draw from his deck of gifts. The ability to gain gifts far more rapidly than his opponents is a huge swing in his favor. Especially with cards that let him battle twice in one Region or even move units from across the board to a Region filled with weak cultists, ripe for the slaughter.

Sweet Victory

Each dial ends in victory. Get to the end and enjoy your domination of the entire Old World. Each god has a different playstyle, but each receives much from advancing the dial. Next we look at the armies of the Blood God.

Don't forget to sign up for the Chaos in the Old World events at GenCon. There are still spots for you to take on Eric Lang, who has issued a challenge to any would be Ruinous Powers.

Chaos in the Old World is a game of conquest, pitting the four Ruinous Powers of Chaos against each other for control of the Old World. Players must out summon, out play, and outwit theirs rivals to ensure their domination of the lands for ages to come.