I would like such a book indeed, SavageBob. However, I think it would be more fitting for an AoR release for some reason.
The next "region"book after Hutt Space...
I hope they continue to do region books that are not heavily covered by earlier systems. I think they might even organize it by trade routes and surroundings. Just think "The Hydian Way". Could cover everything from the Corporate Sector, Dathomir, Wayland, Myrkyr, Alderaan, Kuat, Rendili, Sullust, Eriadu, and a host of less known worlds. You could easily pick up 3 races, a force using culture (and anti-force), discussion of trade, new ships and vehicles, and almost everything else you need.
Yep, Trade Routes would be a great idea, because that would give a GM more fluff to use them in the games. Personally I can do without the Corporate Sector (always felt to artificial for me), but that's just me.
I will also add my support for something on Trade Routes. Could include better fluff and crunch for astrogation, shadowports, ship repairs and maintenance, piracy, Imperial patrols, customs agents and inspections, and other possible threats.
It's possible some of these topics could be covered in the upcoming Smuggler book.
I wouldn't be surprised if we got a Mandalorian Space or Mandalore sector sourcebook. Personally, I find the Mandalorians pretty boring, but the fan interest can't be denied. Species native to the area leave something to be desired; you've only got the Jakelians and the Mandallian Giants. But add some sort of "Mandalorian Human"—or a pan-species option that lets you use Mandalorian stats instead of your species' regular stats—and you've got lots of folks slobbering in anticipation.
Actually I've always found Mandalore quite interesting. They're a sort of post-Empire state. They were (are) a fierce warrior people who formed a powerful inter-stellar dominion through conquest and then post war, dedicated themselves overtly and on principle to neutrality and peace, trying to reconcile themselves with what they had done. Whilst still, there are some remaining elements in their society that hold almost religiously to old ideals about Strength and being a Warrior State and want to reclaim that.
How about something completely new? Rather than rehashing the stuff we've seen in loads of other games? Or breathing new life into something obscure.
I kinda hope they stay away from Tattooine. I appreciate it's iconic, but it's been done to death, and a hell of a lot seems to happen there for a supposed 'backwater'...
I wholeheartedly agree.
If there's a bright centre to the universe you're on the planet that.. everyone karking goes to?!
I, for one would love a Tattooine book. To me it is the most Star Wars place around and I don't care that it is done to death by now... I still love the shot of Luke staring at the suns setting. I am enamoured with Bantha's, sandcrawlers, Jawa's, Dewbacks, Mos Eisly, etc. In fact forget this topic... I want a Tattooine book now.
Might as well have posted http://starwars.wikia.com/wiki/Spoon at least that would have been funny...
Mandatory:

So now that we handled spelling and the small bit of canon pirates operate on we can move on. I get it pirates are a thing and have been a romantic thing for hundreds of years. I am sorry to say that it doesn't make it Star Warsy to have a lot of people write books about it.
Pirates not Star Wars? I take it then that you're new to the series - because Han was labled as a pirate all the way back in '77 (popped up in the original novel, I seem to recall). At the very least, it was floating around in the ancillary material:

The Blue Border card series came out first, so 77 or 78. But if that's not good enough, how about Crimson Jack? He was a bonafide, died in the wool pirate. Or you'd prefer the pirates that Kenobi ran into? How about, speaking of Archie Goodwin, the pirates that showed up in his daily comic strip in '80?
As you can see, piracy is in the genre's DNA deep, man.
(Also, stop being a douchenugget. No need to be petty about spelling.)
Edited by DesslokLet's move on from the pirate can(n)on/non-can(n)on debate and focus on something that clearly everyone enjoys...definitely canon...podracing!!!! How about a book that focuses on the planets/systems that boast the best podracing?
Come on, it'd be awesome! And for species, how about the Troig. We can even share the character...I get the left head, you get the right...I'll be a colonist (marshall), you be the scoundrel (thief), and we'll play cops and robbers by ourselves! ![]()

Now that is sarcasm!
I'm not sure how much creative licence FFG has, but... do you think we could get something new?
It strikes me that something fresh would be a good idea, if they are allowed to do it. Rather than just rehashing old and tired ideas we've seen before (Tattooine is supposed to be the SW equivalent of Elbonia, not the centre of the universe!) or clamouring for endless obscure niche races.
Something that even jaded seen-it-all-before SW fans might find a new challenge. And something that EoE might actually contribute to the EU, rather than merely retreading it.
I remember that in the early 90's, the WEG game actually defined a lot of what we now know as the EU. But these were wild, frontier times, maybe FFG doesn't have that freedom in the Disney era? Maybe Keith or someone could confirm what kind of creative licence they actually have? Could they make a sourcebook defining heretofore obscure planets, or create their own new races?
We could have:
One divergent human fanservice race (The 'Danmolorians')
One amazingly photogenic race (The 'Marcys')
One hideously freakish race (The 'Samophlanges')
Everybody's happy!
Edited by Maelora
I don't like the way they did spoons in the prequels and the EU.
In my alternative non-canon game, the spoons have grooves like a fork, and I call them 'sporks'.
I remember that in the early 90's, the WEG game actually defined a lot of what we now know as the EU. But these were wild, frontier times, maybe FFG doesn't have that freedom in the Disney era? Maybe Keith or someone could confirm what kind of creative licence they actually have? Could they make a sourcebook defining heretofore obscure planets, or create their own new races?
I believe Fantasy Flight Games has created new ships and/or droids for some of their adventure modules and game master kits. And I think that is where any new creative material will appear in the future. I have no idea what the terms of FFG's agreement to create new "official" content might be, but I expect that if they do create brand new species or planets they will do so in adventure modules.
All I know is that as much my 4-yr old son and I are enjoying watching Star Wars Rebels together, I don't care for any source material on it in any of the 3 product lines. I like to compartmentalize my TV/gaming activities.
Edited by DomingoRegarding Tatooine, it's already been covered in the core rulebook as a planet entry, but it might show up in the Hutt Space book for a few reasons:
1) The galactic map already puts it pretty close to Hutt Space, and it was at various parts in history considered to be included in Hutt Space, or simply left alone by the Old Republic enough that the Hutts all but claimed it. Episode 1 very much confirms this with Panaka's line about Tatooine being controlled by the Hutts and Shmi's line about how the Republic doesn't exist out where they are.
2) Suns of Fortune also covered planets that generally wouldn't be thought of as part of the Corellian Sector, such as Duros or Nubia. So it's not a huge stretch that Tatooine could be rolled into the book on Hutt Space, even if it's only a few pages.
3) Like it or not, Tatooine is a pretty iconic location in the films, with ANH starting there, and three of the other five films having fairly important plot events occur there as well, It's going to wind up getting covered at some point, so best to put it in Hutt Space and get it done and out of the way.
Personally I have enough material on Tatooine, so I do not need that covered. As mentioned the Trade Routes would be my favorite, but they could also do systems that only get mentioned in the movies (remote system: Anoat, remote but civilized system: Utapau, civilized world with separatist tendencies: Cato Neimoidia, etc.) or they could invent completely new stuff. Given that they've done so in the adventures seems to indicate that there should not be copy right problems (but what the heck do I know about the license).
Honestly while I would love a pirate and privateering focused book after thinking about it some I'm not sure if it should be in a region book slot. That seems more like an adventure book topic, or maybe put in place of an EOE career book after the career books for EOE are done
I wouldn't mind seeing Pirate as a career, with specializations like Marauder, Scoundrel, and something ship-based. No reason we can't have a seventh career, and there's no reason it can't share existing specializations.
I would go with one spec focusing on the pirates who land on planets and raid colonies like Hondo's crew was doing in the Seven Samurai tribute episode.
Then one spec focusing on the kinds of pirates who hit ships in space using fighters, patrol boats, and modded light freighters kind of like the Hawk Bats, The Rogues for most of the Bacta War, the group the Wraiths fought in Wraith Squadron and Han during his Vong War pirate campaign.
A third geared towards using corvettes, frigates, small cruisers, and modded heavy freighters like Xhaxin and the Free Lance, The Crimson Axe from Legacy, the CR90 Sprial, or any Interceptor class ships which operated alone.
I wouldn't mind seeing another career, but I don't think we're going to get anything like that.
Likewise, I'd love to see more Universal specialisations, but we don't seem to get any outside the Core books.
New career books might be an interesting thing. IE after the current 6 are finished we get a new career book with a new career and 6 specializations. or some such.
New career books might be an interesting thing. IE after the current 6 are finished we get a new career book with a new career and 6 specializations. or some such.
I don't know. The cynic in me thinks that by the time we get (6 career books + 3 adventures + 3 region books) x (3 product lines) another publisher will have the license for the game, and we'll be learning a new system.
I think I would prefer more Universal Specializations to a whole new career.
I think I would prefer more Universal Specializations to a whole new career.
Why? Certain things might be universal, but most things in these lines are based upon archetypes based upon a career and one or more specialties. If any particular archetype just doesn't fit with the given careers, then a new career might fit better than a universal specialization that still requires a character to be in a career that doesn't fit.
Was gonna say, but knasserll beat me to it, that piracy is THE reason civilian ships have guns. I mean, what else would they be for... blasting TIE fighters? ![]()
Anyway, add me in as one who wants a totally original region (or more likely, sector) book. All new planets, creatures, vehicles, NPCs, equipment... basically a place where players can run rampant and call it their own without having to dance around the official 'canon'.
Anyway, add me in as one who wants a totally original region (or more likely, sector) book. All new planets, creatures, vehicles, NPCs, equipment... basically a place where players can run rampant and call it their own without having to dance around the official 'canon'.
Amen. One of the things that bugged the hell out of me with the D20 system (aside from the terrible, completely inappropriate game engine) was the fact that EVERYTHING they put out was just about material from another source. I longed for the days of Planets of the Galaxy 3, where a whole sector was made up, or Lords of the Expanse with original planets, cultures, people and things or Tramp Freighters where you got a sector and a campaign idea on how to exploit it!
We get original ideas and locations and things occasionally - the back half of Beyond the Rim was all new (mostly) - but I'd love to see something completely all new.
I think I would prefer more Universal Specializations to a whole new career.
Why? Certain things might be universal, but most things in these lines are based upon archetypes based upon a career and one or more specialties. If any particular archetype just doesn't fit with the given careers, then a new career might fit better than a universal specialization that still requires a character to be in a career that doesn't fit.
I think the careers that already exist are enough to cover the sort of archetypes that work in Edge of the Empire, though I could be wrong. I'm sure as soon as I post this, someone will post an idea for a great new career that I hadn't thought of. But characters could be personalized with more specializations that allow for both more specific and more jack-of-all-trades type of multi-classing. Mostly, it's about getting more skills for less XP, I suppose.
Keep in mind, while I prefer new specs to new careers, I don't feel that strongly about it. I would rather get a new regions book, or a species and creatures book, or a ships and vehicles book, or a new adventure module.