After hearing of the fortressing controversy at Worlds, and more importantly seeing the tactic, I kinda wanna try it, and potentially maximize it.
As a games theorist, it's actually a beautiful tactic because it avoids Zugzwang : the compulsion to move, even when doing so would put you in a position more disadvantageous than the one you're in now. (Yay German!)
The theoretical "Best" fortress would cover all angles of assault with a good amount of dice.
The theoretical "Best" fortress would somehow keep its actions, or use action-like abilities.
The theoretical "Best" fortress would be easily abandoned, preferably as an explosive surprise to flank the assailant. Said another way, it should let you move into a more advantageous position if you see the opportunity.
I have now seen 3 different varieties of Fortress lists. Interestingly, each does better than the others at one of the 3 things I mentioned above.
Double Falcon Fortresses automatically cover all angles, but are not easily abandoned, and only 1 ship gets an action (if the other ship is Lando). That being said, there are plenty of crewmen who cover that base, and Experimental Interface might close the gap on the other.
Triple Lambda Fortresses use Captain Yorr and Colonel Jendon's abilities to maintain all actions, but is the least able to abandon itself, and is fairly easily flanked, due to their large bases.
The XXXX Fortress from Worlds is the most easily abandoned of the lot, as any other maneuver will cause the Fortress to fall apart. Similarly, with so many arcs, it has a good number of attack dice going in any direction, but still has blind-spots.
I was mulling this over, and realized you could also theoretically use Interceptor or Phantom fortresses.
Can y'all think of any other ships that would work well for this emerging (though very disliked) list paradigm?