I have been reviewing the rules since I received the beta and kept up with every single update.
Currently the power is exceedingly weak in the beginning version with the latter upgrades well exceedingly personal damage to the point of being on the planetary scale, henceforth broken and unbalanced.
During the last update they reduced the damage back to unmodified willpower plus successes and changed the strength upgrade to only add damage.
Here's the issues with this current version
Base Damage 1-6
Currently that places it lower than almost any other weapon in the game prior to F and D
With the 2x willpower damage goes back to 2-12 damage before using implants and stims. That makes it quickly match the damage of a blaster at 3 willpower and a heavy rifle at 5 willpower. At maximum you have the base damage of an E11X before mods.
That is balanced base damage, so the base damage wasn't the issue when it was 2x Willpower for unleash.
Attack should be treated like a ranged energy weapon
Currently the Discipline check wording makes it sound less like an attack and more like a regular Discipline check. I would recommend changing it to state for unleash "Make a Discipline check against a target up to short range, treating it the same as an energy attack with the same range."
I also want to point out that reflect should equally be able to effect lightning as it appeared to do in the fight with Dooku versus Palpatine where Dooku used improved reflect on the attack combined with Defensive Stance and possibly sense to reflect the lightning onto the Chancellor.
Now here's where it's broken,
There are too many strength upgrades.
The current change also doesn't gI've you a medium to generate extra advantage which gave the original version the potential for a one hit kill like Star killer did. While the damage caps fall within range of the extreme uses in lore, it doesn't balance against any personal scale weapons in the game
My suggestion change on strength rank to "CONTROL: the user can spend 2 pips to gain one boost die to his Discipline checks made with this power."
This control should be able to be actibated multiple times and will allow for extra defense and successes on both Protect/Unleash to use on the Defense granting control or to give additional Crit strikes on the mastery. The effects are not guaranteed and it basically represents gaining accuracy rating like you would with the modifications on a normal blaster pistol or rifle.
With those changes you could either add in alot of damage with strength upgrades or increase the odds of you hitting.
10 pips would give basically Accurate 5 to the check.
This is just my analysis though everyone feel free to state your questions and feedback, and please also iterate on points you agree with as well! Thanks.
I have been reviewing the rules since I received the beta and kept up with every single update.
Currently the power is exceedingly weak in the beginning version with the latter upgrades well exceedingly personal damage to the point of being on the planetary scale, henceforth broken and unbalanced.
During the last update they reduced the damage back to unmodified willpower plus successes and changed the strength upgrade to only add damage.
Here's the issues with this current version
Base Damage 1-6
Currently that places it lower than almost any other weapon in the game prior to F and D
With the 2x willpower damage goes back to 2-12 damage before using implants and stims. That makes it quickly match the damage of a blaster at 3 willpower and a heavy rifle at 5 willpower. At maximum you have the base damage of an E11X That is balanced.
Attack should be treated like a ranged energy weapon
Currently the Discipline check wording makes it sound less like an attack and more like a regular Discipline check. I would recommend changing it to state for unleash "Make a Discipline check against a target up to short range, treating it the same as an energy attack with the same range."
I also want to point out that reflect should equally be able to effect lightning as it appeared to do in the fight with Dooku versus Palpatine where Dooku used improved reflect on the attack combined with Defensive Stance and possibly sense to reflect the lightning onto the Chancellor.
Now here's where it's broken,
There are too many strength upgrades.
The current change also doesn't gI've you a medium to generate extra advantage which gave the original version the potential for a one hit kill like Star killer did. While the damage caps fall within range of the extreme uses in lore, it doesn't balance against any personal scale weapons in the game
My suggestion change on strength rank to "CONTROL: the user can spend 2 pips to gain one boost die to his Discipline checks made with this power."
This control should be able to be actibated multiple times and will allow for extra defense and successes on both Protect/Unleash to use on the Defense granting control or to give additional Crit strikes on the mastery. The effects are not guaranteed and it basically represents gaining accuracy rating like you would with the modifications on a normal blaster pistol or rifle.
With those changes you could either add in alot of damage with strength upgrades or increase the odds of you hitting.
10 pips would give basically Accurate 5 to the check.
This is just my analysis though everyone feel free to state your questions and feedback, and please also iterate on points you agree with as well! Thanks.
Edited by Balancetotheforce