I've been playing the 'point of no return' campaign with the wife over the last week or so.
Sians not a bad player but I think i've hammered the prime military maxim of 'be aware of your objective and focus all available effort on the objective and dont get distracted' too well.
I'm really struggling to win with the rebels in this campaign (won the first scenario, lost the last two) and i think part of the problem is that the objective is generally to cripple one section of the tantive for the imperials.
My objective varies but i usually dont get time to complete it as if you concentrate fire from even a modest force on a ship that essentially has no evades it goes down pretty quick
The problems im having are
1. the set composition of the CR90 in the scenario, you're forced to take two single turbo lasers. These are next to useless against TIE type ships as you can fire at range 3 at the shortest (so on average 4 evade dice against 4 red.. not so bad so far) but you also *double* the agility of the target so its actually more like 4 red vs 7 or more green! The only decent weapon really on a hardpoint is the quad laser but as its on the rear its usually only coming into play occasionally. The main turret is range 3-5 and slightly more useful as AG isnt doubled but still means the ship is pretty vulnerable close up. I'm just finding the default set up you have to take a pig to use.
2. The escorts you can have usually exclude large ships or unique characters. But as the games mechanics let you shoot at anyone in range an escort has trouble actually screening a huge ship as you just shoot through them. As Sians concentrating on the objective she has ignored the various escorts i've tried (swarm of Z95s in one game, three B wings in another) and the excort cant kills enough TIEs quickly enough
Much as i personally hate the Biggs card as i dont like removing choice from an opponent i'm seeing him as the only way of keeping the bloody thing alove in the final segment we're playing friday night.
With winning one of the previous three games i get one upgrade for the tantive.
I cant decide between 'slicer tools' or 'c3po' but at the moment 3p0 is crewing han solos falcon.
My 'escort' for the last section of the campaign 'minefield' is something i'd never normally play but think is my only chance and thats Han with 3p0 (can really afford any other 'fat han' upgrades), Biggs with HU and a red squadron xwing.
Suggestions for clawing back at least one win?