What to do when ur 3 PCs are unconcious...

By mjc721, in Star Wars: Edge of the Empire RPG

so was GMing last monday and the guys i play with wanted to run straight at the Final Boss (theoretically they could of kill him and then completed the story line quest) so i let them have a crack however after some bad rolling and some dodgy calls on their part

their 3 characters were left lieing on the floor unconcious and couldnt heal one another....

i decide to capture them instead of killing them but am going to have them run 3 'Rebel Extraction Specialists' so they will have to rescue themselve using these....

any thoughts, in put or ideas i can run with this next round on monday?

What is the boss? Is he an Imperial, a pirate, a bounty hunter, a small town sheriff, a Black Sun boss, or something else? This really matters.

Who'd they attack?

  • If it's someone techy, implant explosives at the base of their skulls - they work for tech guy now (spy against their old boss?).
  • If it's someone fighty, they wake up in a slave pen - they're gladiators now (briefly, unless they can do something about it).
  • A vanilla crime lord may just sell them as slave labour to some spice mine somewhere while keeping their kit and transport. (Perhaps their slave-ship then gets attacked by pirates?)
  • If they tried to kill an Imperial Officer, they'd likely just be executed. Unless one or more of them were doppelgangers for minions of a rival or enemy, in which case they may be of use...

I could get behind the Player-controlled NPC rescue if at least one of them had escaped (and joined forces with the NPC group), but otherwise it could foster an attitude that you'll provide them with a way to get them out of any tight spot they get themselves. The bit that makes Edge feel different to Age of Rebellion - the bit I like most, at least - is that there's a feeling that you're forging your own destiny and will succeed or fail based on you choices and competence (yeah, okay - luck too).

EDIT: Who, if anyone, do they work for? (This is the question I thought HappyDaze was asking, but rereading the post I'm now doubting myself.) Are they well-liked (or at least valued)? By anyone who'd attempt (or fund) a rescue attempt? I'm imagining the "You owe me for this" bit if the rescue is successful. That'd be a good way to make them like a friendly NPC more (or be even more wary of a predatory one).

Edited by Col. Orange

I'd give them a chance to escape. And that depends on what they do and observe. Don't make it easy but don't make it impossible either

also do they have 'friends' on the outside??

Edited by Pumkinspyder

i decide to capture them instead of killing them but am going to have them run 3 'Rebel Extraction Specialists' so they will have to rescue themselve using these....

I think it's a neat idea, but the danger is they end up liking their Rebel Extraction PCs more... :)

The other possibility is they're imprisoned (Imperial jail, Hutt gladiator fodder, Zyggerian slave ship, etc) with somebody who already has an escape plan, but this person was missing key skills that the PCs now provide.

Yet another is to run this long but well-written Traveller adventure, Prison Planet:

Original: http://rpg.drivethrustuff.com/product/80165/CTA08Prison-Planet

Recent: http://rpg.drivethrustuff.com/product/61379/Adventure-2-Prison-Planet

But that requires that the captor was more like a government than a crime-lord-type boss.

Bomb collars, then make them kill their allies or the people responsible for sending them there in the first place.

So for all intent an purpose he his a Nemesis Pirate

ok so this is episode or act IV now they have been foolowing this group of thugs/pirates trying to get their hands on an encrypted data pad. they have planet hopped 4 times and have had a run in with Locals, Imps, Haywire Droids and now gang members.

they just attacked a B2 battle Droid, a Rival and Nemesis. (which they sucked at)

they are on par with the B2 and Rival... and didnt really even touch or shoot the Nemesis.

they have been captured and will wake up with half health and concious in holding cells.

at this stage i have 3 Rebel Strike force characters made for them to use to try and rescue themselves.

Maybe chain them up/implant explosives in their neck and make them do various tasks around the ship. Gives them a chance to grab the datapad - maybe escape on a shuttle in the ship or something. Maybe if the group takes too much time, they get sold to somebody (hopefully with the data pad in hand).

thank you for ur replies so what happended in yesterdays session...

my 3 pc characters were is holding cells and striped of their gear. 2 pcs were rebel spies or operatives so i had them activate an emergency transponder and 3 Player controled NPC's and a new player rocked up on planet as an extraction force.

the extraction force fort there way through 4 minion groups (2 lots of 3 B1 battle droids and 2 lots of 4 pirates) and 1 rodian rival. they got through that relatively unscaved... just a few wounds nothing drastic. they then disabled the communications array at the back of the compound (which triggered a silent alarm to the main Pirate force). so the PC's NPCs unlocked the holding cells and the original PC's geared up with loot from the dead minion groups.

so we have 7 PC controlled characters now and with a very good Perception hearing check. one of the guys made out the sound of Droids marching growing louder as they came closer. so they had a turn to get into some defensive positions around the compound.

the enemy force that arrived consisted of....3 individual B2 battle Droids, 2x 4person minion groups of B1s, 2x 4person minion groups of pirates, 1 rival human and 1 nemesis... The final showdown was on....

so after several long rounds... the PC's emerged victorious with both an original PC dead and a Rebel extraction force soldier, 3 PC/REF unconscious and 2 Pcs alive on 1 health..

was a good 5 hour session and they were awarded with 55xp, loot from bodies of enemy and fallen comrades.

i have also started to incorporate using a loot table for basic room looting or additional rewards. its a D100 system where the PCs roll a average Perception check and if they fail they get a basic loot table roll, if they get 3 Adv. they get a rare loot table roll and if a triumph well they say what they want and we work it out from there.

NExt session they have to get there gear back(if they want to go find it) or they can take the enemy YT1000 and R41 starchaser that were parked near by to the planet tatooine. someone rolled up the "Deed to a Run down cantina bar"a few sessions ago so they are going to set this up as a base and do some bounty mission until i can do a cross over with my other GM (we normally do 2 sessions on a monday)

Sounds like it was a good, challenging mission. Nicely done!

I was going to suggest you kell 'em, but this solution seemed to be far better.

Man, how did one of the PCs actually manage to die?

Man, how did one of the PCs actually manage to die?

I am guessing, but it just looks like the game was one short at the start or at least one player escaped to come back with help. So no deaths at all.

Edited by Amanal

just luck i try to be a fair GM so damage is dealt to PC or PC controlled NPC with most health, then Unconcious PC controlled NPC then PC... was just un lucky. and afterwards felt bad for him in our afternoon session run by another GM a few weeks ago he was the firs PC to get outright killed by modified Cyborg Nextu... then his NPC Died then Him.... umm ouch and sorry lol. lukcly he was all cool and just rolled a new character for this coming monday