I don't get to play often enough, so I tend to overthink, tinker, and waffle when a firm gaming night is on the horizon. I have the opportunity to play in a store tournament in the next couple days, and here are a couple lists I've been considering:
Horton Salm
Blaster Turret
Proton Torps
Proton Torps
R2-D6
Veteran Instincts
Corran Horn
Veteran Instincts
Fire-Control System
R7 Astromech
Airen Cracken
Veteran Instincts
99 points
PS 10 across the board, kinda alpha-strikey. Cracken can either help Horton get off a devastating torpedo, or can cover his butt when he needs a focus for the turret. I've never flown Corran before, which is kind of intimidating, but this seems like a decent "slim" build for him that has both offensive and defensive options.
Horton Salm
Blaster Turret
Proton Torps
Proton Torps
R2-D6
Veteran Instincts
Nera Dantels
Decoy
Advanced Sensors
Flechette Torps
Flechette Torps
Munitions Failsafe
Tarn Mison
R7 Astromech
I've flown a list very close to this, with slightly different upgrades. Between Horton and Nera it has the tools to deal with Phantoms. Horton's ordnance takes the lead against large ships, and Tarn is there to lead the charge.
I feel like both these squads can contend against Phantoms or Fat Hans, but would probably struggle against swarms, unless I can kill a couple ships very quickly.
If I don't go with one of these I'd probably do something boring, like generic pilot spam.