SORTA COMPLETE CARD LIST OF WAVE ONE
or How I Managed to Waste an Afternoon
I have spend my time squinting at the spoiler pictures and trying to figure out what those little cards say. I have tried to mark all of my speculations with brackets or question marks. In a couple of instances, I have used the beta cards from GenCon to help, but the game seems to have undergone some changes since then.
Please let me know if you can decipher anything more or if you have guesses for some of the missing text.
CORE SET
***The pictures of the core set cards are older, and FFG has made some changes since they were posted, so take this with a grain of salt.***
*Grand Moff Tarkin
Commander - Imperial - 25? pts
*General Dodonna
Commander - Rebel - 25? pts
(Officer not shown in expansion pictures)
Officer - ?
(Officer not shown in expansion pictures 2)
Officer - ?
Defens[ive ??]
Officer - ?
Weapo[ns Officer]
Officer - ?
Before [you reveal your?] comm[and dial you may?] spend 1 [???] to change [any command token?] to a (concentrate fire) c[ommand token?]
Gunne[ry Team]
Team - ?
Nav[ Team]
Crew - ?
(Navigate command): Your [(?? command) ???] either cha[nge its ???] or increa[se its speed by 2?]
(Weapon upgrade not shown in expansion pictures)
(Weapon upgrade not shown in expansion pictures 2)
Ex[panded] Han[gar Bay]
Anti-Fighter - ?
Your squ[adron rating is?] incr[eased by 1?]
Assault [??] M[issles]
Missles - ?
Black [(Crit)?: Each hull?] zone a[djacent to the?] defend[ing hull zone?] suffer[s 1 damage?]
Overl[o??]
Single Laser - ?
Blue (Crit): E[xhaust one of the?] defender's [defense tokens?]
H9 Turbolaser
Dual Laser - [6 pts?] ***According to the beta card***
While atta[cking, you may?] change [1 die face with?] a (hit) or (crit) [to a face?] with [a (double hit) or (hit and crit)?]
***The beta card said: While attacking, you may spend 1 red die to reroll any number of the dice in your attack pool. However, the card seems to have been re-designed.***
(Face down card)
Dual Laser - ?
*Luke Skywalker
X-Wing Squadron - 20 pts
Move 3
Hull 5
Anti-Squadron 4 blue
Anti-Capital 1 black
Brace - Brace
While attacking a ship, treat the defender as having no shields.
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
Escort: Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.
X-Wing Squadron - 13 pts
Move 3
Hull 5
Anti-Squadron 4 blue
Anti-Capital 1 red
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
Escort: Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.
*Howlrunner
TIE Fighter Squadron - 16 pts
Move 4
Hull 3
Anti-Squadron 3 blue
Anti-Capital 1 blue
Brace - Scatter
While another friendly squadron with swarm at distance 1 is attacking a squadron, it may add 1 blue die to its attack pool.
Swarm: While attacking a squadron engaged with another squadron, you may reroll 1 die.
TIE Fighter Squadron - 8 pts
Move 4
Hull 3
Anti-Squadron 3 blue
Anti-Capital 1 blue
Swarm: While attacking a squadron engaged with another squadron, you may reroll 1 die.
VICTORY EXPANSION
*Warlord
Victory - Imperial - 8 pts
While attacking, you may rotate 1 die face with an (accuracy) icon to a face with a (hit) icon.
*Cor[rupter]
Victory - Imperial - ?
(Squadron Command): The sp[eed of all?] squadron[s that?] you activa[te is increased?] by 1 until [the end of the?] act[ivation?]
XX-9 T[urbolasers]
Dual Laser - ?
(Crit): The f[ace-down damage?] cards [???] defender[???] are d[e???]
Overl[o??]
Single Laser - ?
Blue (Crit): E[xhaust one of the?] defender's [defense tokens?]
Ion Cann[on ??]
Single Laser - ?
Blue (Crit): [You may?] discard[ 1 defense?] token fro[m the defender?] If the [defender does?] not have[ any defense?] tokens [then each of its?] hull zo[nes suffer 1 damage?]
Assault [??] M[issles]
Missles - ?
Black [(Crit)?: Each hull?] zone a[djacent to the?] defend[ing hull zone?] suffer[s 1 damage?]
Ex[panded] Han[gar Bay]
Anti-Fighter - ?
Your squ[adron rating is?] incr[eased by 1?]
Flight Controllers
Gunne[ry Team]
Team - ?
Vetera[n Officer?]
Defens[ive ??]
Officer - ?
Intel[ligence ??]
*Direc[tor Isard]
(Face-down Crew card)
CR90 EXPANSION
*Raymus Antilles
[Officer] - Rebel - 7 pts
When you reveal a command, you may gain 1 matching command token without spending the command dial.
*Jai[na's Light]
CR90 - [Rebel] - ?
You can[???] of [???] Your [???]
*Mon Mothma
Commander - [Rebel] - ?
*Tantive IV
CR90 - [Rebel] - ?
(4 unknown cards)
NEBULON-B EXPANSION
X17 Turbolasers
[single Laser?] - 6 pts
While attacking, if the defender spends a (redirect) token, it cannot suffer more than 1 damage on hull zones other than the defending hull zone.
*S[alvation]
Nebulon B - [Rebel] - ?
While [???] your [???] you [???] dam[age??]
*[???]
Nebulon B - [Rebel] - ?
(5 unknown cards)
ASSAULT FRIGATE MK II EXPANSION
*Gallant Haven
AF Mk. II - Rebel - 8 pts
Before a friendly squadron at distance 1 suffers damage from an attack, reduce the total damage by 1.
*Pa[ragon]
AF Mk. II - [Rebel] - ??
While att[acking, if?] you have a[lready ???] this round [you may add 1?] die to you[r attack?]
Enhanced [??]
Dual Laser - ?
The batt[ery rating?] for your [???] hull zone [is increased?] by [1 red die?]
XX-9 T[urbolasers]
Dual Laser - ?
(Crit): The f[ace-down damage?] cards [???] defender[???] are d[e???]
H9 Turbolaser
Dual Laser - [6 pts?] ***According to the beta card***
While atta[cking, you may?] change [1 die face with?] a (hit) or (crit) [to a face?] with [a (double hit) or (hit and crit)?]
***The beta card said: While attacking, you may spend 1 red die to reroll any number of the dice in your attack pool. However, the card seems to have been re-designed.***
Point [Defense] R[ockets?]
Anti-Fighter - ?
When[ you are attacked by?] squadron[s ???] you may [????]
Advanced [shields?]
Shield Generator - ?
When y[ou spend a?] (redirect) toke[n ???] can ch[ange???] one hul[l???] dama[ge???] including [????]
Electronic Countermeasures
Sens[or Team]
Team - ?
While atta[cking, you may?] exhaust [this card and?] spend 1 [?? to increase?] your dice [battery by ???] an[d ???]
Gunne[ry Team?]
Team - ?
Vetera[n Officer?]
Weapo[ns Officer]
Officer - ?
Before [you reveal your?] comm[and dial you may?] spend 1 [???] to change [any command token?] to a (concentrate fire) c[ommand token?]
*Ad[ar Tallon]
(Face-down Commander card)
GLADIATOR EXPANSION
Engine Techs
Crew - 8 pts
(Navigate Command): After you execute a maneuver, you may exhaust this card to execute a speed-1 maneuver.
Nav[ Team]
Crew - ?
(Navigate command): Your [(?? command) ???] either cha[nge its ???] or increa[se its speed by 2?]
Sens[or Team]
Team - ?
While atta[cking, you may?] exhaust [this card and?] spend 1 [?? to increase?] your dice [battery by ???] an[d ???]
Weapo[ns Officer]
Officer - ?
Before [you reveal your?] comm[and dial you may?] spend 1 [???] to change [any command token?] to a (concentrate fire) c[ommand token?]
*Admira[l Screed]
Officer - ?
(Squadron command): Squa[drons that you?] activate c[an move even if?] they are [engaged. If?] an eng[aged squadron?] moves in[??? it counts?] as having [???]
Expande[d Missle Bay?]
Missles - ?
Mo[dification]
The batt[ery rating?] for your [???] is incre[ased by 1 black die?]
*Insidious
[Gladiator] - [imperial] - ?
The black dice in your battery [????]
*De[molisher]
[Gladiator] - [imperial] - ?
During y[our ???] you can [????]
Assault [??] M[issles]
Missles - ?
Black [(Crit)?: Each hull?] zone a[djacent to the?] defend[ing hull zone?] suffer[s 1 damage?]
(Face-down Commander card)
REBEL FIGHTERS EXPANSION
*Keyan Farlander
B-Wing Squadron - 29 pts
Move 2
Hull 5
Anti-Squadron 3 Blue
Anti-Capital 2 Black
Brace - Brace
While attacking a Ship, if the defending zone has no shields, you may reroll any number of dice in your attack pool.
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
B-Wing Squadron - ?
Move 2
Hull 5
Anti-Squadron ?
Anti-Capital ?
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
*Tych[o Celchu]
A-Wing Squadron - ?
Move 5
Hull 4
Anti-Squadron ?
Anti-Capital ?
Brace - Brace?
You can move out of [range 1 of fighters and?] attack ships even wh[en at range 1 of a fighter?]
Counter 2: After [you are attacked with?] a non-counter attack [, you may?] attack that squadron [with an?] armament of 2 blue [dice, even if you are?] destroyed.
A-Wing Squadron - ?
Move 5
Hull 4
Anti-Squadron ?
Anti-Capital ?
Counter 2: After [you are attacked with?] a non-counter attack [, you may?] attack that squadron [with an?] armament of 2 blue [dice, even if you are?] destroyed.
*"Dut[ch" Vander]
Y-Wing Squadron - ?
Move 3
Hull 6
Anti-Squadron ?
Anti-Capital ?
Brace - Brace?
When a squadron [???] damage, you may [???] the activated side [???] suffers 1 additional [damage?]
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
Heavy: You do not prevent engaged squadrons from attacking ships or moving.
Y-Wing Squadron - ?
Move 3
Hull 6
Anti-Squadron ?
Anti-Capital ?
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
Heavy: You do not prevent engaged squadrons from attacking ships or moving.
*Wed[ge Antilles]
X-Wing Squadron - ?
Move 3
Hull 5
Anti-Squadron 4 blue?
Anti-Capital 1 red?
Brace - Scatter
While attacking [an enemy squadron you?] may add 2 blue d[ice to your attack?]
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
Escort: Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.
X-Wing Squadron - 13 pts
Move 3
Hull 5
Anti-Squadron 4 blue
Anti-Capital 1 red
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
Escort: Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.
IMPERIAL FIGHTERS EXPANSION
*Major Rhymer
TIE Bomber Squadron - 16? pts
Move 4
Hull 5
Anti-Squadron 1 blue 1 black
Anti-Capital 1 black
Brace - Brace
Friendly Squadrons at distance 1 can attack enemy ships at close-medium? range using all dice in their battery armament.
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
Heavy: You do not prevent engaged squadrons from attacking ships or moving.
TIE Bomber Squadron - ?
Move 4
Hull 5
Anti-Squadron ?
Anti-Capital ?
Bomber: While attacking a ship, each of your (crit) icons adds 1 damage to the damage total and you can resolve a critical effect.
Heavy: You do not prevent engaged squadrons from attacking ships or moving.
*Soo[ntir Fel]
TIE Interceptor Squadron - ?
Move 5
Hull 3
Anti-Squadron ?
Anti-Capital ?
Brace - Scatter?
After a squadron you [are engaging??] performs a non-coun[ter attack, it suffers 1?] damage if it did not [hit you?]
Counter 2: After [you are attacked with?] a non-counter attack [, you may?] attack that squadron [with an?] armament of 2 blue [dice, even if you are?] destroyed.
Swarm: While attacking a squadron engaged with another squadron, you may reroll 1 die.
TIE Interceptor Squadron - ?
Move 5
Hull 3
Anti-Squadron ?
Anti-Capital ?
Counter 2: After [you are attacked with?] a non-counter attack [, you may?] attack that squadron [with an?] armament of 2 blue [dice, even if you are?] destroyed.
Swarm: While attacking a squadron engaged with another squadron, you may reroll 1 die.
*Da[rth Vader]
TIE Advanced Squadron - ?
Move 4
Hull 5
Anti-Squadron ?
Anti-Capital ?
Brace - Scatter?
While attacking [???] 1 damage to the [???]
Escort: Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.
TIE Advanced Squadron - ?
Move 4
Hull 5
Anti-Squadron ?
Anti-Capital ?
Escort: Squadrons you are engaged with cannot attack squadrons that lack escort unless performing a counter attack.
*"Ma[uler Mithel]
TIE Fighter Squadron - ?
Move 4
Hull 3
Anti-Squadron 3 blue?
Anti-Capital 1 blue?
Brace - Brace?
After you move, e[very squadron engaging?] you suffers 1 dam[age.]
Swarm: While attacking a squadron engaged with another squadron, you may reroll 1 die.
TIE Fighter Squadron - 8 pts
Move 4
Hull 3
Anti-Squadron 3 blue
Anti-Capital 1 blue
Swarm: While attacking a squadron engaged with another squadron, you may reroll 1 die.