So, has anyone here also played the 40k lines (Only War, Deathwatch, Rogue Trader, and Dark Heresy)? Occasionally, those systems try to convince one that they work well TOGETHER, which most people agree is a bald-faced lie; Inquisitors CAN accompany Deathwatch Space Marines on missions, but they will be immensely weaker, and have so much more skill mojo as to make the Astartes look like neophytes at life, while Acolytes serving the limitless power, but paranoid and tight-fisted Inquisition will have their gear and resources put to shame by Rogue Traders, who buy one-of-a-kind prototypes from the AdMech, or plumb tommbs and ruins for ancient xenos wonders to beggar even a whole world's economy.
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The point of that is, in the EotE, AoR, and F&D lines, how well do they actually mesh together? I can see that the mechanics are, for the most part, the same, but each uses its own mechanic (Edge has Obligation, Age uses Duty, if I remember right, and possibly some bit of "are you more Rebel still, or falling to the Empire?", and Destiny hits us with Morality, and also some "in the scale of your soul, where falls the Light and the Dark?"), and then the next system, being stand-alone, never mentions the last. If I wanted to play more a crew from the movie, so we have the Han Solo type, who owes some people, has some enemies, and isn't always a shining beacon of right, a Leia-analogue plucky young Rebel, who longs to see an end of tyranny, and will fight to the last to see her people free and happy, but must make sure not to become the Empire, in the process, and a Luke-facsimile starry-eyed young boy who just learned that he has inherited magic powers, and must both avoid death for merely having them, and also not let them consume his soul, while trying to make sure they don't die out with him, how well can we run it?
Could you, would you, import Obligation and/or Duty into your testing for F&D? If you were the typical player group, and all had a FR from one of this book's jobs, that's already almost three times as many Force-sensitives as makes sense; Yoda's wrong, no matter what he tells Luke, even if the EU is gone, but a group of 6-8 seems just something that would attract Vader (I mean HIM, not some Inquisitors who serve the Emperor). I can see liking to get the rules set, especially now that they are not dancing around Force powers and Jedi, even if the characters in this book aren't REAL Jedi (Luke wasn't either, most of the time, so that's not a complaint from me), and I can also understand wanting to keep the party on an even keel, so everyone has Force ability, and no one feels like the Fighter in a room of Wizards, who ALSO have a weapon better than his, and might be as competent with them, but a party more of each would seem more organic. As makes sense, I think every job in F&D has a FR 1 bonus, and many of the trees have the expected Force-related talents, but while I love KOTOR II, and especially like that most of the characters can be awakened to Force-sensitivity, I ALSO like the feeling that some don't have it, at first, and at least one organic doesn't at all.
In your game, would you just skip around those Force-talents, as you were able, and ignore the Rating score? Would you build Atton or Bao-Dur in Edge or Age, and then just play them that way? It seems it would work, as the systems, are close, but do they have to keep track of Obligation, or Duty? Would you build Bastilla as a F&D character, but then attach Obligation or Duty to her, while she dwells aboard the Ebon Hawk? It's something other characters must monitor, and would seem a bit weird for her not to contribute to, or be a part of either.
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So, to sum it all up, how well do these lines intermingle? How much work goes into making a cross-lines game, and make it fun? Anyone have any experiences they wish to share? This might very well just be food for future thought, but thoughts would be cool. Thanks for reading the block, and have a good one.