I dont think the Jedi in F&D are anything close to uber characters. It takes at least 300xp to have one power partially filled out and FR3 in order to activate it somewhat consistently, and thats all at the expense of developing any skills. IME from the the high level games I've run the uber characters tend to be the min-maxers that focus on stealth, ranged heavy/autofire, or soak.
I feel that characters that go the force are "forced" to spread their xp out and even if they focus on only one power and picking up FR instead of dedications it takes quite a bit xp and leaves them pretty weak in anything non force.
Pretty sure that was the intent when designing Force and Destiny.
Having played every prior Star Wars RPG (and a couple of fan-hacks), one of the biggest problems has been keeping Force users from utterly dominating the game. Saga Edition suffered from this pretty badly (to the point that some GMs outright banned the Jedi class and related prestige classes from their games, particularly if the game was set in the Dark Times or Rebellion Era) as did WEG once the Force user PCs got their Force skills up to a certain point (about 5D in each).
Thus far, Force and Destiny seems to have avoided that particularly pothole by making a Force user PC either have to spread their XP around a whole lot to "cover all the bases" or have to focus their XP into specific areas of expertise, and that by the time they've got enough XP to be really good at using a lightsaber and using the Force, it's taken them a few hundred XP to accomplish, which is XP the muggles in the group have spent to boost up their own skills and collect a number of talents.