My play group seems to keep getting confused by the way movement works. Mostly this manifests when I preform an interrupt attack action while moving. In addition to that they keep thinking spending one fatigue grants them an entire move action instead of one movement point. They are new to the game and have only played three quests and we meet once every two weeks so its understandable they forget some rules.
What I ended up doing is just explaining movement to them in different terms than the rule book. Instead of saying "you can move up to your speed when you make a move action", I told them to treat a "move action" as an action where you dump movement points into a movement pool, you can move one space by spending a movement point in your pool and can spend them anytime during your turn. They just sit there in the movement pool waiting to be spent and are lost at the end of your turn. Spending fatigue will add one movement points to your pool. Some heroes have free movement points added to their movement pool, like Brother Glyr, so preforming a move action will add points to their pool.
The group seemed to get it better, and one said its similar to the way Mana works in Magic The Gathering,
Is there some incompatibility with the rules in this way of looking at move actions in Descent Second Ed? I don't think this conflicts with any of the rules but I would like to know if someone else sees a problem in interpreting it this way.
Edited by modernman55