I need some input on certain things. I have through quite a bit of the forums here, and it has helped to answer a few of my questions. However, I still have some concerns.
First, our current Rogue Trader game is imbalanced by three individuals: me, the Explorator, Gunny, our Arch-Militant, and Oscar, our Voidmaster. Oscar isn't nearly as powerful when not using a vehicle however, so his power can easily mitigated by terrain and the space availiable. Me and Gunny however are several levels above everyone else in terms of power. The thing is, the Arch-Militant is supposed to be death incarnate, and the ease at which the Explorator can become more powerful is shocking. I want to know how you handle imbalanced players, or just, players who are very good at combat, while everyone else isn't. Our GM has made several comments, stating that you shouldn't have anything more rare than extremely rare, even though we are Rogue Traders. The thing is, nothing i have is rarer than Extremely Rare, it just happens to be of very good craftsmanship... I don't understand the reasoning behind a Rogue Trader dynasty not having access to rare equipment. My dragon scale plate is a good example. It is stock armor that the Mechanicus give to field Enginseers. Enginseers barely count as Tech-Priests by rank. I'm an Explorator. I have several ranks above them, and the money to afford it. I just don't get it.
Second, is the balancing. Well, lack of, actually. Our GM likes to balance us down, while making the enemies more difficult to confront. The problem is that, well, Gunny exists. Our Arch-Militant can rip Hordes apart without any problem, and is nearly invincible within his heavy armor. His one weakness, which is Psychic powers, no longer affect him, due to the machine trait. I know that this kind of player is common, however, rather than have every other bad guy have a heavy weapon, the GM would rather remove some of the gear we have. This feels like a cop out, and that he doesn't want to stat encounters so as to be balanced. Fair isn't something that exists in Rogue Trader, but having balanced, streamlined combat while feeling that nobody is being targeted more for no reason, is important.
Third, is the amount of time and effort our characters put into the game, for how little we get out of it. To give you an example, we have been playing for a while now. It's been fun. A lot of fun. But there are problems. The main one is xp, and while I understand that the GM has final say in all things, he's been using rule zero far too often. Every other thing I ask to do is actually met with either a -80 to 90 check for it, or a no. I feel this is going a bit far in most places, and i need some input on how a GM should utilize rule zero more effectively, and not use it to completely limit players in what they can do. Here is the xp issue. We are nearing our second year of playtime. We are Rank three, and just barely rank three at that. I want to know if this is normal. i've got this feeling it isn't, and I just can't shake it. What are your insights and how do balance combat better? How do you hand out xp? How much? What is fair within the constraints of Rogue Trader? I really want to keep playing, but I've had quite a bit of bs happen to my character lately, and I feel I may not be able to. I don't want to sound like I'm complaining, but I need an outside, unbiased source. I need someone who doesn't know me or my group to look into this and give me advice on how to fix it. Thanks guys!