Turn counter, what do YOU use?

By RedMageStatscowski, in Arkham Horror Second Edition

Most ancient one's attacks get harder every turn in final combat. What counter do you use to mark how many turns have passed and find out what the current modifier is for Ithaqua's fight check with 2 stamina at stake.

Right now I use spare clue tokens, but I'm thinking of using my d8 or d10 to mark it out.

What about you?

Doomers removed from the GOO's track.

I have a whole bunch of red glass-tokens from another game that I use for all kinds of purposes when playing Arkham.. the GOO-rounds is one of those purposes..

We place an explored marker on the Terror track for those where we're worried about losing track. Most of the attacks don't in practice get any worse after 10 turns.

Whatever's at hand. Since we use money to count successes we normally use clues or investigator stands though.

Dam said:

Doomers removed from the GOO's track.

Same here. However, I know I use a simple Die to count the successes against the Ancient One. From one to four... actually, now that I think about it, I'll give a try, next time, using the activity markers ! That could work.

Well we ALWAYS use the Epic Fight cards. So if we just count how many of those are in the discard pile ...

Same as most - clue tokens

My group never used any kind of token for this particular purpose, we just remembered. Sometimes we get a little confused, but it mostly works out fine. I would probably use clue tokens, if I had to. To count off successes on the Ancient One, we use stamina hearts.

A d6 or d8 and keep track of rounds in our head or epic battle cards.

We mostly don't, we just remember it. Epic Battle makes it a bit easier to work out, if you lose track.

More generally, what sort of special counters, dice, markers etc. do you guys use?

My group uses small dice (D8s and D10s mostly) to track San/Stam during the game, D20s to track money, and a pair D100 to track the AO's hit points.

Sometimes, we use a little plastic Cthulhu statue (from the Call of Cthulhu LCG box) as a First Player marker.

We use the counters included in the FFG Call of Cthulhu LCG Core Set. On one side, they have the "Story Success" Magnifying Glass (which we use for extra Clue Tokens if needed); on the other side, the "Wound" Skull. We use the Skulls to both count off successes in between Doom Token removals (skull, skull, skull, doom token), and to mark the Final Battle combat rounds.

http://www.boardgamegeek.com/image/439112

Lately, we've been using the Zhar Token as our First Player Marker.

We leave a d6 on his sheet to note what the new modifier is. We also use a d6 (or a d8 with seven or eight investigators) on each doom token to keep track of our attack successes.

We also use the epic battle deck, so we count the number of cards used so far to see how many rounds. We also use dice to keep track of rounds.

To mark off success, we simply pull the any dice that were a success to the side. Once the number of successes to remove a doom token has been reached, those dice go back into a common pool.

What else? Yellow Sign tokens. They have no specific function. I use them for everything: counting down remaining Rumor turns, uses in a Silver Key or Enchanted Jewelry, steps completed on a task, mission, or story, etc.

In fact, I place the first yellow sign token on the AO sheet. Every subsequent one is placed below it, in a line, to represent how bad the negative modifier is.

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means -4 to the defense check. All the investigators are probably dead by that point though.