Hello guys,
Frrank, I hope your still with us. I am largely in agreement that the underworld ought to be interesting, and doing something game-wise, regardless if an investigator is there or not.
The sacrifice suggestion that TheCorinthian put forward as something that could be used much as a G.O.O.'s worshipper ability is something I think we ought to explore more. Having a mechanic that kidnaps allies, investigators, and effects the Terror Level seems solid.
Blight cards are something that I find extremely colorful, but new ones could have a more interactive quality.
Encounters that bring in personal story cards is a grand idea. I really like that one. I suggest that a D6 die could be used as a count down timer for the number of turns before a personal story card expires. Nothing revolutionary about that.
Having green monsters appear in the pit I am all in favor of. The journey through the darkness to encounter them is rich with story possibilites.
TheCorinthian your superheralds that you designed a while back, could work quite nicely with the underground as you suggested, but I wouldn't make them much different, with the exception of when they enter play and were. Instead of heralds they could just be supermonsters that start the game in the underworld. They grow stronger as the game advances, so taking them out early isn't bad. Hard, but not a bad game plan, as it also neutralizes their abilites.
Personally, the whole herald idea I think could be scratched in favor of underground scenarios. If you want to use the Blight scenario in synch, with earthquakes, then go for it. Or perhaps one just wants to play with the ghoul wars, or maybe, with a crawling worm scenario.
TheCorinthian your stranger deck is quite appealing, but I am not sure about it. Wild card monster/allies in a monster chip form is something that has potential. But the more I think about it the more I think they could be green monsters that have a specific point of appearance, like pit monsters.
The Mutation deck...hmmm...perhaps a type of card the would represent being tainted/marked by the G.O.O.s themselves, which largely would be spirit destroying, consumming, altering or possession, might be fun. But it seems a deck of cards isn't really needed. Personal story cards could do this nicely. Personal story cards could affect reputation.
Nyogtha's Tendril is something that I am working on expanding with new G.O.O. appendage/powers that would occasionally come into play as a result of the underground. They might be green pit monsters.
There are a lot of good ideas flowing about, they just need to be forged.
this is the plan for the 3d model