Paring Down Some Ships - Will I Miss Anything?

By Mainiac, in X-Wing

I recently acquired a fairly large lot of ships from a friend who decided the game wasn't for him. I'm still learning the game, but I've got way more Ties and X-Wings than I need so I was thinking of packaging some up with a few other ships and trying to sell it off to someone looking to get into the game.

Here is what I am thinking of doing:

Cut 14 Ties to 8

Cut 8 X-Wings to 4

Cut 4 A-Wings to 3

Cut 4 B-Wings to 3

Cut 4 Interceptors to 2

With whatever I could sell these for I'd be replacing the A-Wing, B-Wing and 2 Interceptors with both the Aces pack along with adding one of each wave 4 ship to try them out.

As far as the regular A-Wing, B-Wing and Interceptors I'd be parting with are there any important upgrades I'd be getting rid of? Do the A-Wing, B-Wing and Interceptors in the Aces pack come with the same upgrades as the basic ones plus special ones for the Aces pack?

Anything else I need to consider?

Also, what would you consider a fair price for the 6 Ties, 4 X-Wings, A-Wing, B-Wing and 2 Interceptors?

Thanks!

TIEs I'd definitely cut as the max you can ever run is 12 (in epic) anyway. X-wings you could cut too.

I'd hold your fire on the rest unless you're planning on replacing the ones you sell with Ace expansions.

It really depends on what you plan on playing?? Only ever going to play the 100 point standard/tourney games?? Or do you plan on playing epic? 12 is the limit for small base ships so that may be something to consider.

As for the interceptors dropping two if your planning on picking up the aces pack is an ok plan but the aces pack doesn't come with the 18 or 20 point pilots, not that many people use them so no biggie I guess.

Dropping a B is a good plan, having more than 4 is a bit pointless, id almost suggest drop two and get two rebel aces packs.

Dropping an A is debatable as it means losing a push the limit and if you were to pick up two rebel aces then you could run 6 A wings for 90 points!!!

The differences between the ace packs and the singles are almost total.

From imperial aces the only thing you will have from the single is the Saber squadron.

From rebel aces you will get more blue, dagger, Proto and green squadron pilots.

Almost everything in the rebel aces pack is new to the game

As far as what you should charge for the fighters you're off-loading, I'd say that $10 is most you should charge, if you include the associated upgrade cards from each expansion. Less than that if you want to hold onto all your upgrades, though.

On the assumption that you don't have the card that comes in the blister packs that lists the contents of its pack, it also lists the ships maneuvers, boardgamegeek.com I think will list what cards comes with each ship

If your planning on listing these on Ebay, id list the interceptors seperatly, they are quite hard to get so you should be able to get close to cost for them.

12 of the Ties and 6 X-Wings I got came from starter packs. I plan on including at least two full sets of all tokens, templates, etc that came in the starter packs. The A-Wing, B-Wing and Interceptors would include everything they originally came with. My preference would be to sell it as a set so I was thinking $100 for 14 ships seems reasonable especially with the Interceptors being hard to come by at the moment. I was going to try CL first before dealing with eBay and shipping.